What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    I swear to god spranklz can you even read ahahaha, you COMPLETELY miss the point even the simplest posts seemingly on purpose, or at least I hope it's on purpose
     
    #18541 Xandrith, Sep 13, 2017
    Last edited: Sep 13, 2017
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  2. Dunco

    Dunco Troll Whisperer
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    these waywo topics are dog ;)

    [​IMG]
     
  3. Spranklz

    Spranklz Ancient
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    Separately from the topic of judges removing or not removing weapons,

    I am strongly of the opinion that what makes a map "good" is that it is enjoyable--and not that it follows some arbitrary code or set of rules. If I'm the only person who enjoys the map, I would say "I think it's good, " or, "I like it." If most people enjoyed the map, I would say it's actually good.

    As a result, I personally don't mind band-aids for maps if they make the end result enjoyable. You can say it's bad forging--and a good forger should probably be able to make a map fun without having to use a band-aid technique. The need for a band-aid probably indicates that something was broken in the first place; and a skilled forger shouldn't be forging maps that are broken. But if the band-aid fixes the issues, then I don't see the problem. If a completely non-functioning map without weapons suddenly becomes enjoyable when weapons are placed on it, I don't see a problem in the end result.

    Multi, you said in your youtube videos that forgers should feel free to do whatever, but now you are saying that some weapons simply should not be placed on maps. I really don't care what's on a map, as long as I enjoy it. I would even call it a good map if many people enjoyed it. Sometimes the most-enjoyed maps are the most unimaginative maps ever, and sometimes they are completely bonkers-imbalanced-broken. I don't see a problem with either.
     
    #18543 Spranklz, Sep 13, 2017
    Last edited: Sep 13, 2017
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  4. qrrby

    qrrby Waggly piece of flesh
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    @MultiLockOn I'm going to mark the areas of my map that are clamber-accessable with vines and foliage. Don't get mad clamber won't work everywhere mmmk?

    Also @anyone feel free to do the same
     
  5. qrrby

    qrrby Waggly piece of flesh
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    Also, I think the main point of the "weapon balancing" (at least as far as the contest is concerned) is that it's not going to help maps win. From what I see in my subjective and personal opiniony opinion, there is a side bonus for this contest in taking a forger like me, and opening a window of opportunity to grow. I don't think any map changed in this way will be the difference between 4th and 3rd place, or even 2nd and 1st.

    There will be numerous contests in the future, and the same way that pro players treat events and tournaments with a different level of reverence, so to do forger's treat this contest. I'd rather have an experienced player critique my playstyle (weapon set) so that I might improve exponentially for the next tournament (contest).

    Just my 3 cents
     
  6. Nitro

    Nitro Guilty Spark

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    Like I said this before and I will say it again. Judge the maps for what they are. Simply put. When you start muddling with weapons, spawning, or whatever else, this opens the door to people complain about favoritism or unfairness. Judge the map how it is, leave the feedback on what can be improved upon, and move on. This hand holding doesn't help the forger learn from his/her mistakes.
     
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  7. MultiLockOn

    MultiLockOn Ancient
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    If you think I'm contradicting myself then you misunderstood my videos. People will always enjoy different things, yes. That doesn't make it okay, you've got to make it work.
     
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  8. Box Knows

    Box Knows Mythic
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    The human body is ****ing incredible

    Genius

    What even are we

    We don't deserve to use something so complex
     
  9. Spranklz

    Spranklz Ancient
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    What's not okay?

    If someone enjoys it, then isn't it working?
     
  10. MultiLockOn

    MultiLockOn Ancient
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    Jesus **** spranklz. Because I could make a 100 story tower with a BFG on every level and people will enjoy it, nevermind the fact that it has no competitive viability ESPECIALLY in a contest. At some point as a human being you need to realize there's accepted truths to every situation. In level design there's truths of predictability, competitive integrity, potential for outplaying, decision making opportunities, creativity, whatever. You're regurgitating the same garbage argument of subjectivity xzamples did and it's a waste of my time and everyone's time.
     
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  11. qrrby

    qrrby Waggly piece of flesh
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    Pituitary activity intensifies
     
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  12. TheLunarRaptor

    TheLunarRaptor Legendary
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    You guys should just put The Answer on your 1v1 maps and stop arguing, it is the answer to all your balancing issues.
     
  13. Box Knows

    Box Knows Mythic
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    I'm glad people are passionate about level design

    But besides a few people on here it is just a hobby

    I know everyone wants to learn and get better

    But the amount of arguing to playing maps in custom game lobbies ratio is a little skewed I think.

    Why is everyone so mad

    It shouldn't have this much of an impact on you

    Look at successful forgers like career and slaphead and his crew.

    I don't see them on here often arguing about non sense

    I don't know man

    Lol
     
  14. qrrby

    qrrby Waggly piece of flesh
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    I know all my problems cleared right up after I applied Goatazene.

    Perfect for salt infections, boredom, loneliness, existential dread, spotty urine, ulcers, gang warfare, scheduling optometrist appointments, canceling optometrist appointments, cleaning wine out of carpet, cleansing the damned, closing black holes, opening black holes, sniffling, needing more blankets, needing less blankets, curing cut in half syndrome, deleting emails, stucko ceilings, prevent friction burns....
     
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  15. a Chunk

    a Chunk Blockout Artist
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    I'll have to disagree with your first sentence. Having played on a lot of maps, both when judging and when just playing for fun, weapons can make or break a map. I've played maps that can withstand a lot of different types of weapons and weapon placements, and others that played tremendously well when they were setup right, and were terrible with the wrong setup. It could potentially have an enormous impact on the final results.
     
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  16. TheLunarRaptor

    TheLunarRaptor Legendary
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    I really want to see more map gimmicks other than keys that unlock doors.
     
  17. Spranklz

    Spranklz Ancient
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    Saying that I think that good maps are ones that are enjoyed is subjective?

    I don't understand what your point is.

    Please don't be angry at me for sharing my thoughts, and trying to understand yours, on a forum. :)
     
  18. MultiLockOn

    MultiLockOn Ancient
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    My point is that by your standard there's no such thing as a bad map so long as someone, somewhere in the world enjoys it. It's a stupid criteria to want for a competition and an even dumber one to carry through life.
     
  19. TheLunarRaptor

    TheLunarRaptor Legendary
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    https://www.forgehub.com/maps/airtime.3727/

    THIS is a great map, I love it.
     
  20. MultiLockOn

    MultiLockOn Ancient
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    I had a lot of vision for early Arcanum. There was only 1 traditional door, the rest of the key use had trap doors in the floor that would open, crumbled bridges that would rebuild themselves when you walked near, warp gates that would come alive for the key holder, staircases that would come out of the wall, and a lava waterfall that would split open if the key carrier jumped into it and then close behind him to kill anyone else.


    Martian didn't want to script any of it so I had to do just doors. But yeah that was my original vision, not just 4 doors that go up and down.
     
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