that moment when you realize a new contest is going to prevent people from posting what they're working on... and no one is arguing about anything... so there's nothing to read on this site.. and the system is down at work and it's not 5:00 yet!
interesting problem of the day: terrain pieces do not store their textures when they are set to normal physics this could make for some very interesting and potentially motionsickness-related issues on my map --- Double Post Merged, Aug 16, 2017 --- video walkthrough coming soon btw
Do you mean that the texture stays constant no matter where you move it? I know a lot of forger's that would be super happy to find that out to be true (no more forging in weird corners!)
Also, mini update on Lockout's little sister: The light bridge now toggles with each top towers main window. You now have the choice of cutting off any sides set up from bottom. My hope is that this in turn will make holding bottom somewhat of a priority (to avoid the construct effect) Weapons have changed, and OS has been replaced by speed boost to make flag games more intense. The switch of power ups greatly enhanced the methodical pace of the map, and has added to the gameplay I'm shooting for. The horns of sniper spawn got turned into a neat weird energy teleporter (1 way). This affords the proper rrr to the sniper, as well as the area turning into a viable movement option when the sniper isn't the main focus.
the exact opposite the textures do not stay the same, they move like how they move when you're placing them if 343 addresses this in H6 then I'll be a happy camper.. maybe add a 'texture toggle' with 'active terrain' turned on/off?
Here's the best Xzamples impression I've got It's amazing that it literally has the aesthetic of a Reach map
I hit a wall with lighting and the skybox Why does this always happen Looks like I'm moving everything to parallax or alpine
I sometimes make my theme/color palette/rocks/other stuff into a mini prefab and try all canvases with fog or atmosphere before I settle.