I would say its all the more reason to forge because its all about the process and not the product. When people tune into a stream, they're interested in your thought process; how you're able to make things that they couldn't think of. So if you think a stream isn't worth anyones time if there isn't a finished piece at the end, think twice!
Ah yes, the greatest donut of all time. I'll stream this week I guess if I decide which map I want to mess around with.
Awesome, we featured your stream earlier too. So if people are on the site and you're streaming, they'll see that red notification at the top of the page.
Most recent wip small small small small map - the other screenshots are too big to upload, apparently
It's for sandbox glitches. One that negates being stuck by a plasma and a button combo that can turn a sniper clip into a br shot
If there's no other vehicles on the map you could place vehicle blockers, but that's if they haven't removed them.
So did some stuff today.. https://www.forgehub.com/threads/embedding-livestreams-and-twitch-videos-in-thread.156368/
I may not have the strongest layout sense I may not be able to get my vision down the first time I may not have the most technical acumen for object usage But when it comes to providing a holistic player experience - marrying interesting environmental themes, aesthetic geometry and artistic atmosphere with unique gameplay concepts to provide a seamless escape into a fantastical world- I feel like I've transcended the mortal realm. My work is so far beyond what I had imagined I would be creating back in 2015, and it seems like every project I start is exponentially better than before. I owe it to all the people I've collaborated with and my steadfast commitment to never settle for less than extraordinary.
This is GOAT that I like most! Dude, you have awesome skills, don't ever doubt yourself man. Just remember, people look up to you (including me ).
Goat just so you know. I don't care to tell people things I don't mean. I don't care to compliment shitty maps or pretend that people are good designers. I think almost all forgers don't know what the **** they are doing and you know I think that lol. And frankly even early Halo 5 I didn't think much of you because your work was so generic between every version of Spellbound. But I think between all your unfinished projects I've seen in the past 6 months I'd put you in the top 3 forgers in the game. Maybe higher. I value your unfinished projects more than I value just about nearly every finished map in this game because I see a lot more in then. That tiny itch of design prowess that you struggle with is honestly irrelevant next to the creativity you show in your layouts which means much, much more to me than any generic ass room based hexagonal solo map bullshit. I mean that from the bottom of my heart.