Blaze submitted a new map: Goliath (Public Beta) - Welcome to Goliath station Read more about this map...
That's mainly thanks to @black picture. He did a wonderful job with the theme. I did work with him very closely during art to make sure all gameplay elements were maintained. Mostly everything besides a few ideas here and there that i felt would help create contrast, awareness off spawns and some other random things, it was all him. Thanks! We did a ton of testing, iterating and polishing internally (and some personal friends). Everything from well rounded competitive teams to forgers to people who don't play halo at all in hundreds of tests with different playercounts and gamemodes over the last couple months but I'm sure there are a few exploits and minor things that we have overlooked, especially when rushing the last little bit of touchups before the contest was over. So before a full release I want to make sure that we've gotten rid of any poor, repetitive, abusable spawns, holdout locations, major holes that objectives can be dropped into that stall the game or whatever else we overlooked. This is mainly due to the art only really being finalized in the last month of production. I also want to accomplish a much better write-up before the final release. If you're 'wow'ed by this now, I believe you should be more impressed when you start getting the meta the map has to offer as well as a professional looking post. At least I sure hope so, a lot of work is still going into this right now!
I've been waiting for the update with the rest of the primitives. I've touched up about everything I can at the moment. Some gameplay changes, lighting fixes and a lot of cleaning up since this release. May look a little old still but I feel gameplay holds up better than ever.