I mean I don't have a problem with the weapon set. Personally I think people are just whining for the sake of whining with certain weapons (still don't understand what the **** is wrong with the GL), so I'm not going touch Aerocrest this late after the tournament has been announced. You make a fair point mentioning Aug 11th. Maybe we should have had a cohesive way to go over the maps and make sure they're up to snuff, but I think the time for that has passed.
Cool, I was on your map the other day and everything looked fine to me. I'll leave the file as is. Hopefully we get some players streaming their matches this Saturday!
Let's get the obvious out of the way - nothing in this game takes "skill" to use. Hitscan is easy mode and the only reason this game is "hard" is because the aim sucks and the weapon you use the most has less aim assist than everything else. When it comes to weapons, the majority of them aim for you or are forgiving enough that you're still guaranteed a kill with them. My personal opinion when looking at the weapons on the map is: 1. whether there is any chance to fight against that weapon on the map. 2. whether the weapon makes people play in such a way that devalues the map. The Grenade Launcher is way easier to use than it was in Reach, but that alone doesn't make it a bad pickup. You have a chance to fight against the GL if the map is open air, and people are going to be more aggressive with it in that situation. However, Grenader Launcher on a tighter map will be used more defensively and you wont be able to react to it. Another example is the Railgun. I personally think this weapon is completely broken comapred to its Halo 4 version and it doesn't belong in player counts below 4v4; however, the problems with the weapon are obviously exacerbated on tighter maps where you can charge it before rounding the corner on an unsuspecting player. I don't want to see every single map distilled to the same handful of weapons, but there are certain combinations that don't work on certain maps, and people should be more aware of them. How many times do we have to abuse sniper + damage boost before we agree that it doesn't work?
I swear this thing is done I swear I've only got, like, 20 versions saved https://www.halowaypoint.com/en-us/...tspartin_c39f6964-05aa-42eb-ae1e-eca7047e23c8
Funny you mentioned sniper/damage. I used the end of the line variant and it got rid of those pesky body shot kos
http://xboxdvr.com/gamer/Kell Of Scots/video/35776808 http://xboxdvr.com/gamer/Kell Of Scots/video/35776786
These Walls is just about finished. After that, I'll start with Hubris. I'll try to get it done in time for the contest, but I won't force myself to submit it if it doesn't feel refined. I'm trying to take my time releasing maps, so they feel like complete products when people play them. I regret releasing Worthy the way I did. It won't happen again.
I feel like a kid looking for his mom in the grocery store. MOM..? Nevermind Martian Mall Cop found me huddled in a corner shaking and adopted me. We good.
@icyhotspartin Here is a demo of the newly updated ball o' fire. Note for audience: This is a ball you can place anywhere on the map that will detect when an enemy is near, and tag the enemy with a chasing Fire Fx that damages them based on how well they move away from the chase. (there is timing that can be tweaked if need be) The switch you see in the video is not in the map, but in a copy I made for testing. It removes the immunity you gain by grabbing the ball initially. Your team gets immunity if you are on teams (for compatibility w/ more than 1v1) Lasly, you'll see I throw it off the side and it has a zone down below designed to detect the ball and despawn it. http://xboxdvr.com/gamer/ExTerrestr1al/video/35780715
Ran around this last night with box, without looking though a microscope I didn't notice a visual difference from the original. Well done, theme and atmosphere 100% preserved.
I'm putting in more detail for my map to make it look pretty, and there's one area that has a slight frame drop. Slowly making item efficient changes. This is why we can't have nice things.
I can relate, I rush through things myself. It's hard to resist sometimes...When you get it to a stage of completion I'm still down to collaborate on an art pass, either on this next one you're doing or something else.