I'm about to ask Mr. Wolf if he will re-open my failed roll call thread. You should contribute to that.
I responted to the first 9 page post, but you cant even tell the difference between fact and opinion. Your second response had the same **** reworded from your first comment, except with more crying. There was no point in me wasting my time giving you an in-depth answer to the same **** I already explained. why are you still upset about this anyway? You have the most fragile ego I have ever seen.
Now now, there's no sense in poking any bears. Especially when he clearly wasn't trying to bait you. Edit: I apologize in advance for any actual bears this post might offend. I know it's stereotyping thinking that all bears do is get poked
Yes it was the same arguments because you didn't respond to them the fist time. The fact that you continually bring up "opinions" tells me that you're not even confident or knowledgeable enough in what you believe in to defend it, why are you even on this forum pudding things if you're going to cry and go "WAAAH THAT'S JUST YOUR OPINION" I'm half tempted to go back and repost our conversation just to show what a lying pretentious child you are, your response was literally "Who has time to respond to that" when my post was more than civil. Now go ahead and post 12 more pictures of amateur aesthetic maps
It grinds my goat when people are like "Halo 5 isn't bad, you just expect something different out of it so it isn't for you." Let's get the first thing out of the way, expecting Halo 5 to play like Halo shouldn't be a foreign concept. Halo 5 is not to Halo as Cod is to Halo; CoD and Halo are two completely different games. Halo 5 on the other hand is Halo with a bad weapon sandbox and movement **** tacked on top of it. Because of said **** and the contradictions in its weapon sandbox (every rifle being an easier to use weapon over your pistol, all automatics being better than the pistol, all power weapons being overpowered), the game is incredibly inflexible to designs. Literally every other Halo game prior could play nearly any kind of design, with Halo 1 and Halo 3 having the most flexibility (in my opinion). Hell, Halo 4 with no sprint mod was actually pretty good, just too easy due to the bullet magnetism. In Halo 5, you can't play really small maps, most kinds of bridgework maps, maps with man cannons for focused movement, maps with punishing power positions balanced through fall damage, and I'm sure there are more. That's not even mentioning the disturbing lack of gametypes, which further limits what is actually being played. This is by far the most complex and yet ironically shallow Halo title, and I'll chalk that up to simply bad game design. Sure it may "play the way it's supposed to", but I'm sure the designer of Overgrowth knew exactly how the map would play when he made it. Doesn't mean it's good. I think it's unfortunate that arguments crop up over the quality of maps when everyone is dealing with the same shitty game holding all of us back. Like, I'm trying to think of weapon placement and it occurred to me that literally every weapon in the game is broken and I'd sooner put 7 damage boosts on the map before I put a Plasma Rifle somewhere.
Largerfiend will reply when his 25 minute animation to crack his knuckles finishes so he can take control back and start typing. --- Double Post Merged, Jun 7, 2017 --- I can respect an aesthetic forger if their maps actually look good, that's the whole point. Why make aesthetic maps that visually aren't even on par with a lot of actual functional core maps. His stuff isn't even bad fyi I'm just poking him back
this late in the games life cycle I just dont see the point in making maps that focus on gameplay, expecially considering my halo 5 disk doesnt even work so testing is impossible for me. --- Double Post Merged, Jun 7, 2017 --- Hopefully that little something 343 has planned for E3 brings more people back to halo 5. it will probably be something halo wars 2 related but I can dream.
I agree, but for this game I always considered pushing themes more important than pushing good gameplay. By all means, experiment with designs and what not, that's always cool. But worrying about a map being "competitive" or otherwise playing "good" or whatever blows my mind. Competitive Halo is extremely boring when it comes to design and pretty much nobody is going to agree whether something outside of that generic formula plays well or not.
Woah look at that no one died and we didn't even need to be moderated --- Double Post Merged, Jun 7, 2017 --- I know you don't believe that
I do. Aside from glaringly obvious flaws that should be weeded out in design on account of being solvable relative to the design's potential, every map is going to have its caveats. With this game - especially now - I don't think it's worth fussing over, because what's there to prove? A map is only as good as the game it's in.
is it safe to say Breakout wont be returning in Halo 6? I cant imagine how much better halo 5 would have been without that mess of a gamemode. Im rewatching the sprint episodes and its pretty depressing to see how much time they poured into it to only have 5% of the playerbase after lauch playing it.
What do you mean what is there to prove lol that you can make a good map to play on, what is there ever to prove. I'm almost glad we got Halo 5 because it shows exactly how shitty of designers some people are, and how good others are. It was a great catalyst if nothing else.