According to a leak from an alleged destiny dev, the industry considers Halo a dead brand and Bungie is hoping to win the audience from Xbox over to the sequel. What's left of it anyways.
Maybe we should go to a game design forum that isn't stuck in the rotting carcass that is Halo. I'm personally going to http://forums.indiegamer.com/ because it's format is so similar to Forgehub's. I'll probably still post here, but I'll be calling indiegamer my new home.
I mean... They're not wrong. Halo 5 would need to be drastically different to be a great game. For awhile I really enjoyed H5, after a decent bit of the beta up until like the 2nd week of the game but since, the longevity has worn out despite it being a half decent game as far as games go these days.
Everyone always gotta be so negative. Halo just needs one big break to establish itself as great again.
I wonder if halo would even compete if released today. Halo was awesome compared to all the other games but it has so much competition. I like that they're taking some risks with spartan abilities but maybe something more similar to the doom reboot is what halo needs.
Halo isn't a disgraced boxer looking for the belt one last time. People are negative because its been 10 years since Halo was big. Halo 3 was the last game I genuinely LOVED. With the current industry and dev, looks like that will be the last time too.
Understandable. The only thing i ask if for people to love parts of Halo as much as they distaste others. For example: I hate the AI, it is so annoying and repetitive, but I love the weapon sandbox and the balance of the game.
That is a rather silly approach. You don't HAVE to like anything about a game. Even the part you dislike the least shouldn't be celebrated for not being quite as bad. I think weapon balancing is stupid. It means you are simulating an original weapon with a new skin, and attempting to make it equally powerful/useful. If that is the case, which one do I position myself to pick up on the map? If they're balanced, and essentially the same, why would I bother. Halo needs to break out of this philosophy of a 3 tier system. That employs people to have at least one tier 3 weapon, which makes it feel like the weapon sandbox is extremely limited. That is why every map in MM has a sniper and/or shotgun
Listen dude I respect all opinions but it is an objective fact that Halo 5's Sandbox is retardedly unbalanced and mundane.
This would be interesting if you had said Microsoft realized Halo was a dead brand and decided to give Halo original game play one last shot. I see the investment into Forge shifting Halo into a minecraft market. I tried to play destiny but it has **** animation. I mean this is bungie here and their avatar movement is like beginning level development. My models animation looks far better than theirs. Needless to say the animation kept me so distracted I couldn't enjoy the game.
This is honestly the dumbest thing I've read about Destiny. There's a long laundry list of problems with the first game, and it's the animations that turned you off. Please, have you seen Mass Effect Andromeda? Because it looks like that gif above. Destiny doesn't, but I don't know what you expected from a 2014 cross gen game.
Goat, is that a cut scene? I am talking about where the feet land on the floor when you move your avatar forward or in turns; how the jump is animated with body joints and bending of limbs; how the body literally floats into objects. It literally looked every bit like a BASIC LEVEL demonstration script of the most rudimentary implementation of humanoid animation with the unity engine. It would have been my FIRST cut of animation using that engine. And I have already surpassed that quality by a country mile with my avatar. I am using H3 and Reach animations as my standard for animation quality - I am working toward a real Halo experience down to the turns at the waiste and elbows.
Okay? So you stopped playing a game not because it was light on "content" or full of stupid balancing decisions, but because your animations that you do at home are better than the animations in the game - which is a completely pointless complaint that hasn't been raised since E3 2013.