What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

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    I need to start playing more 2v2 so I can stop being so dog
     
  2. MultiLockOn

    MultiLockOn Ancient
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    I need to make a 4v4 so I can stop being so dog
     
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  3. Goat

    Goat Rock Paper Scissors Scrap
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    Legion has like no walls so you don't really have a choice.
     
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  4. Xandrith

    Xandrith Promethean
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    No, you definitely don't have to push. All the catwalks except for the highest serve as walls, and the teleporter can be used to cycle. Legion definitely wants you to push, but I don't feel forced, I feel rewarded.
     
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  5. Goat

    Goat Rock Paper Scissors Scrap
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    I feel like if you don't move on that map you'll get **** on.
     
  6. MultiLockOn

    MultiLockOn Ancient
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    Right, but not in the context of the map because there's no 'bad' spot on Legion. There's just better spots, contextually. Any spot can make sense in the right moment and scenario, so you're not being guided through the map on the whim of a doorway you can't watch or a ledge you can't reach. You're guided on account of the other team shoving a frag up your ass if you don't counter their own movements.
     
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  7. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I love slayer as a primary game mode.
    It's the most solid way to design, and it provokes the most thought when doing so.
    If it'll work for slayer, it'll almost definitely work for objectives like hill or ball.
    I really don't even want to design for flag or (cringe) strongholds.
    Purpose building is cool and all, but If I find a map I love, I want to play everything on it. Not just isolate my experience to multi flag. **** that. Not to mention 4v4 gameplay sucks compared to 2v2.
     
  8. Goat

    Goat Rock Paper Scissors Scrap
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    I don't know what this means but it doesn't sound like it disproves what I'm saying.

    I don't see a difference between forcing one team to move because they dont feel safe and rewarding the other team for making them move on that map. Seems like they're the exact same thing in that context.
     
    #14948 Goat, Jul 6, 2017
    Last edited: Jul 6, 2017
  9. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Out of fairness to competitive players, who sometimes rightfully get a bad rap for their opinions, most of them are in agreement that Slayer is terrible in H5. It's still used primarily because there aren't enough other good game types, and because spectators as a whole still enjoy watching it.
     
  10. leegeorgeton

    leegeorgeton Forerunner
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    I began re-forging my old map, Interchange, when Halo 5 first came out. I probably forged on and off for 4 months or so, then started up again once or twice when updates came out. I don't think I've forged anything for over a year now because I've been too focused on other things. Anyway, I'm thinking since Halo 6 is so far off, I don't want to put off finishing at least one map in Halo 5. I've finished the overall block out of the map and am probably done with 50% of the aesthetics.

    The map is a figure 8 design, so it's symmetrical. I think the layout looks cooler than it probably plays, but it has a nice mix of vehicle paths and foot paths. For anyone who's seen or played it, what are some ways it can be improved to make it more competitive and fun. I mostly started it so I could focus on learning Halo 5's forge without having to think about a new design, but now that I have it so close to being done I think I'll finish it and hopefully improve upon the original. If I can muster it, I'll post a few pics this weekend.
     
  11. Box Knows

    Box Knows Mythic
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    i have to agree
    Edit I meant I would put legion before the others but I don't agree its his only competitively viable map
     
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  12. leegeorgeton

    leegeorgeton Forerunner
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    In addition to Interchange, I've also come up with a ton of cool concepts for a new Cubeskew map and have tried a few things in forge. Do the rotation scripts still operate inconsistantly? That was one of the things that discouraged me from really beginning the new Cubeskew map.
     
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  13. Goat

    Goat Rock Paper Scissors Scrap
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    i wouldnt trust what they said about map design, but when they bring up a problem, its usually because somebody abused it.

    ideally a halo game has maps geared towards high leve play, less serious maps, and then the whacky stuff. all of them should play well regardless of their target audience, but the wider you go the more variables you can add to shake things up.

    best example of this is action is smash bros. bunch of fun stages but most competitive matches are played on the simple ones
     
  14. MultiLockOn

    MultiLockOn Ancient
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    There's not really a hard line between the two but the best example I can give is Shurima and Legion. Shurima you literally don't have a choice to play anything but fast because of how small it is, you're not really making the choice to do anything. You spawn and they're in front of you. And if you're not making the choice then you don't feel rewarded.

    Legion is pretty big. I remember joining a btb lobby during the 2v2 contest and fated joked "I've heard you've got a big team map in the works" talking about Legion. Yet it plays at a faster pace when played properly than any other map in the contest. When youre aggressive on Legion it's because you chose to cross the gap, and you get that instant gasification of knocking the other player off the catwalk.
     
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  15. K a n t a l o p e

    K a n t a l o p e Promethean
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    What I've learned from the daily novel:
    -largerfiends' ACTUAL ***** MAP (teleporter is literally in the same place as the sketch) still hasn't been addressed
    -2v2 is bae
     
    #14955 K a n t a l o p e, Jul 7, 2017
    Last edited by a moderator: Jul 7, 2017
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  16. Xandrith

    Xandrith Promethean
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    The teleporter on that map is actually really cool.
     
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  17. LargerFiend

    LargerFiend Legendary
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    [​IMG]
    --- Double Post Merged, Jul 7, 2017 ---
    You can't rush perfection.

    Edit: oh **** that map.. Nobody is sapposed to know that exists. Mainly because it plays shitty and I don't feel like fixing it.
     
  18. Goat

    Goat Rock Paper Scissors Scrap
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    i gotchya
     
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  19. Goat

    Goat Rock Paper Scissors Scrap
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    No forge feud will come close to Schnitzel vs DarklingNinja
     
  20. Goat

    Goat Rock Paper Scissors Scrap
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    I STARTED A NEW MAP AND IT'S EXTREMELY ****ING COOL

    AND ALSO 100% ORIGINAL
     
    #14960 Goat, Jul 7, 2017
    Last edited: Jul 7, 2017

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