What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    Okay yeah but thats just mechanics that drag down gameplay. You should still be designing Halo maps to function like Halo maps. I hate H5 but its still more like Halo than cod or battlefield.
     
  2. qrrby

    qrrby Waggly piece of flesh
    Senior Member

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    Cod gameplay just looks like a bunch of Monkeybat-Leapords tweaking out on bath salts
     
  3. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Ew...
     
  4. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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  5. darkprince909

    darkprince909 Talented
    Creative Force

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    You want screens? I got screens. Excuse the ugly ceiling on pink side. It's placeholder.

    1.png 2.png 3.png
     
  6. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    okay **** key maps
     
    no god anywhere, Goat and MultiLockOn like this.
  7. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    Yo, why is the arch in front golden? Where is the light source coming from?
     
    no god anywhere and xzamplez like this.
  8. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    if all lighting had to make sense then maps would look like ****
     
    no god anywhere and SloppyBottom like this.
  9. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    #14169 Xandrith, Jun 25, 2017
    Last edited: Jun 25, 2017
    no god anywhere likes this.
  10. Box Knows

    Box Knows Mythic
    Senior Member

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    Holy ****ing ****
     
  11. karby

    karby Legendary

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    Why are we arguing about where our inspiration comes from or if the maps resembles something from another game? If the map is great for the game you want it to be played on, I'd call it a great map.
     
  12. K a n t a l o p e

    K a n t a l o p e Promethean
    Senior Member

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    I think that replacing gravity lifts and man cannons with ring/thruster launchers would help with forcing the flow wanted by gl/mc in map design. Unfortunately ground pound still exists though...

    Also, Ian McCollum is best dad
     
  13. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    o_O Ok, dude.
     
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  14. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    What? It's the truth
     
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  15. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    lighting is part of set dressing which includes "painting" and "local lighting" as separate entities.
     
    no god anywhere and Buddy Jumps like this.
  16. Box Knows

    Box Knows Mythic
    Senior Member

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    na
     
    no god anywhere and xzamplez like this.
  17. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    That statement is far too reasonable for people to agree with it.
     
  18. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Because it misses the point

    People have varying interpretations of what is considered a "great map" because Halo 5 is a very divisive game.

    For the most part, all of the Halo games prior didn't pose many challenges to design for and maintained similar design principles. In the case of Halo 4, maps simply had to be "upscaled" and stretched horizontally to account for Sprint. But now we have so many different mechanics to balance on top of an arguably broken weapon sandbox (on account of hitscan and ease of use relative to the pistol), and it leads to conflicts within those established principles.

    Sure, one could argue that "there are no rules" as far as what you can or should attempt to do with a map; however, there are still constants that provide a base level of playability and those are often subject of debate. Things like player escapability, movement opportunities, safe spawning, height variation, red reticle ranges, pathing length and witdh - all of these are drops in the stream of collective design consciousness that ebbs and flows with the change of each Halo game. And in Halo 5, it happens to be rocking violently.

    Coincidentally, Forge has evolved so far ahead of previous games that we're seeing that divide exacerbated by the diversity in map designs as well.
     
    #14178 Goat, Jun 25, 2017
    Last edited: Jun 25, 2017
  19. HeX Reapers

    HeX Reapers Legendary
    Senior Member

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    That Midship remake alone almost made me want to play Old School again, let alone launch Halo 5. @darkprince909, good **** my guy.

    Actually **** it, I'm going to go look at it if it's visible.
     
  20. karby

    karby Legendary

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    I'm just tired of maps being called bad because it doesn't follow a formula. A map can be good even if it only has to levels or a long corridor.

    I've been forging quite a bit for halo 5 even though you probably never heard of me lol and I've discovered that anyone can make a decent map following the principles but a map becomes great ones you leave them and do new things. Which I am yet to do.
     

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