Sorry I'm very new to this my bad .... Link. https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=1&gamertag=ARC1T3CTZ
GamerTag: TimeDipper Co-Forger: D4rkDeath Map: Lockout Gametype: Slayer Player Count: 2v2 Map Link: Waypoint Link Description: Halo 2 Lockout [First time submission]
GamerTag:ARPOD Co-Forgers?: Map:Temple of Thel Vadam Gametype: team slayer, ffa, CTF, strongholds Player Count: up to 16 Map Link*: https://www.halowaypoint.com/en-us/...nt_ARPOD_5933775c-fd44-4c69-9548-5782d88f5dc3 GameType Link: Description: re-imagination of rats nest from halo 3.
Anyone that got to play Ursa want to go over the finishing touches with me sometime this week? Fun you can expect: piece optimization, path smoothing, art, lighting, talking to me
Troll Map: Going to the beach this weekend so I wont be able to play unfortunately. Looking forward to watching back on stream. GamerTag: L1MN0DR0MUS Map: Loosy Goosy Gametype: Loosy Goosy (Still can't see link on waypoint, is in my files or simple Super Fiesta Stongholds will be close enough) Player Count: 4v4v4, 3v3v3, 2v2v2 Devotion: FOR NEXT FRIDAY. Will likely make small changes before next Friday, and will update this post. Responded to feedback from this week mostly vehicle game play related. One thing mentioned that I didn't change was flag locations, since I wanted to see how these changes played out first. Added vehicle path under the middle bridge Widened vehicle paths around whole map Made lifts in throne room gametype specific (Slayer Only) - In response to max's question from friday as to why they were added, they improved movement in slayer a lot but definitely hurt objective. Fixed Spawn Volumes Removed some superfluous objects to lower count GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB CTF Player Count: 16
For Troll Week: We pay a tribute to one of the greatest, glitchiest mofos I have created. Its only intention was to help those get to their goal, but it would always end up falling short... Map: RIP The Train Gametype: Super Fiesta Strongholds
Troll Week: GT: Ryouji Gunblade Map: Latchkey Gametype: S. Fiesta Extermination Players: 4v4 Description: It's super fiesta extermination! Also the map has been structurally updated.
Gt: arc1t3ctz Co forger : oh you missed Map: robot wars Game type: btb strongholds Player count: 8v8 Description : 90% of the map was built by myself with a strategic 10% by oh you missed. Map link: https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=1&gamertag=ARC1T3CTZ
Map: The Labyrinth Gametype: False Walkers Player Count: 16 Description: Survivors are trapped within a dark and ominous maze with the main objective of surviving from those that lurk within. For the more daring ones, 4 skulls lay scattered throughout the maze and spawn in random locations each round. Finding them and bringing them to their rightful altars may restore the order and bring about a way out of this never ending nightmare. The player traits aren't final but what you basically need to know is that Alphas are immune and slow, normal infected are not but much more mobile and are able to use the thruster pack, and humans only regenerate health by killing the lesser infected (although it isn't much). I know you're tired of seeing this map but I really want to see the upward path be completed fully so actually doing that would be appreciated. And just cause I haven't gotten rid of my free one yet, whoever gets first place in the match will get my gold req pack gift. Lol Map: Chimera Labs Gametype: Project Chimera Player Count: 16 Map: Snow Blind Gametype: 4v4 Strongholds Changes: I tried opening up the smaller cramped areas of the map while still maintaining its original layout (Although there are slight deviations to accommodate Halo's gameplay). It may not be that noticeable but another issue what gameplay filtering to the main center. So hopefully the strongholds will encourage more movement.
GT: HerrrrrrrMittmann Map: Max's Secret Island of Love Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_e64f9ce6-2d9c-476c-a903-60341bc01dc4 I replaced the Scorpion with a Wraith, so lets see how that turns out. Also, if you have the time: Map: Installation 0.something Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_9f81bab5-6c41-4ff8-aa0d-2bdca59a345d Those "Vehicle Spawn Pads" were still breakable the last few times, so I'd like to see if the scripting works now. edit: oh I've got a super fresh mini-game for you! just finished it right now, so it might not be 100% thought trough. you don't have to play all 3 maps by me today if its too much. map: love will guide you https://www.halowaypoint.com/de-de/...Mittmann_775e7b48-61c5-4764-8dc8-550674c6284e mode: follow your heart (4v4) https://www.halowaypoint.com/de-de/...Mittmann_de3e2f02-83a9-42df-984a-0f4f878d58bd
No Forged Friday Tonight So with the very few maps submitted tonight Im going to postpone forged friday to next week. No need to resubmit I will add them to next weeks spread sheet. There is also the matter of the 25 of this month being the TROLL NIGHT. Its the troll night, that's all there was to that announcement. Sorry for the inconvenience, but I'll still try streaming something tonight just not Custom Games. Again we will be picking up next week.
Strongholds on Epirus I want to revisit this map, and fix the issues that still persist. I never got the spawns to feel very good on this, among other things.
So I submitted a couple maps last week, but since technically this would be a new week, am I able to submit more than 3 maps for this upcoming friday?
Gamertag: CaptainDireWolf Map Name: Treasure Island Gametype Requested and Player Count: Swashbuckler (8v8 best or more the merrier) Short description: You're marooned on an island filled with hidden pirate booty. Find as much treasure as you can in the time limit and stash it in your team's boat, but watch out for other thieving pirates who seek the same prize. Make sure to visit the market in shanty town to purchase improved supplies as you acquire gold. Forgehub link: https://www.forgehub.com/maps/treasure-island.5539/ Link to Map:https://www.halowaypoint.com/en-us/...DireWolf_fe99f2ae-0eb6-4f09-8586-7fc9af2c3af2 Gametype Link: https://www.halowaypoint.com/en-us/...DireWolf_57fa56e9-bbc5-4ffe-a156-b380d196affe
Gamertag: Portaleer Map Name: Mutagen Description: 'An ONI laboratory no longer inhabited by the minds of its scientists'. Gametype: 12 player Infection Forgehub: Here Waypoint: Here