The Forge FAQ (POST ALL YOUR QUESTIONS HERE.)

Discussion in 'Halo and Forge Discussion' started by kayaman132, May 29, 2008.

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  1. kayaman132

    kayaman132 Ancient
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    Note: This is not a "ForgeHub" FAQ.
    This is a "Forge FAQ".

    NO SPAM, JUST QUESTIONS AND/OR ANSWERS.

    To newer ForgeHub members:
    Post any and all questions you have about Forge.

    To Veteran ForgeHub Members or any one with answers:
    Post answers to any questions. Or post a frequently asked question and the answer.

    Q.
    A.
    While in monitor form, press "start" and then select "CHANGE GAMETYPE".
    Then select the gametype. The round should end, and when the new round starts you'll find that in the 7th section of the forge pallet, there are the gametype specific items.


    Q.
    A.
    To accomplish that you must have the shield door in your grasp, holding it in the desirable position and then save & end. When you come back the shield door will be in the desired placement.


    Q.
    A.
    That's called "Geolocking", here is a video tutorial on how to do it. How to Geolock with Doors Consistently


    Q.
    A.
    Go into Forge mode, change the gametype to Slayer, create a "respawn area", and set it to 'Cylindrical', at the desired circle size. Then use it as an interlocking guide.


    Q.
    A.
    Stack 2 single boxes. 1 on it's side, and 1 normal.
    (The one on it's side is slightly shorter then the normal 1. Both of them stacked are slightly shorter then a vertical double box.)
    Then just do it the same way you would if it was horizontal.


    Q.
    A.
    1. Spawn your box. Move it into place, and set up some markers so you know where it last was.
    2. Save/restart.
    3. Check the color of the box, if its not the right color tap it.
    4. Repeat steps 2 & 3 until your box is the correct color!
    5. Once you see the correct color, that box will not change again


    Q.
    A.
    Unfortunately there is no known way to do this, it seems to just happen at random.



    Q.
    A.
    The limit for Foundry is exactly 376 items, this may be different on other map.
    I will be testing this and editing this answer.

    Q.

    A.
    Teleporters can only change your view along the X axis and not the Y axis.


    Q.
    A.
    Bungie probably thought that to make window panel and doors fit snugly in window frames and doorways, they should slip in along the edges.


    Q.
    A.
    Traffic cones randomly fall over because they also have a different bump map that is less stable than other object's, thus occassionally will "jiggle" a little bit during forge.


    Q.
    A.
    Open boxes are hard to merge prcisely becasue they are open, there is no bump map in the entire open space, thus it will skew merging compared top solid boxes with different interior bump maps.


    Q.

    A.

    Unfortunately there is no way to do this, much like juggernaut there is no way to make them the VIP spawn in one spot. This is because the VIP or juggernaut is chosen after the spawning phase.


    Q.

    A.
    Push weapon holders in place and Save & End.


    Q.
    A.
    As of this writing, there is no way to make infinite items.

    Q.
    A.
    To prevent this, keep a hold of the box, and save&quit. This will stop the object from falling through the ground, and keep it in the position you want.

    Q.
    A.
    Sounds like you've got all of your teleporters on the same channel. While some would utilize this function to spice up gameplay a little, if you're not trying to make it that way, it'll annoy the hell out of you. Here's how to fix it:

    Bring your cursor to highlight over a given teleporter and hit the X button to bring up its properties. The first option there is called "Channel." By default, all teleporters spawn at channel 0. Change this option to a different number--let's say 1. The teleporter will turn off, but that's only because it doesn't have anything to link to.

    Now go to the teleporter you want to link to the one you just adjusted. Highlight it the same way you did the other one (you don't have to be holding it to have it highlighted), and hit X to bring up the properties screen. Put it to the same channel as the previous channel, and you'll be good to go with those two. Adjust likewise (using different channels) for all the other teleporter pairs, and you're set.

    Channels for teleporters work kind of like walkie-talkies. If you have 3 walkies on channel 4, when you speak into one, both of the others will put out the sound of your voice. Unfortunately for Halo, when you go through a teleporter that has 2 designated receivers, it can't send you to both at the same time (as it would like) and so it is forced to randomly choose between one and the other. If you've got 10 teleporters on the same channel, it just creates pandemonium.




    All questions and answers will be copied into this post




    If you are looking for a tutorial on how to do something in forge,
    go here ....│ │
    .................

    [​IMG]
     
    #1 kayaman132, May 29, 2008
    Last edited: Jul 22, 2008
  2. The king psycho

    The king psycho Ancient
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    How do i place shield doors on foundry so that they can be at a 0 degree angle in air?
     
  3. AllseeingEntity

    AllseeingEntity Ancient
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    lol

    because an object placed at 0 degrees wouldn't exist i am thinking you are talking about 180 degrees. (horizontal). to accomplish that you must have the shield door in your grasp, holding it in the desirable position and then save and end. when you come back the shield door will be in the desired placement.
     
    Y35 <3 likes this.
  4. Phantom Bowser

    Phantom Bowser Ancient
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    I had a little bit more advanced question. Latly i have noted people making objects spawn like halfway throught the floor. For example and double box comeing up thrught the ground of foundry. I was just wondering if anyody had an answer. Thx!

    [​IMG]
     
    Y35 <3 likes this.
  5. AllseeingEntity

    AllseeingEntity Ancient
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    lolz

    quite easy there friend. simply merge the item into the ground and change the settings so that it doesn't spawn at start for the desired amount of time(max 3 min).
     
  6. kayaman132

    kayaman132 Ancient
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    jake the snake likes this.
  7. Phantom Bowser

    Phantom Bowser Ancient
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    hey thanks alot guys that realy helps! =)
     
  8. Nemihara

    Nemihara Ancient
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    lolwut?

    Kay, thought I'd add in my own Q & A.
    Q: How do you interlock a good circle?
    A: Go into Forge mode, change the gametype to Slayer, create a respawn point, and set it to 'Cylindrical', at the desired circle size. Then use it as an interlocking guide.
     
  9. philthyphillup

    philthyphillup Ancient
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    what is a good way to interlock boxes from up-down? i know how to do it from left-right, but no up-down. and whats a good way to brain storm map ideas?
     
  10. kayaman132

    kayaman132 Ancient
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    Q.
    A.
    Stack 2 single boxes. 1 on it's side, and 1 normal.
    (The one on it's side is slightly shorter then the normal 1. Both of them stacked are slightly shorter then a vertical double box.)
    Then just do it the same way you would if it was horizontal.
     
  11. philthyphillup

    philthyphillup Ancient
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    ok, lets say that 1 single box= 1 square foot. what is the max length and width in foundrys main area(not including the bases.)
     
  12. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    every once in a while when im forging i turn away to talk to some1 or do something and when i come back with an object still sitting in the air i release it and it doesnt fall.. o_O theres nothing holing it up or even touching it.. can any1 tell me how this is done?

    ive been told its jjust aglitchbut i wanna make sure.
     
  13. kayaman132

    kayaman132 Ancient
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    Q.
    A.
    Unfortunately there is no known way to do this, it seems to just happen at random.
     
  14. philthyphillup

    philthyphillup Ancient
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    whats the best way to interlock a box at an angle in the air?
     
  15. kayaman132

    kayaman132 Ancient
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    what kind of angle are you looking for, because stairs are 25 degree angle.
     
  16. philthyphillup

    philthyphillup Ancient
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    well kinda. like a 45 degree angle.
     
  17. Blaze

    Blaze Sustain Designer
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    alrighty. thanx.
     
  18. ezekeil20five17

    ezekeil20five17 Ancient
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    can i download maps to a silver live accounnt and how do i get my links to single words cheers
     
  19. Matty

    Matty Ancient
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    • Whats the forge item limit?
    • How come some forge items are more densely packed than others? For example, a door is very densely packed, and thus can be used to merge items, because it will produce alot of force to push objects away, unlike boxes, which seem to randomly merge with other items.
    • How come when you turn a teleporter upside down and go through it you dont come out upside down?
    • Why do doors and window pannels slip into other objects?
    • How come traffic cones randomly fall over, after you have placed them for a while?
    • Why do normal boxes seem to merge trouble free, yet their open counterparts will mess up when you merge them?
     
  20. bnasty574

    bnasty574 Ancient
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    I don't know if non-kayaman can answer, but your going to want to set up a base using the angle from corner walls facing flat on the ground, because if its a 90 angle when its flipped like that it will obviously be 45. so once you get that set up just throw up some walls or double boxes, whatever to hold your object in place and scoot 'er in. good luck.
     
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