Just from the screens I'm already intrigued by the interconnections. Looks like a fairly solid layout
@Foge @Ryouji Gunblade "Yes I am aware of the frame-rate issue currently plaguing the map. I find it is still playable, yet of course not to its fullest potential. This is an issue I hope the Xbox One X can fix for some." It's already happening fellas. We were right. Haha, jokes aside, the map looks cool. Neat piece usage. But just a forward note, it is still in your best interest to optimize the map for the regular Xbone. The XBX ain't gonna be your majority audience.
I know that most people won't be using XBX. From what I understand, 343 is releasing a 4K optimization update for H5 soon. I wonder if this is going to do ANYTHING for existing consoles, such as possibly further optimizing the game to run forge maps more efficiently... tldr: 343 optimize my map so I don't have to --- Double Post Merged, Jul 7, 2017 --- You changed your Palpatine profile picture. It's treason, then.
When i saw the screenshot of the map scrolling through the maps section, i thought someone took a screenshot from the campaign which is why i first clicked, but holy cow! This is amazing!
Shooty Person updated Railhead with a new update entry: Improvements Read the rest of this update entry...
You can get out of the map just inside the building next to Blue spawn. use the pneumatic arms to jump through the ceiling Esit: You can get all the way up to the massive wooden pipe through this out-of-map exploit
Thank you for the tip. I'm still breakout-proofing the map and I'll be updating these as I hear about them. --- Double Post Merged, Jul 14, 2017 --- Edit: RH1 fixes this exploit anyway by removing that detailed ceiling. If anyone attempts to break out of the map, please use RH1 in my files to test rather than my bookmarked Railhead.
I love the struts use. Looks very detailed. I haven't played, but does it become TOO busy for some? I worry some would find it visually busy in some of those outer parts.
For reference, it's about as busy looking as Overgrowth in my experience. Busy-looking never effected me on any maps, so I'm not sure about others.
Shooty Person updated Railhead with a new update entry: Through Rock and Metal and Time... Read the rest of this update entry...
I played this last night on PC, and was very impressed with the layout and detail. The gameplay was great, too. That being said, it still had major issues with framerate any time I looked toward the center of the map. This is on PC, where framerate is less of an issue (unless your setup sucks), so I'd imagine that it is even worse on xbox. I liked it a lot, so I hope you keep working on optimization!
Thanks for the feedback! Im currently working closely to tighten gameplay and reduce framerate issues to MM standards.