First off, to teh readerz here, let me say that I legitimately had NO part in the making of this map (I know, it would look even better if I did =P) - D4rkDeath texted me just this morning and was essentially like, "Hey man, I just released a Halo 2 Lockout remake with fresh aesthetics". So, I logged into forgehub and expected a fairly familiar look...but what the ****? It has orange? Wat. The orange trim and lighting - brought me back to Ancestor. The orange lighting seems to capture the modern/futuristic essence of the Warrior forerunners, while the classic map design retains that nostalgic sense of gameplay and joy. When I saw this map, it didn't look like Lockout 2.0 - it looked like something 343i could make with a rev-amped theme and some kickass lava goodness. If Tom French the Wizard Himself or anyone from 343i is reading this, I humbly would like to say I have two wishes: 1) Halo 6 forge contains a Tyrannosaur sound, and 2) Halo 6 has a remastered/kickass Lockout map
Nice job guys. Two small issues with the lift. You get caught on it if you are not moving full speed, and it does not properly eject you on to the floor above.
We put a circle of blockers around the lift to fix that problem and went on the original to look at where you land and adjusted it. Thanks Nokyard!
Wow, awesome, great job, I definitely have to play this, looks gorgeous, didn't knew this map was out there
Wow 2 months, I have a problem when I build maps.. Almost all the maps I forge, I finish them the same day, 2 days top.. Then I test them and post them here.. If a map has no script can take me up to 6 hours to finish them if I know what I'm doing..
Don't forget One Flag since two flag game types don't work due to the elevation difference and ground pound enabling 5 second captures.
For the record, CTF is set up on this map, however I recommend classic settings for that. Rumor has it that we are still getting one flag?
Finally...a great looking Lockout remake. Only took the community a year and a half! Fantastic work guys