Well I identify as a Roman Centurion and I'm telling you right now that it's subjective --- Double Post Merged, Aug 23, 2017 --- I wrote a song for you would you like to hear it
Hey there Dunco what's it like in New York City I'm a thousand blocks away but dog tonight you look so pretty.
The concept for this was to have a heavy contrast of complexity/simplicity between the center and sides. I've considered making this asymmetrical, but the symmetry kind of fits the idea well. And I've wanted to have a map with two senders leading to one receiver for a while now. The balance I'm trying to strike is allowing the player/team on top ring to have control of the map, while giving the lower layers plenty of options to counter them. Ideally, the team/player on top will want to drop down to cut the other team/player off. The highest point is the where the receiver tele (top middle) is, which is basically a short hallway. It looks over the top ring, but not much else. The lift (bottom middle) is accessible from the bottom and middle tier, allowing you to thrust out if you want to get to the middle, instead of top ring. This is so much more enjoyable than forging.
Well my vacation has been cut short due to me breaking my knee. Guess I'll be doing a lot of forging while I wait for this to heal. 1v1s here I come!