Abyss

Discussion in 'Map Discussion' started by SgtSlaphead, Mar 3, 2017.

  1. SgtSlaphead

    SgtSlaphead Talented
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    SgtSlaphead submitted a new map:

    Abyss - Underwater hallway-based map inspired by Longest and Citadel.

    Read more about this map...
     
  2. ArturBloodshot

    ArturBloodshot The Architect
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    At first I thought your inspiration came from the corridors of the underwater temple from Halo 2 mission 'Regret'. Layout seems to be Longest, but the aesthetics are totally Delta Halo haha
     
  3. SgtSlaphead

    SgtSlaphead Talented
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    The shape of the arches was actually from the large doors found on Assault on the Control Room in CE but Delta Halo underwater seemed to be the only theme that made sense. I don't know... just steal from enough different sources and hope that nobody will notice.
     
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  4. karby

    karby Heroic

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    Great map, I love the way it promotes movement and incredible weapon gameplay that's usually hard to find in H5 gameplay, 3/10
     
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  5. CANADIAN ECHO

    CANADIAN ECHO Promethean
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    Why are you so good at forge??
     
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  6. SgtSlaphead

    SgtSlaphead Talented
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    Firstly, I appreciate it. Secondly, because I don't go outside enough.
     
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  7. TA747

    TA747 Promethean
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    This is one of my favorite maps in the extermination contest. It does what I was trying to do with my entry, Pressure, but I would say it accomplishes it better. Great implementation of that classic forerunner architecture.
     
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  8. SgtSlaphead

    SgtSlaphead Talented
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    Thanks it means a lot.
     
  9. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Congrats on winning our recent Extermination Forge Contest! As a collective judge panel, we thought your map was quite special! You can read the article here: Extermination Forge Contest Results!
     
  10. JurassicWeeMan

    JurassicWeeMan Legendary
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    <3 the Halo 2 nostalgia here
     
  11. SgtSlaphead

    SgtSlaphead Talented
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    Thanks, I love the classic Forerunner architecture, would be great to see it return. I don't know what the hell current forerunner is meant to be...
     
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  12. JurassicWeeMan

    JurassicWeeMan Legendary
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    Different groups/castes of forerunner had different styles, but yeah, I do love the old (builder-caste). (The new is warrior-caste I believe)
     
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  13. Stevo

    Stevo Drunken Bantersaurus Rex
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    Watching the video, this is exactly the type of map style that made Halo successful. For a Forge map, it looks absolutely beautiful and if maps like this were shipped with the later games I'm sure Halo wouldn't have dropped horribly in popularity.
    Seeing what you can do with Forge almost makes me want to start Forging again... almost.
     
    #13 Stevo, May 30, 2017
    Last edited: Jul 1, 2017
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  14. SgtSlaphead

    SgtSlaphead Talented
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    I appreciate it! Making maps is great but it would be nice to have an actual Halo game to design them for. Seeing people sprint, thrust, slide and jump around classic forerunner architecture is quite a shame. It could be awesome to see this level of Forge with a game that plays like Halo, who knows, we will have to see what the future holds!
     
  15. Stevo

    Stevo Drunken Bantersaurus Rex
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    Halo 3 Remastered? plz plz plz
     

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