Yes, and my response is that I already talked to you, in depth, about one issue I had with it a while ago. So, you already know at least one reason. You care too much about what people think of you if that's why you need me to publicly explain.
I would download this and check it out but the download link doesn't work. But based on the pictures, Im just being super honest here. I dont hate you are anything and im not sucking anyone's wiener here when I say this. When kids make that playdoh joke about forge, this is the kinda map they are talking about. Its just super basic and bland. Id really like to see some awesome object usage to really set an awesome theme on this map. Right now it just looks like the theme is random pipes in walls and large awkward floor tiling with thick frames. Id really like this to be brought to life more. Layout seems super interesting and Im sure its fine. Id really just like the art to look better, which I know you didn't do, just thought id throw in my whole opinion on it.
I was gonna post in the thread but i'll just quote this. I ran around it for a bit and I also think Career could push the art further. There don't appear to be any textures other than the default ones with varying metallics, which is what makes it look "playdoh" or otherwise unfinished. I think the lighting can stand to be more photorealistic as well, because the local light sources aren't large enough to illuminate the space without leaving cast shadows. But I'm not going to bother suggesting @xzamplez should give his map more shadows, lol. I'll wait to play on it before commenting on the layout, but considering that it's an old design I don't think it'll mean much.
I don't know man. I like simple designs. That second screenshot is especially beautiful where the doors just have that slight angle right where those trim lines are. I think something can be clean and still be interesting.
The clean geometry is fine. I personally find the juxtaposition of detailed pieces alongside smooth matte floors and walls to be jarring, and I'm sure @Foge felt the same. We don't have PBR in Forge, so the simple metal just looks unfinished when it's plastered everywhere. If they didn't want to make the map noisier with textures, simply adjusting the lighting would alleviate that impression.
I would hate to have Pabst Blue Ribbon in forge. But yea Im cool with simple designs, but having the same texture everywhere just makes it seem rather flat and just eh.
@A 3 Legged Goat and @Foge It looks different now than it did when he first showed me it. It had to go through multiple passes of stripping down detail, because of frame rate. It still has some frame rate, but I consider it at a tolerable level now. I do understand what you mean by the contrast between the wall and the floor, though. I still think career did an amazing job. EDIT: And I have no idea how to get the right link. I tried it with No Ceilings, and I didn't figure it out.
Go to your content browser on waypoint and find the map under your map files. What I like to do is right click on the map and copy the link address. Then that should be the link. Of course im assuming your on windows, but I assume it would be similar for mac.
It'd help if we had more curved primitives and CURVED STAIRS THAT DON'T TAKE UP A QUARTER OF YOUR BUDGET. Also: --- Double Post Merged, Jul 3, 2017 --- Also can we go back to the ***** for a second? No one has pointed out that the teleporter starts in the balls and ends at the tip. Edit: I ****ed up; being teleporter A, the tip cums first.