I'm so bad at these games so when random stuff like this happens I'm actually happy. http://xboxdvr.com/gamer/MULLERTJE/video/35202080
I already got the blockout done this time lol. It's based on a Mayan temple/pyramid, so it's already structurally and architecturally in that theme, I just have to color the blocks and add detail basically.
exterm map ranking good: abyss dethrone okay: alpha niner face to face atlas bad: remains augury firewall harbringer ****: helheim the spawns suck on all of them though
pretty much but I will respectfully disagree on firewall and alpha niner, I think their spots should be swapped because spawning oh and you forgot a separate category for Yggdrasil
you will let me know how it goes --- Double Post Merged, Sep 3, 2017 --- speaking of which, Gravitas (tagged as 'Gravity' right now) has had it's very first official "MAP UPDATE"! take a look - screens coming soon https://www.forgehub.com/maps/gravitas-v7-onward.5588/
what does it say about my playing that I actually enjoy the sprinting and beam rifle in halo 4 more than their equivalents in halo 5
As long as extermination has non static spawns and people spawn everywhere it will continue to be a stupid cluster ****.
Working on a new 1v1. The theme is an abandoned ski resort on the top of a mountain. Took inspiration from Twilight Gap and Frontier from Destiny. Don't love the chalet area and might rebuild it but tell me what you guys think of the layout http://xboxdvr.com/gamer/WeedCough/video/35917950 Those chandeliers in the chalet will swing (yes goat i stole that idea bite me)
So on a real note. I wanna introduce my first lil 1v1 project for the contest. This is Honorarium. Honorarium focuses on providing several unique spaces for fights while avoiding constricting player action. The weapon set it pretty bare bones. A single mag AR and BR, a two mag Gunfighter. A Storm Rifle is the "power weapon" and a damage boost rests opposite of that. Autos are pretty strong in H5 and instead of feeding a true power weapon into a Mag-Start 1v1, I figured Id take the Storm and see how it alters that dynamic. The map isn't done per say. Im only at 500 pieces haha but if anyone is interested in playing it and/or providing feedback lemme know.