Qrrbrbirbei Coalesce Summary - lockout inspired flag map, with touches of some seaport influence. Light bridges can be turned off from bottom mid. Be aware of sneaky beavers shooting through grates. Player Count - 4v4 Gametypes - CTF, Slayer Prefered gametype for testing - CTF What are you looking for regarding the test: Does the bottom get under-used? Is there too much Swiss cheese? Are the flag/power weapon routes evenly balanced? Can you feel the love tonight? Should the light bridge switch be turned into a destructible event able to be reached from both teams in safer areas? Is it lockout enough? Did y'all have fun? https://www.halowaypoint.com/en-us/...brbirbeI_cb2ef395-14ec-41a2-8729-8285f234f10e
Map name: Endless Shore Gamertag: Mr Deliciousman Playercount: 4v4 Gamerype: slayer Short description: endless shores is where this alien species go through trials until their god deems them worthy to leave and become a leader to their people. Those who don't succeed will wander its depths for eternity. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_be11e85a-33ef-4a80-a519-1f627220c7bd Notes: major changes to clean up art and to lighting. Also cave side has been reworked to promote better flow and changes to weapon placement.
Map: 007: Snow Blind Player Count: 4v4, 6 player FFA Gametypes: Slayer, Strongholds, FFA Prefered Gametype for Testing: Strongholds Description: Remake of a 007: Nightfire map set in an cold and unforgiving fortress. Expect a mix of CQC and some long distance gunfights. Silenced AR, Sniper, and Overshield available in Slayer and FFA. Silenced SMG, Railgun, and Camo available in Strongholds. Feedback wanted: - Does the map feel too cramped? - Do the power weapons/power ups suit the map and its specific gametype? - Are the location of the power weapons/power ups in reasonable locations? - In Strongholds, is a team able to control at least two strongholds effectively? - Suggestions for fixing frame rate issues near the corner of the map by Falcon looking towards the center of the map? - Any other useful feedback is accepted. Note: Layout is something I don't want to mess with too much since I want to try and stay as true to the original as possible, but already I've had to deviate from it to suit Halo 5's multiplayer so just to let you know.
Map name: Endless Shore Gamertag: Mr Deliciousman Playercount: 4v4 Gametype: slayer, strongholds Gametype to playtest: strongholds Short description: endless shores is where this alien species go through trials until their god deems them worthy to leave and become a leader to their people. Those who don't succeed will wander its depths for eternity. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_be11e85a-33ef-4a80-a519-1f627220c7bd Notes: I would like to see strongholds playtested.
GT: GrayishPoppy210 Maps: "1v1 2.0" and "Magma 2.0" (1v1 2.0 is best so far) Gamemode: 1v1 contest gametype Description: 1v1 2.0 - industrial themed 1v1 Magma 2.0 - 1v1 set in volcano Both are made for the contest...
Map name: Dark Abyss Gamertag: Mr Deliciousman Player count: 2 Gametype: 1v1 slayer no radar with pistol starts. Description: the outcasts have taken refuge near the ancient temples. They use the interference that the temples create to make it harder to find where they are hiding. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_188a72e9-8bf0-47a3-b8a5-4ae7b669de59
I would like to take this map out of rotation. It's been almost a month and either: You haven't played it Or you have and I can't find it in the giant cluster of maps you already tested. Just a side note for constructive feedback: I'm pretty turned off from submitting to this lobby anymore. There is no set schedule, no way to tell if the maps have been tested or not, and like I mentioned above, it's been almost a month with no inclination that my map will ever be tested. I'm probably reading too much into it, as this playlist is very relaxed and full of giggles. I am too serious about improving right now, so if anything I said came off as negative please don't take it to heart.
Map name: Lost Jewel Gamertag: Mr Deliciousman Gametype: 1v1 slayer Player count: 2 Description: simple layout. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_089e3887-c092-401e-832a-71875a76eeba Notes: if you can only play one map. Play this one because I need this layout finished. Maps art is not finished.
Map name: Mirror, Mirror GT: SacredEulogistX Gametype: 1v1 slayer Player count: 100 or something sounds good Description: "Are you ready to answer for the bodycount" (Agent p.1)? https://www.halowaypoint.com/en-us/...ulogistX_57ac317d-5e5c-4df3-95b2-1f1cb7cbb5dd
map:tidal (Blockout) game type: CTF HCS and Slayer HCS players:4v4 link: https://www.halowaypoint.com/en-ca/...E ORK 02_4984c544-0f30-48b5-966d-1f7dd3ded296
Gamertag - InvokingTexan. Map name - Tarmac (Extermination). Gametype - Extermination. Player count - Eight players (i.e. 4 vs 4). Short description - Breakout variant of my core competitive map titled, "Tarmac". Map link - https://www.halowaypoint.com/en-us/...ingTexan_1cb005a8-880c-46d2-b6ae-d9a9cefd16cb Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
SacredEulogistX The Firebird Slayer 4v4 2 - 8 players Fight for her vessel's rite at Dyrnwood's Cleave -- her proper birthplace. Asymmetrical castle setting w/emphasis on defensive combat https://www.halowaypoint.com/en-us/...ulogistX_d181a737-724f-420f-9b48-70edaef48802 Note: flags have an Easter Egg tied to their place on the map. Have fun figuring it out.
Gamertag - InvokingTexan. Map name - Ethereal (Extermination). Gametype - Extermination. Player count - Eight players (i.e. 4 vs 4). Short description - Extermination variant of my core competitive map titled, "Ethereal". Map link - https://www.halowaypoint.com/en-us/...ingTexan_695b7a7e-23f7-426b-9cad-a8034eee255d Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
map:tidal (Blockout) game type: CTF HCS and Slayer HCS players:4v4 link: https://www.halowaypoint.com/en-ca/...E ORK 02_4984c544-0f30-48b5-966d-1f7dd3ded296 if possible play HCS CTF and HCS Slayer both
GT: KeeLoker Map: Operation: Tidal Wave Gametype: Standoff Player Count: 12-16 Old school linear infection set on Riptide. My main goal was trying to make a functioning linear infection map on a dev created arena map. I've had some spawning issues especially with the second round so hopefully it has been fixed but no promises.
Map:Bloodlet Throne 2v2 https://www.forgehub.com/maps/bloodlet-throne.5935/ DL: https://www.halowaypoint.com/en-us/...Order=Modified&page=1&gamertag=SoldatDuChrist
I will be catching up on all submissions this week ,I apologize for the delays. Expect vids or comments soon every Be I have not gotten to yet and I appreciate your patience
Map: Foremans' Nest Gametype: Slayer and Strongholds What I am looking for: I mainly want to see how the gameplay is like if I need to make any layout changes. Also tweak some performance issues if any. Link: https://www.halowaypoint.com/en-us/...rbiter42_a2d292db-f050-4c58-90a1-ee812cebd55e Screenshot:
Brusky, how much are you keeping up on this? I can send some really neat stuff your way in the near future. If I want something tested, but not ready to have it on youtube yet, is it okay to let you know it should not be (until ready)?