The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Got fixes done quick so here we are for tonight

    Fixed Spawn Points colors so slayer spawning works
    Switched
    wraith with AA wraith
    Switched wraith and warthog
    spawn locations
    Re-Added Lifts in mid
    Added blockers boxing in entire map
    Made Phaeton start with 25% damage
    Replace Fuel Rod with Spartan Laser
    Added flight paths over middle with shield protecting throne room from air fire
    Removed tier 2 req weapons that weren't often used
    • GamerTag: L1MN0DR0MUS
    • Map: Devotion
    • Gametype: BTB Slayer
    • Player Count: 16
     
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  2. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
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    Updated after last weeks streams. I should be on this thursday, but either way I'm looking mostly for feedback on vehicle gameplay and if newer paths helped. All feedback is good though obviously.

    Added vehicle path under the middle bridge
    Widened vehicle paths around whole map
    Made lifts in throne room gametype specific (Slayer Only)
    Fixed Spawn Volumes
    Removed some superfluous objects to lower count

    • GamerTag: L1MN0DR0MUS
    • Map: Devotion
    • Gametype: BTB Slayer
    • Player Count: 16
     
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  3. KeeLoker

    KeeLoker Legendary
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    So I got around to fixing the Labyrinth map I made a while back. It functions differently than it did before and I took into account all the feedback given from its last playthrough.
    Map: The Labyrinth
    Gametype: False Walkers
    Player Count: 12+
    Description: Survivors are trapped within a dark and ominous maze with the main objective of surviving from those that lurk within. For the more daring ones, 4 skulls lay scattered throughout the maze. Finding them and bringing them to their rightful altars may restore the order and bring about a way out of this never ending nightmare. The player traits aren't final and will most likely be fine tuned after seeing how it plays.
    Alpha Traits: Fairly slow but hit harder than their lesser minions and more importantly, cannot be killed. Armed with a gravity hammer and a radar only capable of seeing sprinting humans; look out for these death-wielding monsters.
    Infected Traits: Much faster than the alpha, but can easily die with one shot from a shotgun and have fairly weak attacks. It will take several hits from one to kill a survivor.
    Survivor Traits: Armed with a shotgun, humans can take a couple hits before going down but do not automatically regenerate health. They can slowly regenerate health by killing the lesser infected.

    Map: Pong v11
    Gametype: Pong
    Player Count: 2 (1v1)
    I fixed the ball. I forgot to reset it when I was testing so it should work now.
     
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  4. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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  5. icyhotspartin

    icyhotspartin Legendary

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  6. HerrMittmann

    HerrMittmann Legendary
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    GT: HerrMittmann
    Map: Room in my Heart
    Mode: 4v4 something. Slayer, Strongholds, CTF...surprise me :whale:
    https://www.halowaypoint.com/de-de/...Mittmann_994e3691-c7b8-41f4-9947-28e5ef7c9e28

    And as always, only if I'm not blocking too many slots:
    GT: HerrMittmann
    Map: Gateway to Happieness
    Mode: BT Slayer AR + Mag
    https://www.halowaypoint.com/de-de/...Mittmann_36430d99-0107-4b7b-92cf-d74498069186

    I made some smaller changes there. Also last Friday the scripting seemed to be broken. I would like to see if that was a one-time-only thing.


    (Btw. My Name is not HerrMittMann. It's actually Herr Mittmann which is translated something like "MisterWithman")
     
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  7. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic Senior Member

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    Gamertag: Portaleer
    Map Name: Mutagen
    Gametype Requested: Infection, 12 player
    Short description: An ONI laboratory no longer inhabited by the minds of its scientists.
    Link to Map: Here

    7ffcd4b5-2a58-4063-a07e-54587ee9a606.PNG
     
    #588 Portaleer, Jul 27, 2017
    Last edited: Jul 27, 2017
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  8. GrayishPoppy210

    GrayishPoppy210 Legendary
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  9. Erk

    Erk Legendary

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  10. SeanScruffy

    SeanScruffy Heroic

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  11. KeeLoker

    KeeLoker Legendary
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    Map: The Labyrinth
    Gametype: False Walkers
    Player Count: 12+
    Description: Survivors are trapped within a dark and ominous maze with the main objective of surviving from those that lurk within. For the more daring ones, 4 skulls lay scattered throughout the maze. Finding them and bringing them to their rightful altars may restore the order and bring about a way out of this never ending nightmare. The player traits aren't final and will most likely be fine tuned after seeing how it plays.
    Changes: So the gametype you played last time was actually not the right one...lol. I fixed it now and players should respawn as lesser infected now that can be killed. I also made sure the scripts reset every round.
    ***Also, I'd like some extra feedback about whether I should add some sort of aesthetic appeal to the map. I feel the argument could go both ways with either the map looks too empty and bland or the fact it is empty adds a more atmospheric feel to the map. Please let me know! Thanks

    If the lobby isn't already full up on maps as well, I'd like to see Snow Blind be tested again. I tried opening up the smaller cramped areas of the map while still maintaining its original layout.
    Map: Snow Blind
    Gametype: 4v4 Strongholds
     
    #592 KeeLoker, Jul 31, 2017
    Last edited: Aug 3, 2017
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  12. Eggplannted

    Eggplannted Heroic

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    Map Name:Survive the Jungle
    Gamertag: Drunk DRcronic
    Gametype/mode requested:Survive the Jungle (In my files)
    Description:Make your way through the Jungle with the infected close behind. (This is my very first time it might need to be tested before you play and if you do test check infected visibility)
    Will this be in the upcoming Thursday XIII or the next one if at all?
     
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  13. Emberciz

    Emberciz Legendary

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    Gamertag: Emberciz
    Map Name:
    Halo 5 Hailstorm
    Gametype Requested and Player Count:
    Hailstorm - 8 players max
    Short description:
    This is a recreation of Hailstorm, a minigame made by ChewyNutCluster in Halo 2 Anniversary. (I have a few notes at the bottom, also)
    Link to Map:
    Map
    Gametype Link (If needed):
    Gametype
    Note: The falling rocks on the map have scripts on them, and since scripted objects automatically have light bake disabled it looks pretty bad the way I have it set up. If anyone in the testing lobby has advice for a way to fix this I would really appreciate it.
     
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  14. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic Senior Member

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    #595 Portaleer, Aug 2, 2017
    Last edited: Aug 2, 2017
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  15. GCSDoodles

    GCSDoodles Heroic

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    Gamertag: GCSDoodles
    Map name: Elemental Mines
    Gametype:4v4 Slayer
    Short description: dangerous underground mines
    Link: http://bit.ly/2wmxb5A
     
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  16. qrrby

    qrrby Waggly piece of flesh
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  17. HerrMittmann

    HerrMittmann Legendary
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  18. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
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    Added scripts so that the shield over throne room could be toggled on and off. Other than that feedback was minimal last week.
    • GamerTag: L1MN0DR0MUS
    • Map: Devotion
    • Gametype: BTB Slayer
    • Player Count: 16
    If we have room i'd love to fit this map in too. More of a goofy map feedback not super necessary.
    • GamerTag: L1MN0DR0MUS
    • Map: Loosy Goosy
    • Gametype: Super Fiesta Strongholds
    • Player Count: 12 (4v4v4)

     
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  19. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    I've got a new extermination blockout I'm working on. Hopefully this will become the last installment in the Helheim/Yggdrasil trilogy. It's still very much a work in progress...

    Map: Dwayne "the Block" Johnson
    Mode: Extermination
    GT: Pat Sounds
     

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