AngelitoCO submitted a new map: Solace (H4) - A Halo 4 remake of the map Solace. Remake made by AngelitoCO Read more about this map...
I think you should consider using the other side of those rectangular visible boundaries, to give that translucent energy glass look. I see lots of 90˚ edges, maybe add slopes or trapezoids to change those angles? The color is alright, but I'd personally prefer a slightly more tanned look like the original (which was due to the overall lighting).
I can add more beautiful corners, in fact at first I did, I had to simplify blocks and framerate. The visible boundaries were the other side but looked funny because of the sharp edges There's still a little framerate and I can do better but the object count is in 1130, and that's not good for a core map Thanks for the suggestion I'll see what can I do, specially to boundaries and 90° edges --- Double Post Merged, Aug 15, 2017 --- What do you mean by tanned look?
I mean adjust your main color to be slightly less gray and a bit more eggshell/tan if you can. The point is that even the brightest areas on the original didn't seem very gray.
I did all you asked, replaced some 90 degrees blocks with forerunner pieces, added some detail for the visible boundaries to look better and changed the block pieces to tan (to be honest looks better with tanned colors and all the changes) I'll update screenshot after a few gameplays Thanks for the suggestions I'll be waiting for more feedbacks
You (meaning the author) may be aware of this, but you can use the trick of adding an eggshell light inside your cubemap blocker (if you are using one) to give the whole map a slight off-white color... I prefer that to the pure white, personally. Love how this looks so far!
Cube Map Locations To avoid ugly, inaccurate reflections on objects (and everything does reflect at least a little), we can use blocks to obstruct the point on the map that generates the reflections from seeing the things it would otherwise project. You can achieve much cleaner looking reflections by deciding which color, texture, and lighting color you use for the box that is blocking the cube map. Icomment on page 3 of that thread about using the lights and textures... If you load up my map Castle Wars "Reforged" you can see a grey box way off to the sunside of the bridge, which you can open and examine if you like. Using an eggshell or other white-ish color may be attractive on your map. But you can do litterally anything you want, which is the cool part!