says the guy who is okay with brute plasma rifles LOL --- Double Post Merged, Sep 11, 2017 --- We ***** about it being broken... because it IS broken. We do everything we can as designers to alleviate some of the problems with Halo 5 through map design and weapon placement, because that's actually a challenge and is an improvement on baseline Halo 5. I wouldn't call that stupid. The best maps don't play like Halo 5, and that's a testament to the map creators choices. Maps that play like Halo 5 are broken, because Halo 5 is broken. Halo's broken mechanics are an obstacle that can be ignored or heeded.
Yea I'm "okay" with a weapon that strips shields and requires you to switch to your pistol to finish the player off quickly provided the map works with it. It was fine on Spellbound but I don't like it on Widow's Veil because there are too many corners, so you don't have any time to anticipate it. I'm not okay with the strongest precision rifle in the game in a 1v1. It's not hard to understand.
You can make your 1v1 maps vertical but just know im gonna be camping at the high point and ground pounding the whole game because my enemy has no teammates to help. Just keep this in mind and try to fight it, ive already played a few maps where I can be a complete tumor.
What part of a projectile weapon being less of a problem on a larger map is a foreign concept to you?
The BPR can be used at long range, the projectiles are essentially linear-shot asteroids. At close range it can kill in less than a second. Honestly I prefer the magnum over the LightRifle, I feel like I can kill much quicker with it. I only pick it up with DB to abuse the zoom-shot.
I never implied it couldn't be used at long range. All I said some odd weeks ago was that I thought the weapon wasn't complete bullshit on a larger map because I had no issue with it on mine. All of the automatic weapons in the game are "overpowered" in some way, and the Brute Plasma Rifle definitely has more kill potential than the AR, so the latter would be the preferred pickup based on that fact alone. I think the Suppressor is even weaker in CQB, but it has the advantage of tracking at range, so perhaps that gives it an edge over the AR. And if you play Helljumper the Lightrifle is the easiest 3 shot kill ever. Should just put a damage boost on the map instead.
Kill times for these weapons according to various sources: Magnum: ~1.2 seconds Light Rifle: ~1.15 unscoped, ~1.07 scoped SMG: ~0.85 Storm Rifle: ~0.93 to 0.94 seconds Assault Rifle: ~1.1 to ~1.42 seconds Sentinel Beam: ~1.23 seconds Suppressor: ~1.33 to ~1.44 seconds Brute Plasma Rifle: ~1.42 seconds (0.60 seconds to strip shields) Going off of this list: -SMG is best close ranged weapon for individual kill potential due to deep mag and lack of overheating -Storm Rifle is better than Brute Plasma Rifle in close range -Brute Plasma Rifle has better long range kill potential than the other automatics when paired with precision weapon -Suppressor has weakest kill time, but the advantage of homing projectiles at range -The Sentinel Beam is the most balanced all around automatic weapon, requiring precise aim without spread or homing Hopefully all of this changes in some way during the weapon tuning. It would be nice to use more of the sandbox.
The new BR feels off, like it's very "heavy". Less aim assist maybe? IDK all I care about is if it will work in Old School. Because if it makes it better I'm going full throttle.
Your assessment is completely off base. Nobody is going to run around with the brute plasma rifle and hold down the trigger like the storm rifle. Good players (or not retarded players) will 3 shot melee or 3 shot switch, which puts the brute plasma rifle way ahead of the rest of the cqb weapons in terms of kill time. A brute plasma rifle will always, always win against any other spray weapon when paired with a melee, not to mention that the projectiles travel very quickly and will bend around corners to hit their targets and have pretty much infinite range. Not only is the brute plasma rifle the fastest killing automatic, but it is by far the most versatile and easiest to use. At a certain point we have to just ignore these bullshit theories (which don't even make sense on paper anyways) and go with what gameplay tell us. I'd love to play you on your map and show you how the brute plasma rifle is never okay.
No it's not. You're not switching to your magnum and headshotting somebody before you get out DPSed in the SMG's range. Melee is a different story. I edited out a portion of the BPR section where I mentioned its melee kill potential relative to the others because I don't have numbers to strip shields for any of the other weapons. Anyone is free to provide numbers to disprove this. Where did I ever imply that you wouldn't shoot the BPR to strip shields and then switch to the magnum? I posted clips of me doing exactly that very recently. It's not theory. I played Spellbound dozens of times and I never felt the BPR was overstepping its role on that map relative to everything else in play because BPRing someone across the map rarely happens unless the other person wasn't paying attention. Whenever I saw it happen I never thought it was "not okay" on that map. All my argument has been based off of is the fact that a longer range map mitigates its problems. I'll concede it is not a good weapon for 1v1 based off of that playstyle, but I don't need you to prove how strong it is to me.
That's not what I heard from the 1v1 contest discussion thread (page 13) "1v1 to me is about cool fights, and we should eliminate things that are not fair to fight against. In my opinion: Railgun because it's impossible to miss Snipers with Damage Boost because it's OHK Binary Rifle for the same reason SAW and SMG because they're just OP Assault Rifles Sword, Shotgun, and Hammer because they encourage players to camp Storm Rifle because it's broken Incineration Cannon because it's OP Fuel Rod Cannon and Plasma Caster because they encourage spamming Plasma Pistol because noob combo Needler because it's the Needler Camo because one player being invisible for 40 seconds is lame Speedboost because it makes your Spartan Charge even stronger Battle Rifle and DMR are just easier to use upgrades over the pistol with no specific utility beyond more aim assist at range. I'd rather see a damage boost on the map. I think these pickups work depending on the map and their placement (in no particular order): Damage Boost Overshield Sentinel Beam Grenade Launcher Assault Rifle Brute Plasma Rifle Supressor Boltshot Hydra Launcher Carbine Light Rifle Sniper Rifle Beam Rifle Rocket Launcher Scattershot Spartan Laser Again, what you use here will largely depend on the map. For example, a Carbine is too powerful on a map with a lot of sightlines because then you're just getting pinged by the guy constantly; but put it on a map that is mostly short to medium ranges and now the Carbine player has to be really good with it to find success. Or they'll stick to the longer ranges and play more predictably." - A 3 Legged Goat, Aug 29, 2017 Last edited: Aug 29, 2017 I think you said it yourself, it depends on the map. Saying "it doesn't belong in 1v1, it's not hard to understand" is a pretty unecessary blanket sweep.
Yea and I changed my mind when I played Keystone 2 days later. I've always thought of the Light Rifle as a power weapon in 2v2 and 1v1, but after experiencing it on Keystone I think it is too powerful for 1v1, and I don't think the design of a map is going to significantly offset that. (Unless of course you take away its power over range and make the map super tight, which probably doesn't need a Light Rifle on it at that point.) I could always change my mind about the BPR. I've disliked it for a long time after I saw Kell abuse it in the labyrinth on Oblivion, but I don't dislike the strip shields headshot playstyle on Spellbound because most of those fights are at longer ranges, and it's why I'm reluctant to outright "ban" it at this point.
Got one game in before I went to the gym after work. It actually felt a lot lighter to me in a wierd way. (Maybe an aim settings thing). Need more games to feel it out. It's certainly better now though.
I still stand by my Tartarus' Gavel + Rain of Oblivion/Magnum combo (RoO for 3v3 n up/Magnum for 2v2/1v1) as a useful power weapon beyond just killing the enemy. The only thing I don't like about these combos are the weapon pads themselves, but they can make quite balanced* power weapons. I'm currently looking at SMG + Storm/BPR, though. might make for a balanced weapon*, but most likely not *for H5
OK DON'T DO SMG + BPR. IT IS BETTER AT RANGE THAN AN AR BUt it does over heat if you don't land your shots. It literally has a 2 shot difference between a kill and overheating. Plus 6-shot-melee is far better than 3-shot-melee, even considering that it's hitscan. Exact combo: SMG [Kinetic Bolts] + BPR
sounds like you're looking for drama again. --- Double Post Merged, Sep 12, 2017 --- how frequent were the occasions that i changed my opinion to warrant such a statement?