I edited my post with a better explanation if you wanna check it out. But in response to this "Our strategy was to get control of one powerup and delay its spawn so that you could use it to get both. Same as the strategy is on empire now. The only room you could reasonably double camp would be the top side of the camo lane but the SMG was in a location where the offensive players would usually have the grab to flush them out." I don't consider weapons a balancing tool. Everything you just listed involves weapons being used to break setups when it was just as, if not more realistic for the camping team to use these weapons to make the situation even worse.
I never experienced people hiding in corners on Hangar. Maybe a team set up in the top area where the plasma nades spawned (overlooking camo), but if you sit in there, you would give everything up. Hangar without weapons would be a completely different map, but given that there was always something spawning, I always felt that sitting still was the best way to lose on that map. I don't even remember getting killed by an AR. It was always someone throwing a grenade while I went into a tunnel, spamming a carbine while I poked out of a sightline, firing a sniper, or cross mapping with the hydra.
I used the SMG a lot but I can't say I ever died to an AR on Hangar. It was quite the opposite actually. I hated all the weapons on that map.
Thats a fair point. Camping with weapons is what occurred when i did experience it but it seems to of not happened to me as much as it happened to you. If they were crouching with weapons then it just lead to them missing out on the next round of weapons/uppers or eventually make themselves vulnerable again. "that map literally would not let me succeed against players that hunker up on the infinite deep corners with their ARs" "resorting to AR rushes is basically a coin toss. You can never guarantee a win in an AR battle" Otherwise they only had AR's which was a setup that was easy to break with the influence of placed weapons. Just a little patience and there wont be an AR coin toss. Just as clarification your original post claims that crouching on the map is the winning strategy which wasnt a trend from my own experience. Although i do remember getting killed by AR's, unlike goat. lol
Hangar in my experience was not a map about "being aggressive" in the pursuit of kills. I think the map revolves entirely around controlling the area a pickup is about to spawn in. Of course, when that pick up isn't in play, you get people watching doorways to hold onto the lead, or pushing on your spawns to snowball off of their weapons. But the rate at which the pickups occur is meant to offset that. I remember @SoloXIII saying that he didn't want to change the timers for matchmaking because it would ruin the flow of the map. I wasn't a fan of the gameplay on the map because I don't like chasing weapons, but I can't say I ever experienced AR crouching to such an extent -- neither in matchmaking nor in playtests.
Honestly, though. Really good players knew to camp in OS. And yes, people moved, but only for pickups and ONLY when the enemy team was dead. Otherwise, it was a corner crouching quinceanera. Power-ups that are placed for movement incentive to an obviously bad area of your map can also be used to further strengthen the best areas of your map. You will find that in higher level games, players recognize this and DO go for pickups, but then continue to camp in a setup that is now twice as hard to break. tl/dr: BALANCE each area of your map geometrically, and without power items in mind.
I only posted the meme because it was funny lol you could sub out hangar with any campy map. Hazard would've been better
You just reminded me I have to finish that awful map remix. Remember me asking for everyone's most hated map elements?  Just over the size of a btb baby
--- Double Post Merged, Jul 18, 2017 --- As ot stands now, I've added the outer path/cannon route and the flat space of the "grotto" to the left, but this is what it's looking like