VIKING

Discussion in 'Map Discussion' started by no god anywhere, Jan 25, 2016.

  1. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

    Messages:
    768
    Likes Received:
    913
    I really appreciate this response. I rather enjoy how much you considered everything I had mentioned, I think with good testing, you will find the right balance. Maybe get in touch with those guys from the BTB site and throw this into Max Extra's Forged Fridays. If anything you might find insight on balance issues. As far as the river goes, that's rough. Even if you prefab the map over to Tidal, you can't get the water proper due to elevation changes. All that aside, I feel you have taken this map in the right direction. I look forward to the outcome.
     
    no god anywhere likes this.
  2. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    BTB site?

    Everything will surely be tested before it gets into matchmaking. After thinking about this for a couple hours during a long drive i had tonight i decided to go back to 3 min respawn for the banshees for now. Regardless it'll all get figured out but 3 min is probably the proper place to start.
     
  3. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

    Messages:
    768
    Likes Received:
    913
    bigteambattle.net they helped with the MYM testing and recently held a contest themselves.
     
  4. SmoknBrlz64

    SmoknBrlz64 Legendary

    Messages:
    84
    Likes Received:
    105
    With prefabs dropping as part of Anvil's Legacy in a few days, do you have any plans to port this map to Tidal in order to make use of the water?
     
  5. CommanderColson

    CommanderColson Forerunner
    Forge Critic Senior Member

    Messages:
    418
    Likes Received:
    890
    I have a suggestion: Near fog needs adjustment, (as well as the sky color, but the near fog is more prominent) I'd HIGHLY suggest turning the Near Fog scale down to about .30 or .20, turning the thickness way down and bringing up the brightness so it has a nice fluffy white look, and then changing the distance fog to 'Desert Blue'. Right now, the current sky has a bit of a washed out look in my opinion, and the 'clouds' look really bad due to their super unnatural scaling and the fact that when you look up into the sky, they'll follow your retical around due to their small scale.

     
    MultiLockOn and Gabotron ES like this.
  6. eLantern

    eLantern Ancient
    Senior Member

    Messages:
    111
    Likes Received:
    82
    Kind of wish that the Hydra Launcher would be brought back to replace the Missile Pod or use the ONI Missile Pod so that air and ground vehicles could be locked onto.
     
    #46 eLantern, May 1, 2017
    Last edited: May 1, 2017
    WAR likes this.
  7. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    Im pretty sure when i rebalanced the map it was intentional to allow the paper vehicles to have more influence than they did on the original MM version.

    The original Viking is still available on my fileshare though if you use it for customs.
     
    D4rkDeath likes this.
  8. eLantern

    eLantern Ancient
    Senior Member

    Messages:
    111
    Likes Received:
    82
    While a pretty coordinated team, such as will often be found in custom matches and in rarer instances matchmaking (8 player fully communicating fireteam facing off against another 8 player fully communicating fireteam), will likely see the balance you were striving for; however, the trouble is that most matches within the BTB playlist that type of coordination (on both teams) just isn't there to help check the role and influence of the vehicles which is why I think the ONI Missile Pod might be the best solution.

    It grants a very helpful (in-base) counter toward opposing vehicles who are perhaps too aggressive in applying pressure onto the base; plus, there's not nearly the incentive with it for random players to pick-it-up and pocket it on the run (like the Hydra Launcher created) which can often led to it getting wasted (on opposing players instead of vehicles) and in turn unused for it's primary role/purpose -- especially if the player who took it simply died while holding onto it. Dragging the ONI Missile Pod Turret out into the field makes a player a slow moving target and since it doesn't lock onto opposing players there's an increased skill level required for defending oneself when trotting along; these two aspects means that most likely the Turret will be left available until it's required for it's primary role/purpose -- counter a vehicle that aggressively positions itself.
     
    #48 eLantern, May 9, 2017
    Last edited: May 10, 2017
  9. Alec de Large

    Alec de Large Heroic

    Messages:
    16
    Likes Received:
    17
    Do you happen to have a remake of Blood Gulch? One that isn't garbage like the others i've seen
     

Share This Page