HSFN / iForge Custom Testing

Discussion in 'Halo and Forge Discussion' started by brusky0086, Feb 6, 2017.

  1. qrrby

    qrrby Waggly piece of flesh
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    Qrrbrbirbei

    Coalesce

    Summary - lockout inspired flag map, with touches of some seaport influence. Light bridges can be turned off from bottom mid. Be aware of sneaky beavers shooting through grates.

    Player Count - 4v4

    Gametypes - CTF, Slayer

    Prefered gametype for testing - CTF

    What are you looking for regarding the test:
    Does the bottom get under-used?
    Is there too much Swiss cheese?
    Are the flag/power weapon routes evenly balanced?
    Can you feel the love tonight?
    Should the light bridge switch be turned into a destructible event able to be reached from both teams in safer areas?
    Is it lockout enough?
    Did y'all have fun?

    https://www.halowaypoint.com/en-us/...brbirbeI_cb2ef395-14ec-41a2-8729-8285f234f10e

     
    #181 qrrby, Aug 14, 2017
    Last edited by a moderator: Aug 19, 2017
    brusky0086 likes this.
  2. MrDeliciousman9

    MrDeliciousman9 Legendary
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    Map name: Endless Shore

    Gamertag: Mr Deliciousman

    Playercount: 4v4

    Gamerype: slayer

    Short description: endless shores is where this alien species go through trials until their god deems them worthy to leave and become a leader to their people. Those who don't succeed will wander its depths for eternity.

    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_be11e85a-33ef-4a80-a519-1f627220c7bd

    Notes: major changes to clean up art and to lighting. Also cave side has been reworked to promote better flow and changes to weapon placement.
     
  3. KeeLoker

    KeeLoker Legendary
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    Map: 007: Snow Blind
    Player Count: 4v4, 6 player FFA
    Gametypes: Slayer, Strongholds, FFA
    Prefered Gametype for Testing: Strongholds
    Description: Remake of a 007: Nightfire map set in an cold and unforgiving fortress. Expect a mix of CQC and some long distance gunfights. Silenced AR, Sniper, and Overshield available in Slayer and FFA. Silenced SMG, Railgun, and Camo available in Strongholds.

    Feedback wanted:
    - Does the map feel too cramped?
    - Do the power weapons/power ups suit the map and its specific gametype?
    - Are the location of the power weapons/power ups in reasonable locations?
    - In Strongholds, is a team able to control at least two strongholds effectively?
    - Suggestions for fixing frame rate issues near the corner of the map by Falcon looking towards the center of the map?
    - Any other useful feedback is accepted.

    Note: Layout is something I don't want to mess with too much since I want to try and stay as true to the original as possible, but already I've had to deviate from it to suit Halo 5's multiplayer so just to let you know.
     
    #183 KeeLoker, Aug 20, 2017
    Last edited: Aug 26, 2017
  4. MrDeliciousman9

    MrDeliciousman9 Legendary
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    Map name: Endless Shore

    Gamertag: Mr Deliciousman

    Playercount: 4v4

    Gametype: slayer, strongholds

    Gametype to playtest: strongholds

    Short description: endless shores is where this alien species go through trials until their god deems them worthy to leave and become a leader to their people. Those who don't succeed will wander its depths for eternity.

    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_be11e85a-33ef-4a80-a519-1f627220c7bd

    Notes: I would like to see strongholds playtested.
     
  5. GrayishPoppy210

    GrayishPoppy210 Legendary
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    GT:
    GrayishPoppy210

    Maps:
    "1v1 2.0" and "Magma 2.0" (1v1 2.0 is best so far)

    Gamemode:
    1v1 contest gametype

    Description:
    1v1 2.0 - industrial themed 1v1
    Magma 2.0 - 1v1 set in volcano
    Both are made for the contest...
     
  6. MrDeliciousman9

    MrDeliciousman9 Legendary
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  7. qrrby

    qrrby Waggly piece of flesh
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    I would like to take this map out of rotation.

    It's been almost a month and either:
    You haven't played it
    Or you have and I can't find it in the giant cluster of maps you already tested.


    Just a side note for constructive feedback: I'm pretty turned off from submitting to this lobby anymore. There is no set schedule, no way to tell if the maps have been tested or not, and like I mentioned above, it's been almost a month with no inclination that my map will ever be tested.

    I'm probably reading too much into it, as this playlist is very relaxed and full of giggles. I am too serious about improving right now, so if anything I said came off as negative please don't take it to heart.
     
  8. MrDeliciousman9

    MrDeliciousman9 Legendary
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  9. SeanScruffy

    SeanScruffy Heroic

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  10. Spaceork02

    Spaceork02 Legendary
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  11. InvokingTexan

    InvokingTexan Legendary

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    Gamertag - InvokingTexan.
    Map name - Tarmac (Extermination).
    Gametype - Extermination.
    Player count - Eight players (i.e. 4 vs 4).
    Short description - Breakout variant of my core competitive map titled, "Tarmac".
    Map link - https://www.halowaypoint.com/en-us/...ingTexan_1cb005a8-880c-46d2-b6ae-d9a9cefd16cb
    Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
     
  12. SeanScruffy

    SeanScruffy Heroic

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  13. InvokingTexan

    InvokingTexan Legendary

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    Gamertag - InvokingTexan.
    Map name - Ethereal (Extermination).
    Gametype - Extermination.
    Player count - Eight players (i.e. 4 vs 4).
    Short description - Extermination variant of my core competitive map titled, "Ethereal".
    Map link - https://www.halowaypoint.com/en-us/...ingTexan_695b7a7e-23f7-426b-9cad-a8034eee255d
    Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.

    Image2.jpg
     
  14. Spaceork02

    Spaceork02 Legendary
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  15. KeeLoker

    KeeLoker Legendary
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    GT: KeeLoker
    Map: Operation: Tidal Wave
    Gametype: Standoff
    Player Count: 12-16
    Old school linear infection set on Riptide. My main goal was trying to make a functioning linear infection map on a dev created arena map. I've had some spawning issues especially with the second round so hopefully it has been fixed but no promises.
     
  16. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    I will be catching up on all submissions this week ,I apologize for the delays.
    Expect vids or comments soon every Be I have not gotten to yet and I appreciate your patience :)
     
  17. Brandon R.

    Brandon R. Heroic

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    brusky0086 likes this.
  18. brusky0086

    brusky0086 HSFN/iForge
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    Getting to these this week
     
  19. ExTerrestr1al

    ExTerrestr1al Promethean
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    Brusky, how much are you keeping up on this? I can send some really neat stuff your way in the near future. If I want something tested, but not ready to have it on youtube yet, is it okay to let you know it should not be (until ready)?
     

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