Weapon Placement Philisopies

Discussion in 'Halo and Forge Discussion' started by SloppyBottom, Jun 19, 2017.

  1. SloppyBottom

    SloppyBottom Recruit

    Messages:
    264
    Likes Received:
    417
    Do you have a philosophy for weapon Placement?

    Do you follow matchmaking guidelines for core map weapon Placement? Or do you have your own method?

    Weapon pads or not? How many spare clips? Does it depend on the map? Do you place weapons in power positions or away from them? Timers?

    Share and discuss!
     
    Goat likes this.
  2. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    Well i like to have my weapons at a 10 degree angle against the wall. Just enough to add some depth perception but not sticking out enough for someone to trip over. I also like putting little ammo in my weapons, kind of like sethiroth putting that one clip carbine on Optic Prison when it went into matchmaking. That feels good man.
     
    Goat and WAR like this.
  3. qrrby

    qrrby Waggly piece of flesh
    Senior Member

    Messages:
    1,970
    Likes Received:
    4,438
    It depends on the size and type of map. 2v2 I'll usually have 2 precision tier 1 weapons, 2 non precision tier 1, 3-4 grenades and a mix of a power weapon and power up. 4v4 will be bumped up to 3-4 precision, 2 non precision tier 1 and 2 tier 2 weapons, and power weapons and power ups remain at 2. If the maps in question are meant for objective, I might add ONE more higher tier weapon to make the players take that into account while running flag/bomb
     
  4. Dunco

    Dunco Troll Whisperer
    Forge Critic

    Messages:
    2,068
    Likes Received:
    7,452
    sniper, shotty, rockets

    [​IMG]

    -Weapon pads are garbage
    -Enough to kill at least 2 enemies. Never enough to wipe a team.
    -yes
    -place power weapons in areas of the map no one wants to go so they have to work towards the ideal power position for the weapon
     
    Egggnog, CaptainDireWolf and qrrby like this.
  5. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    I've come to learn that weapons shouldn't be used to balance a map, but to compliment it.
     
  6. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    Well here's what I've come to favor doing on 2v2 maps:

    • Damage Boost is a must and I always place it on a high contestable spot with a cool visual, as it's the premier pick up of the map.
    • Sentinel Beam overlooking a high traffic area. The weapon is already weak so the player shouldn't have to go out of their way to get good sightlines with it.
    • Grenade Launcher favoring the weaker side of the map. I actually prefer the Plasma Caster since you can't just fire it at somebody and detonate midair, but the buff made it too good, so GL is the only other decent mid tier weapon.
    • If Camo or OS are used, they need to have predictable entry and exit points, and are placed somewhere to discourage people from spawn trapping you there.
    • Frags visible almost immediately off of spawn so you learn where they are first; Plasmas where you would want to use plasmas in that instant (so if there was a player who could be above you, the plasma spawn would favor the lower player).
    • I might occasionally use a Plasma Rifle, Needler, or Gravity Hammer, but otherwise every other weapon sucks 95% of the time. They're too easy to use and OHK weapons aren't fun to fight.
    And yea, all of this is done after the geometry is "self-balanced", so none of these should make or break a map. I personally don't pick up anything when I play a map and design around geometric advantages, not weapon advantages.

    I'd obviously do something different if I made 8-16 player maps but **** that.
     
    #6 Goat, Jun 20, 2017
    Last edited: Jun 20, 2017
    MultiLockOn likes this.
  7. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799
    Whatever pickups compliment your design best, placed where ever works for your maps, placed however works for your maps, and with whatever times works with your maps is usually the best thing to do.

    ---

    Side note, one time I was fiesta testing a map and I came across a combination that was really fun and designed a map around it despite it being a terrible idea. Speed boost, detached turret and a spartan laser for a 2v2 map. It was oddly fun but the audience was split pretty much 50/50 with hating it and loving it. Ha
     
    #7 Blaze, Jun 26, 2017
    Last edited: Jun 26, 2017
    MultiLockOn and SloppyBottom like this.
  8. qrrby

    qrrby Waggly piece of flesh
    Senior Member

    Messages:
    1,970
    Likes Received:
    4,438
    Same kinda thing with damage boost and end of the line. No body shots for instakill anymore :)
     
  9. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    If you put rifles on your map, stop
     
  10. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    even BTB?
     
  11. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    Holy **** ESPECIALLY in BTB
     
    ExTerrestr1al likes this.
  12. Dunco

    Dunco Troll Whisperer
    Forge Critic

    Messages:
    2,068
    Likes Received:
    7,452
    H5 BR ruined BTB vehicle fun
     
  13. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    Thanks for the perspective. I have a BTB map (in testing) that I believe plays well with one br each side, and a DMR in the middle for risk/reward. Each has limited ammo. Hopefully that works for this map. I anticipate it would not work as well for other maps, though.
    --- Double Post Merged, Jun 27, 2017 ---
    but that could be in large part due to the fact that BTB game types usually start with everyone having a BR. If a couple were placed on the map as mini-power weapons (like I said in above post) that could work IMHO.
     
  14. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    Considering every rifle in Halo 5 is literally a straight upgrade from the utility weapon in range/ease of use, AND damage output, at least in smaller 2v2 maps you're mitigating the unbalance of them strictly to ease of use and damage. Range is null at that point because most proper 2's maps are scaled for the pistol. In BTB you're accepting the bullshit rifles in all their glory. I'd rather them not be in anything but BTB might be the worst.
     
    ExTerrestr1al likes this.
  15. Dunco

    Dunco Troll Whisperer
    Forge Critic

    Messages:
    2,068
    Likes Received:
    7,452
    H5 gunplay
    [​IMG]
     
    Goat likes this.

Share This Page