Vespine

Discussion in 'Map Discussion' started by N3gat1veZer0, Jul 10, 2017.

  1. N3gat1veZer0

    N3gat1veZer0 Legendary
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    N3gat1veZer0 submitted a new map:

    Vespine - Asym, Room-Based, Bridgework with a wasp

    Read more about this map...
     
  2. MultiLockOn

    MultiLockOn Ancient
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    I like the little description you have for this map. Tells me what I need to know. I also can appreciate the concept of playing around the wasp.
     
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  3. N3gat1veZer0

    N3gat1veZer0 Legendary
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    Sorry, but y'all aren't worth an essay dressed up with little gifs and pictures. It's a map. That I made in forge. Here it is.
     
  4. MultiLockOn

    MultiLockOn Ancient
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    I'm sensing hostility. If there was any confusion; my post wasn't sarcastic. I actually liked that you defined how the map plays and left it at that.
     
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  5. N3gat1veZer0

    N3gat1veZer0 Legendary
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    No I guess I I should Have worded that better, *my* map isn't worth an essay. I didn't mean to sound hostile. This is why I hate conversing over text.
     
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  6. S0UL FLAME

    S0UL FLAME Legendary
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    Looks chuper chweet
     
  7. D4rkDeath

    D4rkDeath Legendary
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    This map is teh sex.
     
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  8. xzamplez

    xzamplez Ancient
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    This looks really nice, man. Very cool concept, cool pathing, cool everything. I'm going to have to check this out.
     
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  9. N3gat1veZer0

    N3gat1veZer0 Legendary
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    thanks dudes ^_^ I'd love to know what you think of it when you get a chance to play it
     
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  10. Pat Sounds

    Pat Sounds Legendary
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    Is the map file hidden? I went to download it, but got a file not found error. There are some other files named Vespine 2.0 and 2.1 in there, but I don't think you want people looking at them, heh...Just a heads up.

    That being said, the map is refreshing and I've enjoyed the few games I've played on it with you and the iforge dudes so far. I hope to get some more on it soon.
     
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  11. N3gat1veZer0

    N3gat1veZer0 Legendary
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    yea it was hidden :/ whoops, thanks for letting me know
     
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  12. WAR

    WAR Cartographer
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    This is looking really strong, great job incorporating the wasp into your map!
     
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  13. NikkoJT

    NikkoJT Legendary
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    I do like the consistent, refined design theme you've got. It almost feels like a dev map - perhaps a Halo 3 dev map, back when Halo's visual design was good, rather than a Halo 5 dev map, but still. It feels clean and tidy where a lot of Forge maps are kind of obviously bodged together. You've got bits that look like actual map geometry instead of forge bits awkwardly merged. And that Wasp integration is very good.

    The only thing I would say is to maybe have a look at adding some extra area colour indicators. You've got a few, but some more couldn't hurt. Nothing too big, because that'd screw up your unified colour palette, but some little trimmy bits or decorative lights. This would stop it suffering from Battlefield 3 Brown Syndrome, and could help fix some of the navigational issues people were having in testing lobbies.
     
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  14. N3gat1veZer0

    N3gat1veZer0 Legendary
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    agreed 100%, i just havent found a way yet :(
     
  15. NikkoJT

    NikkoJT Legendary
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    A few ideas:

    - Small bushes on the exterior rock faces (find little ledges to put them on)
    - Low brightness emissives on thin primitives or barriers are good for simulating Forerunner glowy bits
    - Forerunner FX plus a low distance point light make a good highlight in a dark environment
    - You can combine colours with distinctive background pieces. Put a large architecture piece in the ceiling space of a room, layer in some steam falling around it, light it up in red or blue and oooh, mysterious

    It's really just about making sure rooms and areas feel a little distinctive, and maybe letting people say "oh, I'm in the red room" or "the sniper's in the hologram room" or things like that.
     
  16. N3gat1veZer0

    N3gat1veZer0 Legendary
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    what im not going to do is color red and blue, i hate that lol[​IMG]

    but i love your roof idea, i have plenty of piece count left for stuff like that, your bush small greenery idea too. i want it to feel dry and barren which is why i havent used too many green stuffs, but ill play around with these ideas. thanks :D
     
  17. JurassicWeeMan

    JurassicWeeMan Legendary
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    If this map doesn't inspire the campaign environment artists for Halo 6, well...
     
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