Cube Map Locations

Discussion in 'Halo and Forge Discussion' started by MythicFritz, Aug 19, 2016.

  1. MythicFritz

    MythicFritz Halo 3 Era
    Creative Force

    Messages:
    179
    Likes Received:
    542
    Updated the list with Barrens and Depths.
     
  2. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    cube mapping is love. i have a true black cubemap prefab with the light set to the parent, so i just drop that **** on all my maps and never look back.
     
    Yumudas Beegbut and Dunco like this.
  3. Kawecki 22

    Kawecki 22 Legendary

    Messages:
    33
    Likes Received:
    96
    I just found Barrens Twilight at 0.00, 0.00, 0.00. They might have changed it up to mess with you, though!
     
    MythicFritz likes this.
  4. MythicFritz

    MythicFritz Halo 3 Era
    Creative Force

    Messages:
    179
    Likes Received:
    542
    Thanks @Kawecki 22 ! Checked my notes and that was a typo, good catch. I must've copy pasted some stuff too late at night because the other Barrens were wrong as well :/

    Corrected Barrens Twilight, Duststorm, and Sunrise locations.
     
    MultiLockOn and Kawecki 22 like this.
  5. ArkmageddonCat

    ArkmageddonCat Legendary

    Messages:
    12
    Likes Received:
    6
    So...if I'm understanding this right...cube maps are mysterious cube shaped locations in time and space where the lighting on a map(/map skybox) just ceases to function?
     
    Kawecki 22 likes this.
  6. Katanga

    Katanga Ancient
    Senior Member

    Messages:
    1,090
    Likes Received:
    91
    That would explain why it's not working for me!

    Cheers Fritz, this is some quality content.
     
    Kawecki 22 likes this.
  7. Kawecki 22

    Kawecki 22 Legendary

    Messages:
    33
    Likes Received:
    96
    Hey, thanks - in general - for all of this. I've used the hell out of the Exosphere one, but now I've got new options. Shame about the out of map locations.

    Do you know why Exosphere's seems to be so much easier to use with regular overlay for the surrounding...container...but the others only seem to have an effect when the container is emissive? I figure there must be something different. I've got the lights inside turned up all the way on Glacier and there is just no effect until I change it over to emissive and that's a little too dramatic to use.
     
  8. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
  9. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    what can one do if they have an enclosed map with windows looking out towards space (Parallax), and the glass windows show reflections of some of your exterior walls (not meant to be seen at all by anyone)?

    It seems to be that baked lighting causes unwanted pieces turn on in the reflection / cube map.

    Is there a way to avoid this? (A workaround, I mean - not simply avoiding these things)
     
  10. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    I'm not sure if I understand this right but if you put a box around the cubemap it cancels the skybox reflections.

    Like indoor glass still reflects the mountains of glacier.

    Anyway, changing the color of your windows to let's say black can also cancel out some weird reflections.
     
    ExTerrestr1al likes this.
  11. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    thanks for that. I am already close to black, so may not be able to go "blacker"

    and I have also almost used up my budget, so the extra pieces to block out the unwanted pieces may be out of the queestion. I will keep an eye on that and see if it works, if budget permits.

    However, it isn't a huge deal because these unwanted reflections are only on a few pieces and not usually visible by players for long.
     
  12. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    You only need 6 pieces of 16x16x2 to make a box around the cube map. Put an invisible light on the right coordinates en make a box around it. The color of the box and light will reflect on glass and blocks etc.

    If you want to see an extreme example of this load up my map Pearlescent. The green/purple box is located behind a floating rock somewhere and the map kinda changes color when you walk around. Play around and change the colors on that map by just adjusting the box colors and bake the lighting again.
     
    ExTerrestr1al likes this.
  13. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    okay, I misunderstood, that you meant the map itself needed to be housed in a giant box :D
     
  14. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    That's also a technique to manipulate lighting. Make a huge box of the biggest chroma pieces and then turn light bake off on all objects.

    Load up High Guard by Given To Fly to check it out.
     
    ExTerrestr1al likes this.
  15. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    Yep, I've heard of that. Thanks. As this map is already entirely enclosed, that's not really an issue.
     
    MULLERTJE likes this.
  16. Kawecki 22

    Kawecki 22 Legendary

    Messages:
    33
    Likes Received:
    96
    Oh, no. I have to recommend the 256x256 Floors for this! Light bake off or it will eat up pointless minutes of your time generating the lighting.
     
  17. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    I think those pieces will work too but I'm not sure.
     
  18. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    bump
     
    Dunco likes this.
  19. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    i wish this worked with alpine rocks

    sigh
     
    MULLERTJE likes this.
  20. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    not sure why you want rocks, but if it is because the cube map location would put it in a spot where it would be visible if blocked out and create an eye sore... which would suck... You could still use ugly pieces and then put obstructions (rocks) around that.
     

Share This Page