people '**** on remakes' because they get the most attention on twitter and r/halo when in reality it's because they're usually tried and true fan favorite maps that everyone already knows and not some random forge kid's map that 9/10 plays like **** for the majority of the population
I would agree to that, but only because the matchmaking playlists don’t always represent the best of Halo. But at least forging to get a map into matchmaking has quantifiable results. You either got your piggy helmet or you didn't. It is not an inherently ignoble act. However, I believe that to make a map for winning a contest is to make a waste of a map. To me, trying to Forge the best map is like trying to have the best imagination: inconceivable. That is not what Forge is about. Forging a map to win a contest is tantamount to throwing your map away.
if you conform a map you already intended to forge, to fit a set of rules, then perhaps you are wasting the idea on someone else's rule. But, if you are not sure what to make next, and you want to keep forging, and someone sets some rules for a contest, then that could simply inspire people to keep making things, where they might have otherwise run out of ideas... my 2 cents.
There’s truth to what you say, but I still think that the idea of a forge contest is erroneous at best. For someone in the situation you described, entering a contest may be the worst thing you can do. First of all, nobody is in any danger of running out of ideas, only running out of Original ideas. And maybe patience. Furthermore, it is not necessary to enter a contest, or even finish a complete map, in order to see a single idea through to fruition. In my experience, Forge contests rarely if ever lend themselves to the benefit of inexperienced Forgers. For people who are still learning how to use Forge, which is everybody, there is no shame in imitating someone else, or reforging an idea you've already had. I personally don't see what good comes from entering a contest.
Not worth it, Forge is free. A few people winning some prize money doesn't help the rest of the community.
You know what does help? The mass amount of maps entered regardless of who wins the money. The 2v2 contest earlier in H5 is the healthiest I've seen the forge community since H3/Reach. The money itself is irrelevant, seeing everyone online building and testing constantly is awesome.
To be honest, I don't think it is all that helpful. I am not aware of any shortage of Halo 5 maps, contest related or otherwise. There is no point in arguing over the effectiveness of rewarding a few in order to encourage the masses. That technique is straight out of Sun Tzu’s handbook. But I stand by what I said before. Maps made to win a contest have a very limited range of usefulness. While it is true that there are examples of Forge contests generating a lot of interest in Forge, it is also true that Forge contests can be a source for unnecessary friction in the Forge community. If you want to give people a reason to forge, they should be the right reasons. Otherwise you end up giving people reasons Not to forge.
Can't say that I agree with that at all. Completely anecdotal here, but I personally found the 3 months of the 2v2 contest to be the best months of Halo 5 forge. I met a lot of people and saw a lot of really cool maps that wouldn't have been made otherwise. If there's friction it's solely because the judging. If there was a $1000 forge contest every two weeks would you look at the ridiculous amount of activity and say "nah this isn't real. Real forgers would do it because they love it" Maps made to win contests SHOULDN'T have the shortest range of utility they should have the longest. They should be the most quality, if that historically isn't true then again; shitty judging. If you were around in Halo 3 you would look at the current map pool and laugh. "No shortage of maps" is a far stretch from when you'd refresh forgehub 5 minutes after posting your map and it'd be on the second page in 2008
What I meant is that it's annoying that as soon as any word gets out that 343 are looking for a specific kind of map, that's all anyone will be playing or making for the next month or so.
I agree that it generates creativity and traffic to the site in more of a positive aspect than negative... I would never ever bother with making a Spider tank from Ghost in the Shell or an aesthetic map for it, but it was a lot of fun to try something different, even with that horribly short deadline. Who would bother to make Exterm maps without the contest or it being put into matchmaking aside from a select few? Not many, so it's good to have contests or challenges.
Bank flooring Bridge trim around the top of your map putting lights and power ups halfway into towers to show red and blue side @AceOfSpades Carpet boxes were the elites of H3 lol
I can't believe nobody has mentioned maps such as "1000000000 credits" and "unlock haunted inheritor HACK". 9/10 times they were phallac rocks. And there had to have been more of those maps than there is population in H5.
Judging a forge contest is a fool's errand. No matter what kind of solution you come up with for deciding the criteria, the winners are only as reputable as the opinions of the people who choose them. Forge is a tool, and like any tool, before one can appreciate the advantages of using it, they must first learn the disadvantages of using it. One of the disadvantages of using forge is that, because it requires close examination of the game, it is easy to become disenfranchised from the rest of Halo. More to the point, I believe that Forgers have a responsibility not only to themselves, or the Forge community, but to the entire Halo community. No other game has done what Halo has for the gaming industry, and no other aspect of Halo has done what Forge has for the players. So in some ways, forging a map for Halo can be the most noble act in gaming. That is why I believe that putting one Forger above another, or putting one map above the rest is disgraceful. Those kinds of acts give Halo a bad name. That is not the kind of behavior that is becoming of someone who remembers that the purpose of Forge is not to reduce or restrict, but to expand and explore.