This map has been accepted into our testing lobby today at 3PM EST. Details about the event can be found here.
Oh thanks lol XD I went through your map and I have to say it's one of the most accurate remakes of Lockout I've seen besides my own when it comes to line-of-sight and scale. Aesthetically it's a nice looking map but I did find the breakout piece in bottom lift to be very distracting. There's a couple things that stood out to me that could be tweaked and a few other things that I'm not sure can be fixed. I'd like to talk to you online and show you what I mean
Defiantly the most accurate Lockout in terms of gameplay, theme, and aesthetics. BUT, where is the top mid window? Also, there are zones that block weather now so you can solve the snow going into the interior of the structures.
Hope the map gets another update to address these things unless it brings about negative frame-rate issues.
This looks great! You might be the right person to ask. I am looking for this map re-themed. Like maybe on Tidal, high above the water with an aesthetic overhaul, maybe built off of barrens rocks and overgrown! If you don't wish to do that, I am considering it, but I can never get the proper scaling down.
I actually started a Sanghelio version of lockout on Barrens with a nice aesthetic theme started and got to wrapped up in other things to finish it. I could show it to you if you want? It has all the floors from a different properly scaled lockout loaded in to keep the scaling correct. Otherwise just go through a map like this one, group all the floors as one prefab and the walls as another, but use an 8 x 8 x 8 primitive at one centered location in each prefab. it allows you to center the walls again and floors from the prefabs easily (if you assign that block as the group parent block). This will help you build a reskinned version scaled well.