Pwn Jones submitted a new map: Outpost (H2 Sanctuary Remake) - A UNSC Spartan training installation used for hands-on tactical combat training and weapons testing Read more about this map...
This is literally a thousand times better looking over the previous version! Giving it the overhead structure and color variations, lettering / training environment gives this map the makeover it deserved! This map has been redone a lot of ways (all jungle & rock looking, sangheli, classic aesthetic) and this is one of the best versions of it I have seen so far.
Thanks for letting me know. I went in to work on the cameras earlier and every time I save it it resets the search visibility.
Pwn Jones updated Outpost (H2 Sanctuary Remake) with a new update entry: Minor Update Read the rest of this update entry...
After Halo Reach, I told myself I was never gonna look at Sanctuary again. You might just be the only exception.
Thanks man! I still have the other one but turned its search visibility off for now so no one gets them confused.
Just a neat comparison - Mynx made an almost perfect recreation of the original aesthetics and I figured you may want to compare them for fun. I know when I work on a remake it's neat to see how mine stacked up against the others or where I may need improvements on my own. It would be cool if @Mr Pokephile featured your map or an updated separate video of Halo 3 maps to celebrate the anniversary. https://www.forgehub.com/maps/sanctuary.3426/
Thanks for the note and solution to the frame problem. I worked my way up to what I ideally wanted it to be and am now working backward to smooth that out. Good to know I just need to work on the roof to solve it though.
Yeah, i only noticed drops when looking above the central base. You could remove 2 of the 5 support structures (the Bridges). You could also save dozens of ceiling cables by making it look slightly destroyed, as if a large portion of them have crashed down. You could place 5 or 6 cables laying half buried in the ground to represent the downed pieces. Now that i've got your attention, the 4 Breakout Accent pieces surrounding the central structure look very out of place. There are some jumps to top ring missing. Test your jumps with this game variant.
I think I was able to fix the frame drops but need to test it thoroughly. I reduced the roof by over 100 pieces. Its not the same rounded shape as it was before but I personally could argue it feels more outdated and blocky like some of the old UNSC art style. I thought about going the destroyed route as well but since the rest of the map looks to be in working order and I don't have a ton of budget left to date / destroy the map I doubt I'd push it in that direction. I'll look at the four pieces and see if I can find something better or at least cover the breakout textures. The 4 "pillars" up the side of the structure are breakout pieces as well I believe but you cant tell as much with those since they are covered on the inside. Could you specify where the missing jumps are to ring 3? I'm working the next update for this coming week and want to get as much done on it as possible before I post it. I'll test the jumps on with that game variant as well. Thanks for the feedback and help!
I take it back., the jumps are fine. Frame rate looks good as well. I will let you know if there is anything else we need.
Thanks for the review and kind words! Im posting an update tomorrow with some changes and your video just made me sad that I had to get rid of the arched roof. In order to add callouts and a few other things I had to simplify it (plus it was causing some frame drop issues). Anywho, thanks again and nice gameplay!
Pwn Jones updated Outpost with a new update entry: Nearing the Finish Line Read the rest of this update entry...
Pwn Jones updated Outpost with a new update entry: Small Tweaks Read the rest of this update entry...