Hallelujah Mountains

Discussion in 'Map Discussion' started by Wardo, May 20, 2017.

  1. Wardo

    Wardo Forerunner
    Senior Member

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    Wardo submitted a new map:

    Hallelujah Mountains - Acquire strongholds while traversing floating rockscapes and knocking opponents off the map.

    Read more about this map...
     
  2. thrillerkillers

    thrillerkillers Legendary

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    i really like the idea of this, and it is beautiful. but the way it played was kind of difficult. This may play better as an infection game type rather than strongholds, im not sure.

    as far as clambering positions, i think because of how fast pace this game moves, I cant afford to spend 20 seconds trying to get back up a rock that i fell down, and staying a live should be a better strategy than jumping off to respawn. maybe having ramps that lead up, rather than an intricate system of clambers you have to go through
     
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  3. Wardo

    Wardo Forerunner
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    That's interesting because I moved the spawns really close in to keep combat flowing as players ended up waiting as a whole team was respawning. And I designed the map to reward players that hold the high ground and that can perofrm jumps while in combat. As far as not making it worth it to climb back up, I could put a price on suicide but due to the lack of dmg most kills are counted as suicides. I guess a question to you would be, must it be a ramp or could I place more tiny and small boulders below the level of the center stronghold? I could be a bit more liberal with man cannons, but then I'd have to nerf groundpound. Regardless thanks for the feed back! Gives me some things to think about :)
     
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  4. thrillerkillers

    thrillerkillers Legendary

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    played with some peeps yesterday, had a couple ideas. Maybe higher jumping, quicker ground pounds, more weapon/melle/charge/groundpound knock back, and more or infinite thrusting. This may help make the gameplay feel more fast paced. I still think this would make a really fun infection gametype
     
  5. Wardo

    Wardo Forerunner
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    Unfortunately, knockback force is maximized already (yay settings). I can improve jump height for sure but I'd want to increases gravity a bit as well to stop people from being too floaty(grenades and rockets become useless). Definitely, like the idea of faster ground pound(you said quicker-you mean shorter allowable times?) and Ill play around with thruster pack settings. Maybe 4 or 5 per charge. I am working on an infection variant of this map atm, its gonna be another week or so before Ill get it tested. Thanks for the feedback!
     
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  6. thrillerkillers

    thrillerkillers Legendary

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    that is interesting, I would have to look at your settings for that. I like that idea about more gravity but more height, that soudns like that would work well.

    i look forward to testing it! a juggernaut game might work real well there also, but that takes some scripting
     

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