Kashmir Highlands

Discussion in 'Featured Maps' started by Gravedigger5454, May 31, 2008.

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How would you rate this map?

  1. Poor

    6.8%
  2. Okay

    10.2%
  3. Average

    12.5%
  4. Good

    30.7%
  5. Great

    39.8%
  1. greg345

    greg345 Ancient
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    that tight
     
  2. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    It's not really. It's always just a long, boring wait before the game finishes.
     
  3. Vicious Vice

    Vicious Vice Ghosts of Onyx
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    Tangerine Mount FTW! This map was a joy to test and even more fun to play. It went unnoticed for awhile but finally its gotten its time in the sun. Congrats Ivory on becoming Premium if anyone else deserved it's you.
     
  4. Supreme321

    Supreme321 Ancient
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    Premium this is abourt a map not abour memberships.
     
  5. Playerhata27

    Playerhata27 Ancient
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    Ivory I love you lol.But I remember when you first showed me tyhe map with like a little piece of the floor done.I'm so special now because I saw a featured map from the begining.Premium makes you look sexier.
     
  6. tropicalbert

    tropicalbert Ancient
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  7. Tex

    Tex Ancient
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    rofloflofl, this is none of my personal business, but these three...meh...you get the picture...also tropical, your signature is gargantuan...try to decrease that ever so slightly...
     
  8. Fillmore Roy

    Fillmore Roy Ancient
    Senior Member

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    Looks like an interesting map... The small hills and cliffs give the map its originality, and it seems like the actual gameplay is good too. I'll gladly DL and add to this post after looking around in Forge.

    EDIT: WOW it took me a long time to reply to this... Anyway, you were right - this map is very small. I personally don't like the small maps, but this feels really big because it is open. Overall, the map is great. When I popped into Monitor and flew out of the map, I was half-overwhelmed with giggles and awe. Why? The placement of the many objects that needed to be put somewhere else for the Infinite Budget glitch. They're all outside the windows, and pressed up against the windows as if they are under a 10-ton press. Don't ask me why I wanted to laugh, I just wanted to. Period. Anywho, back on topic - the map is very well built with close-to-seamless interlocking. Great job on this, and congrats on the upgrade to Premium status.
     
    #48 Fillmore Roy, Jun 1, 2008
    Last edited: Jun 8, 2008
  9. Esquisofrenic

    Esquisofrenic Ancient
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    reminds me of gradient. nice map, downloaded
     
  10. Budgetgravy

    Budgetgravy Ancient
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  11. FreakyPenguin5

    FreakyPenguin5 Ancient
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    looks well made, small, and well interlocked good job
     
  12. IKiNgJuMpMaN 23

    IKiNgJuMpMaN 23 Ancient
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    this does not deserve to be featured man itz too small and looks like u just
    merged everything randomly and ended up with those results.
     
  13. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    OK, I'll give you a good reason. They have average overall gameplay at first, and it only gets worse from there. Gameplay gets intensely boring after a while and often it's just a wait until it finishes. Sorry but there's my opinion.
     
  14. Markkus

    Markkus Ancient
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    1. lolz at the guy dissin your map.

    Why diss his map? Its awesome.
     
  15. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    Not really. Nothing special. Anyway, whatever. We're friends, he understands...
     
  16. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    Now I'm not saying that you're wrong, because everyone is entitled to their own opinion, but Linubidix, there was no point to that post, if someone has said exactly what you were going to say why just repeat it with a little line of input?
    GWS, don't worry, we cool bro, i remember the games we played and they weren't up ti the standard of gameplay that this map has achieved in other games on it, and for that i am sorry.
     
  17. Linubidix

    Linubidix Ancient
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    I hear what your saying, I'll delete that post, but this is just me but I feel that some people on forgehub, make maps mainly to look good, they feel that if it is made good it must automatically play good. Not saying that this map sucks or anything, I dont enjoy myself when playing these style of maps. Others may, and I have nothing against that. But I feel a lot of competetive maps that are being made seem to be focused on looks rather than gameplay.
     
  18. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    dude, how can it be focused on looks with all the crap in the centre? if i wanted aesthetics i would've deleted that and done some pointless uber 1337 interlocking, but i decided to focus on gameplay so i put all the random stuff in.
    i do think about my masp, even if it doesn't really look like it to most people, which makes me :(
     
  19. Linubidix

    Linubidix Ancient
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    I have nothing against you or how you make maps. It does look like a fair bit of it was thought out but these hilly type maps generally dont offer the best gameplay, and random stuff doesnt sound very thought out.
     
  20. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    it does in my head! lol, i know what you mean, but what i meant to say is that those random objects are actually strategically placed pieces of cover that provide safer spawning...
    if you ask Vicious Vice and Chipsinabox they'll tell you how much effort was put into the spawning.
     

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