nadekil submitted a new map: Imprisoned - Large btb map based on valhalla, sidewinder, and danger canyon (This map is a beta) Read more about this map...
Damn, I forgot to pre-order. At this moment your map is a little poorly lit, and so you can use stronger light sources that cover more of it. I barely see any height variation in the open terrain, and I use Coagulation as a bare minimum example. IMO trees are largely ineffective as cover against bullets and are more decorative. Maybe add larger rock chunks in a way that benefits spartan movement. The 90˚ corners of your bases ought to be adjusted to a different angle or have more Forerunner shapes attached to them to draw the eye away. Try to match the tried and true parts of your source material and reshape them for the best player experience. Keep it up!
Thanks for the feedback, Ill try to fix those problems unfortunately my physics budget is at 99% and I cant add anymore rock pieces but I can probably edit the forerunner structures some.
In that case you might want to replace some rocks with structure. It doesn't have to be 90% natural, as even Valhalla had the large wall for player orientation.
nadekil updated Imprisoned with a new update entry: Improved spawning and fixed the weapon bug Read the rest of this update entry...