Thank you! However, it sounds like not so good news for "Colli": "Coliseum was just a bonus for the video. There's not much space to build other than in the small area under the map, so I left the items on that map as they are." I was thinking about making a map that utilized the hexagonal rock pillars as asthetic centerpieces that would help mimic the following real world location: (and others like it) I can't think of a resource-efficient way to create something like this w/o using that canvas... Giant's Causeway (Northern Ireland)
Me n @Dezert Fuze stared reworking Melter Skelter yesterday. As @Dweeb put it, y'all ****ers are ****ed
Yeah, add me on XBL at King Kantalope. If you have Discord you should join my server so that it actually has active customs involved lol. Here's a link for anyone interested. Also, CoD: IW has a free weekend, and I'm gonna play a lot of gun game in customs.
Ok ok ok finishing touches have been put on sketchy Extermination brains are down and saved as separate map Base 2v2 4v4 version needs some touch ups with spawns during tiny details but it's all past beta stage
Got a real doozy for youze today I want a cold storage aesthetic but without the same gameplay and with keys and environmental interaction in the form of decontamination rooms that become either engulfed with flame or a shield deactivation zone Think concentric donuts in a much more closed area than the last one with a big open cavern covered in Flood ****
there better be a sewer pipe into a river bed. maybe a prison out in the distance? maybe Shawshank? I dunno...
Right though? My buddy posted clips of him playing on Reflection and I was like damn that game is 7 years old