What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    Screenshot-Original (21).png

    I still need to finish this. It's a 2v2 donut with a basement. It has no potential what so ever.

    I suck at forge but it's still fun.
     
    Yevah, Chronmeister, Xandrith and 6 others like this.
  2. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    will it explode my pc like halo 5 forge?
     
  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945


    i don't imagine terrain in this is going to be easy lol
     
  4. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    i'm on daddy

    i forged 5 different maps yesterday and none of them went anywhere lmao
     
    Box Knows likes this.
  5. Box Knows

    Box Knows Mythic
    Senior Member

    Messages:
    1,372
    Likes Received:
    4,046
    ON MY WAY BABY
     
    Goat likes this.
  6. Sitri

    Sitri Ancient
    Senior Member

    Messages:
    156
    Likes Received:
    319
    Dunco likes this.
  7. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    How come those rocks look so much more believable (as much as you can for that cartoony style) but the grass is so clearly made of straight lines?
     
  8. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

    Messages:
    2,670
    Likes Received:
    7,152
    No idea if this means anything, but it seems strange to use Halo 3 as part of a teaser, unless...
     
  9. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    Yea from a geometric standpoint, it looks alright. But I can't get passed that cartoony ass artstyle.
     
  10. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

    Messages:
    2,670
    Likes Received:
    7,152
    MultiLockOn likes this.
  11. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    What's your opinion on the art style in Borderlands, Zelda wind waker, and overwatch
     
    K a n t a l o p e likes this.
  12. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    Overwatch's environments are very artistic and I like their color usage, but I hate just about all the character designs. They're obviously unique, but I find many of them obnoxious. I avoid hero MOBAs largely for the same reason.

    I've never played Zelda or Borderlands, but the former tends to be charming and colorful, while the latter just looks course, like the game is so self aware that the art has to be loud too. I'm generally not fond of the cel shaded art style, but I think the Zelda games do it better than others.
     
    Dunco, MultiLockOn and a Chunk like this.
  13. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

    Messages:
    2,670
    Likes Received:
    7,152
    I'm not a fan of cel shading either, but Wind Waker is an artistic masterpiece.
     
  14. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799
    Shouldn't cause any explosion. I only have a crappy out of date lap top and it runs perfectly fine. As far as terrain, it's definitely do-able. Slants/inclined give you increased jump heights the faster you move so that'd be the hard part in my opinion. Vertex manipulation is very easy though if you want insanely smooth hills, your best bet may be to import it from radiant or unreal.
     
  15. Sitri

    Sitri Ancient
    Senior Member

    Messages:
    156
    Likes Received:
    319
    You can import existing meshes? I haven't seen anything in the menus about that.
     
  16. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    So I made a ****ing adorable 1:8 scale mini model for a simple castle map that Forge kids will probably **** on.

    [​IMG]
    There are four areas: The courtyard, the hill, the village and the castle itself.

    [​IMG]
    So this is the courtyard spawn which leads into the main castle on the left. The little tower on the right shoots through the high bridge to the other tower, which has a sender node inside that takes you to the high tower. The high tower will cross into the castle to flush players out.

    [​IMG]
    Closer view

    [​IMG]
    This is the lower area of the outer wall. You can see the broken wall on the right which takes you into the village, and the terrain slopes under two bridges which ramp up to that tower that shoots into the courtyard. You can also take the spiral staircase around the tower up to the top, or take the door or ramp into the first and second levels of the castle, respectively.

    [​IMG]

    There's the village on the right. You'll walk into it and pass by one house before you're able to ramp up and onto the bridge. The players in the castle will be able to see you cross the ramp into the next room, or you can choose to continue going downward into the bottom of the castle.


    [​IMG]

    So when you walk into village through broken wall, you can see the waterfall through the buildings. There will be some slanted rooftops that are playable too and maybe a ramp into the castle through one of the buildings if I can figure it out. The complexity of this area depends on object count, unfortunately.

    Couple things to mention:

    • All of the elevated paths are exposed and also double as walls, which makes the areas beneath them safe.
    • As a result, the bottom is extremely linear and currently only has two ways to cross sides.
    • You can theoretically play passive in any corner of the map if you position yourself correctly, but the aggressive team will still have plenty of chances to push on you.
    I anticipate that players will try to force village spawn because sitting on the high bridge would turn off all the spawns on half of the map, so I'll probably mess with sightlines and throw a stronger pick up there before I punch another hole in the walls. I'm not sure how to prevent that from happening completely though. This game still sucks.

    Anyway this will probably never get made because I can't decide on a color palette.
     
    #11716 Goat, Apr 13, 2017
    Last edited: Apr 13, 2017
  17. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    Treyarch get you a discount on that? :)
    (Or whichever one you got a job with..)
     
  18. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

    Messages:
    3,010
    Likes Received:
    5,899
    I ****ing hate the voice acting in Overwatch. Tracer has the most annoying fake British accent I have ever heard.
     
    Xandrith, K a n t a l o p e and Goat like this.
  19. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799
    It's not a standard feature but you absolutely can. If you know stuff about computers, it's apparently pretty simple because people use it for that and to rescale maps easily. Here a converter from GtkRadiant http://forums.reflexarena.com/index.php?/topic/666-q3-map-reflex-map-converter/
     
    K a n t a l o p e and purely fat like this.
  20. Baron

    Baron Ancient
    Senior Member

    Messages:
    65
    Likes Received:
    9
    Good afternoon,

    I havent forged in H5 yet, but I'm loving the maps that have made it into Team Doubles.
    I've been busy back in education for the last few years (learning how to make games) and becoming a father.

    Recently I've been working on an experiment in procedural generation, if anyone is interested you can follow development here: www.mechadroid.blog

    It's nice to see some familiar names still around, props to anyone working in forge mode, new or old.
     
    Fritzster, Xandrith, xzamplez and 5 others like this.

Share This Page