It's nice to see a solid effort put into the Covenant theme. This is really ambitious and the geometry is insane, but I really wish the lighting/color schemes were more photorealistic. I went on it with Box and Salty and we applied some I changed the skybox to Exosphere because it has darker shadows than the Halo Ring skybox, and then I turned all of your forerunner space cadet floors (the ones that look kinda green) to the covenant texture at 0 metallic, and turned all of their light bake off. I also dimmed the brightness and falloff ratio on all of your lights. You should give it a shot and see if you like that direction. I think it gives the map a very cool vibe and enhances the geometry.
I have a version saved @Ryley if you want to check out what goat did. I agree though the geometry is insane and fits the theme very well. Really dig the map, I think you should look into lighting a bit more and changing the floor colors/textures. Well done Ive been wanting to see a good covie map for a while
This map has a few potential design problems based on the assumption that this is supposed to play similar to Midship or Zealot. First: cross-mapping is almost not a thing, which really makes CTF just a "pull from base=capture" kind of map, which makes it near impossible to contest the flag if it has passed the midpoint of the map. Second: how segmentation is implemented might make areas interact more like separate rooms that simply take peaks at eachother rather than truly contestable positions. Third: almost nowhere on the map seems too exposed to be risky. If this is a conscious decision, then I disagree with it. This potential problem is mainly due to the first one that I've mentioned. p.s. I haven't played the map in a 4v4 lobby, so these problems may not be as significant of a problem as I think they are, but I'm confident in my observations.
Yea I agree. I didn't want to mention geometry because a lot of the walls are structurally integrated into the map, but I do wish there were more sightlines and less walls to open up the combat. I think there is some really good potential in here. Will have to play it to see what all i could use.
I'm never happy with my lighting. Its one of the things I hate the most while forging. As for the floor colors I thought it might be too dark if I did the classic black but your right it doesn't look as convincing. I would like to see a saved version by you of how you changed it. --- Double Post Merged, Sep 11, 2017 --- I tried finding your saved file but couldn't.
I haven't play my map with 4v4s but only 1v1s and it seemed decent. Me saying that it was inspired by Midship and Zealot I meant the art style not as mush gameplay. As for layout it follows a similar layout with distinct opposing bases, a middle structure and circling routes between the bases.