What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. ExTerrestr1al

    ExTerrestr1al Promethean
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    that moment when you realize a new contest is going to prevent people from posting what they're working on...

    and no one is arguing about anything...

    so there's nothing to read on this site..

    and the system is down at work and it's not 5:00 yet!
     
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  2. icyhotspartin

    icyhotspartin Legendary

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    interesting problem of the day:
    terrain pieces do not store their textures when they are set to normal physics
    this could make for some very interesting and potentially motionsickness-related issues on my map
    --- Double Post Merged, Aug 16, 2017 ---
    video walkthrough coming soon btw
     
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  3. qrrby

    qrrby Waggly piece of flesh
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    Do you mean that the texture stays constant no matter where you move it?
    I know a lot of forger's that would be super happy to find that out to be true (no more forging in weird corners!)
     
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  4. qrrby

    qrrby Waggly piece of flesh
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    Also, mini update on Lockout's little sister:

    The light bridge now toggles with each top towers main window. You now have the choice of cutting off any sides set up from bottom. My hope is that this in turn will make holding bottom somewhat of a priority (to avoid the construct effect)

    Weapons have changed, and OS has been replaced by speed boost to make flag games more intense. The switch of power ups greatly enhanced the methodical pace of the map, and has added to the gameplay I'm shooting for.


    The horns of sniper spawn got turned into a neat weird energy teleporter (1 way). This affords the proper rrr to the sniper, as well as the area turning into a viable movement option when the sniper isn't the main focus.
     
  5. icyhotspartin

    icyhotspartin Legendary

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    the exact opposite
    the textures do not stay the same, they move like how they move when you're placing them

    if 343 addresses this in H6 then I'll be a happy camper.. maybe add a 'texture toggle' with 'active terrain' turned on/off?
     
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  6. K a n t a l o p e

    K a n t a l o p e Promethean
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  7. qrrby

    qrrby Waggly piece of flesh
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  8. K a n t a l o p e

    K a n t a l o p e Promethean
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    Goat and Ryouji Gunblade like this.
  9. Box Knows

    Box Knows Mythic
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    So I started making a gym because thats my goal in life
    And then salty came
    gym1-min[1].PNG gym_9-min[1].PNG gym_8-min[1].PNG gym_7-min[1].PNG gym_6-min[1].PNG gym_5-min[1].PNG gym_4-min[1].PNG gym_3-min[1].PNG gym_2-min[1].PNG
     
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  10. Goat

    Goat Rock Paper Scissors Scrap
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  11. icyhotspartin

    icyhotspartin Legendary

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    I hit a wall with lighting and the skybox
    Why does this always happen
    Looks like I'm moving everything to parallax or alpine
     
  12. MULLERTJE

    MULLERTJE ROGUE
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    I sometimes make my theme/color palette/rocks/other stuff into a mini prefab and try all canvases with fog or atmosphere before I settle.
     
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  13. xzamplez

    xzamplez Ancient
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    That's a pretty shitty impression. Nothing about this is reminiscent of any of my maps.
     
  14. no god anywhere

    no god anywhere Forerunner
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    #17255 no god anywhere, Aug 17, 2017
    Last edited: Aug 17, 2017
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  15. qrrby

    qrrby Waggly piece of flesh
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  16. Goat

    Goat Rock Paper Scissors Scrap
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    [​IMG]
     
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  17. qrrby

    qrrby Waggly piece of flesh
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    dog
     
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  18. Goat

    Goat Rock Paper Scissors Scrap
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    i can't wait to make this map better in halo 6.
     
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  19. qrrby

    qrrby Waggly piece of flesh
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    I was dying because even your scraps are getting featured now hahahaha
     

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