What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. K a n t a l o p e

    K a n t a l o p e Promethean
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    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT.
     
  2. Xandrith

    Xandrith Promethean
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    Omg I didn't even realize that badass sound happens when a door is opened
     
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  3. MultiLockOn

    MultiLockOn Ancient
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    Yeah I wanted a sound indicator so you can count the other teams uses as well as track where they are. When the key expires you hear thunder.
     
  4. PhoenixVax

    PhoenixVax Legendary
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    I think this video can be inspiring for us forgers... it's a reconstruction of Rome during its imperial age
     
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  5. HeX Reapers

    HeX Reapers Legendary
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    OK so that IS what I thought it was. I used those noises a ton to help me call out where you and Martian were.
     
  6. Xandrith

    Xandrith Promethean
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    Here's my pov of a decent play. It's just one example of many awesome door interactions.

    http://xboxdvr.com/gamer/xXandrith/video/29710440

    I saw that multi got the "dead-end key" as we call it, and instead of shooting at him and letting him know where I was, I just waited, thinking that he would turn around and use that door, which he did. It actually becomes easier to track enemy movement with the key because they are attracted to using doors, but this will change once people get really good at the map and use doors sparingly.
     
  7. Zombievillan

    Zombievillan Ancient
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    What's the standard time limit for a doubles game?
     
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  8. MultiLockOn

    MultiLockOn Ancient
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    12 minutes but I use a custom 2s gametype with no radar to 30 and I set the time to 20 minutes.
     
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  9. Zombievillan

    Zombievillan Ancient
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    I see. I'm so out of the loop I haven't played in so long.
     
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  10. Box Knows

    Box Knows Mythic
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    Well said, really cool map
     
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  11. Xandrith

    Xandrith Promethean
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    Ok I'm designing a 1v1 map with a key in the theme of marina/dorado

    I would do 2v2 but I don't have the patience to work around object limits and what frame drops
     
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  12. Box Knows

    Box Knows Mythic
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    lol just keep all the doors open and have the key guy be able to close what doors he wants
     
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  13. Blaze

    Blaze Sustain Designer
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    I've been begging for this key mechanic in reflex since early alpha. Haha. I remember a few old quake maps that used it. One I think is in quake live. Elder? Maybe. Love the mechanic.
     
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  14. MultiLockOn

    MultiLockOn Ancient
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    Yup Elder is what inspired me. Such a badass mechanic. I took some liberties and gave it some other unique traits and limitations.
     
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  15. MultiLockOn

    MultiLockOn Ancient
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  16. AceOfSpades

    AceOfSpades Talented
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    Looks really cool Multi, I wanna play a few games next time I'm on.
     
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  17. MultiLockOn

    MultiLockOn Ancient
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    I NEED A HEALER
     
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  18. Goat

    Goat Rock Paper Scissors Scrap
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    It's a shame the scripting for health pick ups doesn't work.
     
  19. AceOfSpades

    AceOfSpades Talented
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    Just play Reach
     
  20. Goat

    Goat Rock Paper Scissors Scrap
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    [​IMG]
     

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