Thanks for submitting! Next time though please add a waypoint direct link as well. it just makes it faster for me rather than clicking through all the links
Lol. I forgot I submitted my 1v1 map and was editing after Thursday thirteen so it wasn't ready. Camo and the plasma nade launcher were just things I was messing bout with. Honestly though, I think the plasma nade launcher played quite well. Sorry about that mess of a map XD
Yeah, my bad dude - thanks for the feedback, pretty useful, I'll have a new version ready for the stream next week, if you'll take it :^)
i'm back! revamped the **** out of it with some nice new sightline updates, weapon balancing (now with color!), and the crazy new 'Gornball' feature (read the manual here) waypoint link - https://www.halowaypoint.com/en-us/...tspartin_1975fa46-44d7-45ca-ac2d-3303dd2f04ca
Map: 1v1 2.0 Gametype: 1v1 contest gametype Desc: layout has had little change but basic lighting and aesthetics have been added with a similar theme to Cryolite. Also weapon set has been changed. Link: https://www.halowaypoint.com/en-gb/...Poppy210_46efdac2-90ce-4d80-a1c8-a61c705a3be0 Map2: Magma 2.0 Gametype: 1v1 contest gametype Desc: new 1v1 map in a volcano. Some basic aesthetics are present. Link: For some reason it only shows up on my files/bookmarks on Xbox and not on halo waypoint so I cannot give link. Let me know if you have any problems accessing the map and I'll try to find a fix.
GamerTag: GamerPeepFreaks Co-Forgers?: None Map: Operation Sandstorm Gametype: Slayer Player Count: 2 (1v1) Map Link*: https://www.halowaypoint.com/en-us/...epFreaks_f3035705-8ebe-4e93-9c94-b2cef762a182 GameType Link: N/A Description: "A base used to collect sand particles from the common sandstorms that occur on this barren planet. 1v1 Slayer." Basically just need to know if there is enough/not enough cover on the map, if spawns and interactions are good, and if the weapon and power up choices are good. Thanks!
GT: MULLERTJE Map: WHITECHAPEL wip Description: LONDON, AUTUMN, 1888. Gametype: 1v1 slayer (no radar, no AR starts) Link: https://www.halowaypoint.com/en-gb/...ULLERTJE_fed0a52c-8378-43a6-9c3d-19cbec0a9611 Note: Early and rough blockout with some aesthetics.
Map name: CrossRoads Gamertag: Mr Deliciousman Gametype: 1v1 slayer Player count: 2 Description: deep in the labyrinth beneath the Endless Shore. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_1142c242-cf31-4e88-ac09-b450e377a63e Notes make sure to use the link because I just updated it to a new file.
Gamer Tag: Sikamikanico Map: Keystone Link: https://www.halowaypoint.com/en-gb/...mikanico_fa4e41c0-75bf-4060-ac9b-b58c46c3b052 Game Type: 1v1 / 2v2 Player Count: 2-4 1v1 is the priority for testing, unless you really wanna play it more than once. Biggest question is how easy it is for a player to realise how the gimmick of the map works (The keystones) and are the weapon choices good for a 1v1 environment - hope you enjoy it.
I changed some things in fact there is a new link https://www.halowaypoint.com/en-us/...tspartin_c39f6964-05aa-42eb-ae1e-eca7047e23c8 weapons have been rebalanced, AGAIN padded hydra and closed fist (boltshot), both on 240 second spawns the gornball now features fire instead of explosions - will need to clean it up a bit this afternoon so its ready for testing tactical mags replaced with carbines damage boost has a longer spawn art retouches and framerate slightly fixed please test for 1v1 AND 2v2, I'd really like to know how the gameplay changes, and whether the ball is an effective addition to both/either player counts Thanks! **EDIT** pleasepleaseplease consult the gornball manual HERE>>> - if you don't want to use it go ahead and toss it off the map at the start of the match, it won't respawn (slightly broken, still WIP obvi)
Got my 1v1 map again for this week. Trying some experiments to find the right weapon set and address some issues causing the map to play a bit slower than I'd like. Link
Gamer Tag: BarrenFatal Map: The Catacombs Link: https://www.halowaypoint.com/en-ca/...renFatal_38554423-79e3-4aa2-84a7-ca8f2ee88c0b Game Type: RY9 Outbreak Link: https://www.halowaypoint.com/en-us/...rub Mask_2b0abda8-4e37-4fa4-ba8a-12c784477db2 Player Count: 12 This is a linear infection that requires some teamwork in between the phases to cover one another while one may complete the objective of each phase. The first phase may be tricky, but essentially, there are four barrels located around the room, but only one of the 4 barrels is the correct one needed for the detonating machine. Thanks
Added tunnels into mid from the bottom sides to open up to vehicles Adjusted lighting GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB CTF Player Count: 16
This. 2v2 please. Changes: switched Beam Rifle with OS (experimental)/opened up courtyard a little/widened the door to carbine spawn
Gamertag: ARC1T3CTZ game type : SLAYER map name: THE VOID | DARK SUN playercount: 4v4 Map link: https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=2&gamertag=ARC1T3CTZ
Gamertag: ARC1T3CTZ Game mode: 1v1 Map name: res Map link https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=2&gamertag=ARC1T3CTZ
Map name: Dark Abyss Gamertag: Mr Deliciousman Player count: 2 Gametype: 1v1 slayer no radar with pistol starts. Description: the outcasts have taken refuge near the ancient temples. They use the interference that the temples create to make it harder to find where they are hiding. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_188a72e9-8bf0-47a3-b8a5-4ae7b669de59