What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Dunco

    Dunco Troll Whisperer
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    Fixed it. Little bit better and a little bit worse. ;)
     
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  2. AceOfSpades

    AceOfSpades Talented
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    Can I throw Aerocrest in the hat? I'm sure I could update it if need be.
     
  3. MultiLockOn

    MultiLockOn Ancient
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    I would like Aerocrest over Nemesis/Hazard
     
  4. MultiLockOn

    MultiLockOn Ancient
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  5. AceOfSpades

    AceOfSpades Talented
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    I'M DEAD ASSHOLE
     
  6. xzamplez

    xzamplez Ancient
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    Here's a list of good options:

    Aerocrest Ace
    Devotion Long
    Synthesis Chron
    Bliss Limey
    Architect Demp
    Nova Slap
    Majestic Karb
    Mystic Slap
    Twice Forsaken Schnit
    Fullmetal Demp
    Gridwalk Soul
    Cepheus Blaze
    High Garden Canad
     
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  7. MultiLockOn

    MultiLockOn Ancient
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    Twice Forsaken is awful in 2s lol
     
  8. WAR

    WAR Cartographer
    The Creator Forge Critic

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    How could I forget about Aerocrest? I like that one too. I'd like to keep Nemesis in the pool because its follows traditional arena style gameplay similar to Onslaught or Midship. So its nice to have a baseline that new players can acclimate to easily in a short period of time. Hazard is a classic and one of the finest 2v2 maps created. It won 1st place in a 2v2 contest when Halo's population was at its highest. Its a tough call, maybe we could switch out Storm Peaks or Highguard for Aerocrest. Any preferences on that? Otherwise I think we have a solid pool set for our first tourney.
     
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  9. MultiLockOn

    MultiLockOn Ancient
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    Hazard had horrible, horrible camping issues in SMG room. Which also happened to have an SMG spawning in it. Are we here to watch players camp in one room?
     
  10. Dunco

    Dunco Troll Whisperer
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    Obviously not here to read the room..
     
  11. Foge

    Foge Staff
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    Throw in Genome. We need a generic slow paced room map in the poolio.

    Not a lot of people have played it for sure, but of all the people that have played it everyone enjoyed it.
     
  12. WAR

    WAR Cartographer
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    I'm starting to think that we have enough maps to create two different pools for 2v2. We could create rotational tournaments using different map pools. Would be more enjoyable to participate in as well because the content would change from month to month.

    Pool A:
    Arcanum, Hazard, Highguard, Nemesis, Storm Peaks

    Pool B:
    Aerocrest, Oblivion, (something by goat), Genome, etc...

    What maps should we put in Pool B?
     
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  13. icyhotspartin

    icyhotspartin Legendary

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    my map my map my map my map is my preference : )))))))))))))))))))
    just gimme a CHANCE I swear it's worth your while ;J

    in other news I got a new layout for you all - slightly less ambitious with crazy pathing than the last one, but still something that I can wonk around with artistically, that might expose the average 9 yearold halokid to some principled design virtues while maintaining the customary halo 5 slogg.. who knows!
     
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  14. WAR

    WAR Cartographer
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    Whats your map? Sketchy final? We're having a community fav vote next month, hopefully it does well. If there's enough community interest I'll consider it for future tournaments.

    I haven't played 2v2's on many Extermination maps but I'm assuming that there are some that would work out really well. We should consider those too.

    If Pool A works out without any problems (software wise), I promise to host Pool B the following month.
     
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  15. MultiLockOn

    MultiLockOn Ancient
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    I'm gonna go ahead and make the assumption that every single Extermination map ever made would play dog 2's
     
  16. icyhotspartin

    icyhotspartin Legendary

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    currently it's going by the name "duggydoo" or "terpp", so still a WIP for all intents and purposes, I have a lot of work to do on that
    but yeah, Sketchy Final is the non-exterm scripted version that is technically "playable" and "final" - as sketchy as it is

    either way, here's that new layout - surprise surprise, there are some familiar elements in here

    scratch that, wifi is not letting me upload images
     
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  17. MultiLockOn

    MultiLockOn Ancient
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    Turn on yer toggle crouch. We're playing Hazard.
     
  18. S0UL FLAME

    S0UL FLAME Mythic
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    These two don't need to crouch

    [​IMG]
     
    #16278 S0UL FLAME, Aug 7, 2017
    Last edited: Aug 7, 2017
  19. Xandrith

    Xandrith Promethean
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    Nemesis isn't a 2v2 map and would be spawn kill simulator, while hazard has obvious baseline balancing issues
     
  20. S0UL FLAME

    S0UL FLAME Mythic
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    It wouldn't be a Forgehub contest if there wasn't something undeniably wrong with it
     

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