1v1 Forge Contest Discussion

Discussion in 'Announcements' started by qrrby, Aug 16, 2017.

  1. MultiLockOn

    MultiLockOn Ancient
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    Isn't it only the weird little round ones that cause the glare?
     
  2. Rex Journey

    Rex Journey Forerunner
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    It affects all the lights that were part of the last "big" update
     
  3. MultiLockOn

    MultiLockOn Ancient
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    I shouldn't even be surprised this is 343.


    If Im looking down a hall and all I can see are glares, it'll probably annoy me. Just try to keep it in reason, it's not a huge deal at the end of the day though. I'm not dq'ing any maps for issues like that
     
  4. qrrby

    qrrby Waggly piece of flesh
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    There exists only what is, and what is not.

    There is no right or wrong.

    These are not maps, but ideas.


    Become yourself
     
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  5. Rex Journey

    Rex Journey Forerunner
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    Alright, nice to know
     
  6. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Seriously though. Can I enter?
     
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  7. qrrby

    qrrby Waggly piece of flesh
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    Yes, seriously
     
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  8. thesilencebroken

    thesilencebroken Jill Sandwich
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    Will the spawns be RvB or FFA based?
     
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  9. SgtSlaphead

    SgtSlaphead Talented
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    Do what every Reach forger would do... binge watch Quake duels. Go on Youtube and type in "Quake 1v1 Aerowalk", then rip off that map as blatantly as possible, and call the map not stolen but "Quake inspired". Failing that, look to Octagon for inspiration and build off of that concept.
     
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  10. a Chunk

    a Chunk Blockout Artist
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    I'm sure they'll be red vs blue

    Edit: I'm assuming you're referring to starting spawns? Respawn points should probably be neutral.
     
    #310 a Chunk, Aug 24, 2017
    Last edited: Aug 24, 2017
  11. WAR

    WAR Cartographer
    The Creator Forge Critic

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    If I had to make a recommendation, I would say that spawns should be dynamic (FFA based). Even symmetrical maps can have dynamic spawns if you plan out your areas with proper map control. I don't want to completely rule out the use of static spawns though because depending on the scale and layout, static spawns could be very beneficial for a 1v1 map (ie. Sanctuary). In short it depends on your layout and how you want to orchestrate your battle encounters.
     
  12. MultiLockOn

    MultiLockOn Ancient
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    Follow your heart
     
  13. ExTerrestr1al

    ExTerrestr1al Promethean
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    If you have the pieces, make an emissive piece that looks like a fixture, and then place a point light beside it. I never like using default light fixtures cuz they look so... default.
     
  14. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    can confirm this works
     
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  15. Rex Journey

    Rex Journey Forerunner
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    I'm not using them as lights
     
  16. ravenking91

    ravenking91 Mythic
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    Can we build on any map? I was thinking of glitching out of one of the DEV maps in order to have a cool back drop
     
  17. no god anywhere

    no god anywhere Forerunner
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    As long as your map doesnt have any of the developer maps existing geometry incorporated.
     
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  18. Chronmeister

    Chronmeister Blockhead
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    Is there somewhere I can DL official 1v1 gametype that the maps will be tested with?
     
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  19. MultiLockOn

    MultiLockOn Ancient
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    It's just no radar no AR. Score limit and and time limit are arbitrary.
     
  20. Spranklz

    Spranklz Ancient
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    Should all three categories be weighted equally? imo I think art is less important than gameplay and design. That is, I would be much more likely to recommend a map with better gameplay and worse art than one with worse gameplay and better art.

    Maybe there can be winners in different categories, and also winners overall?
     

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