The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. icyhotspartin

    icyhotspartin Legendary

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  2. BeardlessBen

    BeardlessBen Legendary
    Senior Member

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    Gamertag: BeardlessBen
    Map Name: Wayward Alpines
    Gametype Requested and Player Count: Either doubles, Free For All for up to 4 players, or 1v1
    Short description: House based on Frank Lloyd Wright architecture
    Link to Map: https://www.forgehub.com/maps/wayward-alpines.5519/


    Hopefully I can join the lobby but I'm based in the UK and I'm at least 5 hours behind so I'll have to see! Will really appreciate it if you check my map out. I'm no master forger but I've put a lot of time into making maps for about a year and I'm quite happy with this one.
     
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  3. FRED lllll

    FRED lllll Legendary
    Senior Member

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    IM BACK BABY!
    Gamertag: FRED lllll
    Map: Sunken
    Gametype: Infection
    Player Count: 12
    Description: A small fast paced infection map on a castle sinking into a swamp

    Map: Focal Point
    Gametype: Free For All
    Player Count: 6
    Description: A small Free For All set in sanctuary fortress (spawns have been updated)
     
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  4. BarrenFatal

    BarrenFatal Heroic

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  5. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    Map: The Labyrinth
    Gametype: False Walkers
    Player Count: 16
    Description: Survivors are trapped within a dark and ominous maze with the main objective of surviving from those that lurk within. For the more daring ones, 4 skulls lay scattered throughout the maze. Finding them and bringing them to their rightful altars may restore the order and bring about a way out of this never ending nightmare. The player traits aren't final and will most likely be fine tuned after seeing how it plays.
    Changes: There are 2 Alphas now and I gave them both corpsemakers. They can also die from an assassination. I also made the lesser infected a little faster. Also last time the waypoints showing the shortcuts for the infected wasn't showing up so I fixed that. Also I was able to randomize the location of all the skulls so the location for every skull will be randomized. And one more random thing that really doesn't matter but I thought was kinda funny and weird. I had the thunder sound effect on the map for the longest time but never bothered to add rain soo...it's raining now :yes:

    If the lobby isn't already full up on maps
    as well, I'd like to see Snow Blind be tested again. I tried opening up the smaller cramped areas of the map while still maintaining its original layout. It may not be that noticeable but another issue what gameplay filtering to the main center. So hopefully the strongholds will encourage more movement.
    Map: Snow Blind
    Gametype: 4v4 Strongholds
     
    #605 KeeLoker, Aug 8, 2017
    Last edited: Aug 10, 2017
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  6. SlipstreamTech

    SlipstreamTech Legendary
    Senior Member

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    Gamertag: Spartan2068
    Map: Ablation
    Gametype(s): Slayer, Strongholds and Breakout
    Player count: 4v4
    (Note: Most of the weapon placements are not final)Ablation is intended to be a 3v3 or 4v4 map, specifically for Slayer, Strongholds and Breakout. What separates it from other 4v4 maps is the multiple methods of attacking the enemy base in objective modes, specifically, the player can use the large gravity slides (Located above both bases) to perform a trick jump to quickly move from one side of the map to the other. The other paths are there for direct assaults, flanking and reaching power weapons. The map does still require more testing atop of what has already been done so getting feedback would be beneficial to improving the map
    Halo Waypoint link: https://www.halowaypoint.com/en-gb/...gs=&gamertag=Spartan2068&lastmodifiedfilter=0
     
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  7. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Removed shield in the middle
    Added periodic firing of the forerunner device that will destroy anything above it

    • GamerTag: L1MN0DR0MUS
    • Map: Devotion
    • Gametype: BTB Slayer
    • Player Count: 16
     
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  8. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Gamertag: CaptainDireWolf
    Map Name: Treasure Island
    Gametype Requested and Player Count: Swashbuckler (8v8 best or more the merrier)
    Short description: You're marooned on an island filled with hidden pirate booty. Find as much treasure as you can in the time limit and stash it in your team's boat, but watch out for other thieving pirates who seek the same prize. Make sure to visit the market in shanty town to purchase improved supplies as you acquire gold.
    Forgehub link: https://www.forgehub.com/maps/treasure-island.5539/
    Link to Map:https://www.halowaypoint.com/en-us/...DireWolf_fe99f2ae-0eb6-4f09-8586-7fc9af2c3af2
    Gametype Link: https://www.halowaypoint.com/en-us/...DireWolf_57fa56e9-bbc5-4ffe-a156-b380d196affe
     
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  9. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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    Hey Ascend, it is I, do you remember me?
    I have a map for your lobby today!

    Map: Attack on Friendship Bay
    Mode: BT Strongholds AR + Mag
    Map: https://www.halowaypoint.com/de-de/...Mittmann_8e163e0b-835a-4d15-916e-d4438e525c1e

    This is probably the last time you have to play it. I changed the position of one Stronghold, so lets see what happens.


    Also I have some sort of "Bonus Round" for you, but if you have the time and stuff. It's just a mini game, so you can play it as some sort of "warm up" or whatever.
    Map: Love will guide you
    https://www.halowaypoint.com/de-de/...Mittmann_775e7b48-61c5-4764-8dc8-550674c6284e

    Mode: Follow your Heart (4v4)
    https://www.halowaypoint.com/de-de/...Mittmann_de3e2f02-83a9-42df-984a-0f4f878d58bd
     
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  10. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Map name: Endless Shore

    Gamertag: Mr Deliciousman

    Playercount: 4v4

    Gamerype: slayer

    Short description: endless shores is where this alien species go through trials until their god deems them worthy to leave and become a leader to their people. Those who don't succeed will wander its depths for eternity.

    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_810d288e-e1af-4e9d-9a89-1f7c6153b017

    Notes: so I finally have a new map!!! Yay!!!! I would like the macro paths to be judged and to see if it's scaled to large. I will be adding in micro pathing later but I need to see how the macro plays first.
     

    Attached Files:

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  11. GrayishPoppy210

    GrayishPoppy210 Legendary
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  12. icyhotspartin

    icyhotspartin Legendary

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  13. ryan LFC 92

    ryan LFC 92 Legendary

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    dleted
     
    #613 ryan LFC 92, Aug 10, 2017
    Last edited: Aug 11, 2017
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  14. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Dear Ascend,

    Thanks for testing my map bud. You and the rest of your lobby rock. Arrrrrr
    That is all.

    Sincerely,
    CDW
     
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  15. icyhotspartin

    icyhotspartin Legendary

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    I noticed there's too much movement potential at the damage boost spawn on mine
    I think I'll drop it down to the bottom level, either the short jetty or where the gunfighter spawns, maybe put that all the way up at the top
    definitely going to chop some of the blocks leading up on the right side, soooooo easy to just hide there from the rest of the map... maybe offer a way to counter that or just cut them back a bit
    I don't think anyone ever got up to the Fury spawn on the tower, did anyone take the lift up there?
     
  16. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    You can still submit a map for the next lobby. We had a full 13 last night however so whatever you had originally put down would still have been played next stream.
     
  17. ryan LFC 92

    ryan LFC 92 Legendary

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    i corrupted the file(i felt like crying lol) , i have an old file thats missing scripts, so once i rescript, i will put it back up. In a way im kinda glad it broke as i figured out a problem i was having with the minigame mode. I no longer have to use the slayer mode,now I can give certain players traits to make the mode that more special.
     
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  18. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Map name: Endless Shore

    Gamertag: Mr Deliciousman

    Playercount: 4v4

    Gamerype: slayer

    Short description: endless shores is where this alien species go through trials until their god deems them worthy to leave and become a leader to their people. Those who don't succeed will wander its depths for eternity.

    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_be11e85a-33ef-4a80-a519-1f627220c7bd

    Notes: major changes to clean up art and to lighting. Also cave side has been reworked to promote better flow and changes to weapon placement.
     
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  19. BeardlessBen

    BeardlessBen Legendary
    Senior Member

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    *edit* sorry for the super long comment!

    Hey Ascend, thank you very much for testing my map the other night. Really appreciate it and I'm glad you enjoyed playing on it. I've made changes based on your suggestions (cleaning up some edges and taking the gunfighter off a weapon pad - lol! You all hated that so much haha.)

    Is it cool to resubmit the map for testing this week too? Since it's suitable for doubles I'm really keen to see how that would play out, considering it should be a much more tactical game than FFA.

    Map: Wayward Alpines

    Gamertag: BeardlessBen

    Gametype: if it's alright, try doubles this time since that's the other gametype the map is set up for.

    Short description: small house map equipped for doubles or FFA up to 4 people

    Waypoint link: https://www.halowaypoint.com/en-gb/...hing&sortOrder=Modified&gamertag=BeardlessBen

    Notes: on the stream I noticed that people played in a pretty linear fashion. They'd generally use the lift, the stairs or the top of the shed to get between floors, but there's like four other less obvious routes between floors that make the map pretty manouverable:

    - If you stabilise/crouch jump you can use the cabinet in the kitchen to get up onto the next floor.

    - There's also a hall lamp down stairs that you can clamber on and then get onto the next floor.

    - Below the hole in the upstairs corridor there's a cabinet you can use to clamber on top of and then stabilise/clamber through the hole

    - The most difficult route in is a skill jump off the stairs on the hot tub through the window

    If you can master these routes, I guarantee you're likely to pwn the other team. Plus it adds so much to the gameplay on the map that it's a shame people didn't see the jumps!

    Also, and I'm hope I'm not pushing it here (lol), but maybe try 25 kills - totally up to you though. Since it's such a small map I know that FFAs on 20 kills are really, really short (think your game was about 6 mins).

    Thank you once again for testing my map and giving me feedback in the first place - I'd be super, super grateful if you tested it again with a doubles game.

    Again I probably won't be able to play with you guys. I figured out that it was about 5:30 AM over by the time you played the 4 player maps, so unfortunately I can't join.
     
    #619 BeardlessBen, Aug 14, 2017
    Last edited: Aug 14, 2017
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  20. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Removed some power weapons
    Patched Hole in barrier
    • GamerTag: L1MN0DR0MUS
    • Map: Devotion
    • Gametype: BTB CTF
    • Player Count: 16
     
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