A Letter to Forgehub

Discussion in 'Halo and Forge Discussion' started by MultiLockOn, Apr 9, 2017.

  1. BodeyBode

    BodeyBode Ancient

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    Think about it
     
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  2. SaltyKoala

    SaltyKoala Ancient
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    High ground, Standoff, Last Resort, The Pit, Valhalla, Orbital.

    These are all Halo 3 maps, I'd be willing to wager there's even more, that I doubt would reach kill limit for the top 5% player base in slayer matches. Does that make these all bad maps? If so, should Bungie have removed these maps from the ranked and social slayer playlists?
     
  3. Xandrith

    Xandrith Promethean
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    I'd rather not.
     
  4. S0UL FLAME

    S0UL FLAME Mythic
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    Abso-****ing-lutely.

    These maps are the most dull, mind numbing garbage when it comes to bashing the other team's face in and nothing else. You know why? Because instead of bashing the enemy's face, you bash your ass on the ****ing floor in the bases that're most comfy for the adorable "tactical" gameplay that was top level Halo 3.

    I'd have a better time playing Flag or Hill or One Bomb on these maps, but the regular Joe doesn't wanna jump in the Team Objective playlist because they wanna turn their brains off and just move forward with an awful precision weapon or sit down.

     
  5. SaltyKoala

    SaltyKoala Ancient
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    Fair enough, and you are 100% entiltled to that opinion, hell I can even sympathize with your reasoning behind it, but I and many others extremely enjoyed those maps for slayer. I feel like many of you are simply fans of certian aspects of bungies Halos and want it to be something it isn't and wasn't. Halo is casual at its core and so is it's player base. Any true fan, a fan that actually can enjoy bungies vision for the game, would tell you those maps absolutely have there place in social and ranked slayer. They offered a unique style of slayer gameplay not many other maps did.
    Anyone know of a way to get voting analytics for H3 matchmaking? I know it was largely determined by BR vs AR choices, but I'm interested nonetheless.
     
  6. MultiLockOn

    MultiLockOn Ancient
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    The voting analytics for MCC would probably have Standoff ARs winning the majority vote so I'm not sure what you're getting at. The file browser has Castle Wars on top constantly. I don't know how many times I have to say popularity isn't a measure of quality.
     
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  7. HeX Reapers

    HeX Reapers Legendary
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    Can't we all just make Quake-style maps and call it a day?
     
  8. MultiLockOn

    MultiLockOn Ancient
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    You like breakout shut up
     
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  9. Kell Of Scots

    Kell Of Scots Mythic
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    What bothers me most about High Ground (a map I generally enjoy as long as AR starts stays the **** away from it) is that the most interesting part of the map with the most varying engagements is the base, but the combat for Slayer is generally hold that base, and shoot them as they spawn in the somewhat boring lower part of the map.

    I like High Ground as a concept and have fun on it, but the lower half needed better sightline control.

    I find 4v4 Standoff fun, again, with BR Starts. Two hogs on a 4v4? Cool. Good times for ****ing about. Again, Standoff has issues but I like my experiences on it.

    I've said it before, not everything needs to Damnation, Prisoner or whatever

    Variety is the spice of life, Halo CE - Reach pretty much used this ideology it it's multiplayer selection to a flaw, where I feel some layou didn't get the little bit extra love needed to iron out the kinks.

    I don't think anyone here thinks maps like High Ground, Stand-Off or stupid ****ing Snowbound etc should never be in Halo, only that the ones we've seen in Halo were flawed for anything but casual dicking around play.

    And I see that as an issue, because it's what has created the stigma of vehicles being in 4v4 at anything other than a casual level.

    So, can we all stop shouting loudly at one another, screaming till our lungs burn (figuratively obviously, we are using keyboards here) about what we don't want, and talk about we do want?

    I want high quality variety. I want to be able to play High Ground, Standoff etc esque maps at a higher level and casual level where there are no issues on either end. Even stupid ****ing Snowbound.

    And to that, levels in that vein need to be more intelligently designed.

    I will always have fond memories of casual slayer matches on High Ground, Standoff, Last Resort w/e and still do when MCC doesn't **** itself like it's Halo's Dementia ridden grandparent.

    But I would love more than anything else for new levels like those used In Salty's post to be capable of playing at more than a casual level, I firmly believe that is possible without sacrificing the fun Casuals can have on those maps.
     
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  10. SaltyKoala

    SaltyKoala Ancient
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    What I was jokingly getting at with the gif was the fact that you can explain and explain and explain exactly why you as a designer made the choices you made for the map, and I have zero doubt you didn't purposely and thoughtfully tailor the map to be exactly the way that it is. Yet at the end of the day, any reasoning you have for any of it is all word vomit because it doesn't effect or changes anyone's negative experiences with the map.

    Since you are so critical of your own designs and the designs of others, I recently decided to give oblivion the same treatment. So I played a series of 2v2's on about 4 or 5 unique maps, including Oblivion. Then all the players talked about what maps we enjoyed the most and which maps were the least enjoyable and why. Everyone agreed that oblivion was the least enjoyable because it had BY FAR the worst pacing the best thematic lighting but worst game-play lighting, the most awkward engagements (That primarily consisted of splinter nading and AR smasing in tight rock corridors near the chapel), and the entire map revolved around controlling the chapel + upper red Y shown in the picture below. Im a troll so naturally I still enjoyed it, but the point Im making is you CANNOT explain away peoples bad experiences with the map and the more and more people I ask about there opinion/experiences on Oblivion they have extremely similar answers. Im not asking you to change the map, what im asking you to do is accept the fact the map has a small audience. Not many players ive encountered enjoy the game-play on it and due to the fact, its gonna be viewed as a bad map. So explaining why you did what you did isn't going to change anyone's opinions and is extremely futile and pointless.
    Blue.jpg

    Holding the red area(and falling back to chapel when need be) IMO and the opinion of many others is the easiest/most logical way to play the map as it gives teams: 1)The ability to completely dictate spawning due to how H5's spawn system works. Which why would you want to ever spawn anywhere else but the chapel? 2)Quickest way to control damage boost, I Cannon and Binary.{Plus ease of access to hydra and OV if need be} 3)The most visual information/Sightlines on the entire map with the lowest amount of travel time. 4) Direct Influence over most connection heavy part of the map, the Chapel. Which has something like 7 connections in or out of it!?
     
    #170 SaltyKoala, Apr 12, 2017
    Last edited: Apr 12, 2017
  11. SaltyKoala

    SaltyKoala Ancient
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    EDIT: I may have been a bit too harsh because I actually do quite enjoy the map but in the state that it's in I wouldn't ever push it for a ranked 2v2 MM playlist. Its a awesome casual map but I couldn't morally do that to the Halo 5 community.
     
  12. HeX Reapers

    HeX Reapers Legendary
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    THE GRID PIECES, I JUST LIKE THE GRID PIECES!
     
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  13. MultiLockOn

    MultiLockOn Ancient
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    giphy.gif

    That's what I just read from you, pure word vomit.

    You can believe or not believe I did anything intentionally but at the end of the day it's all true. Everything does angle towards the center, and have the techniques I just wrote about I mentioned in my past design videos so it's mind boggling that it's hard to grasp for you. Especially because you've seen me go on Departure and fine tune the glass railing down to the inch so players cant head glitch it.

    Edit: oh you're saying I did it intentionally nevermind


    At the end of the day I'm more critical of my own maps than you or anyone else, and if I saw a fraction of what you saw I wouldn't even have posted the map. Everything you describe to me is essentially not what happens and pure nonsense regardless.


    I literally designed the chapel to be a fallback for UNSKILLED TEAMS who can't coordinate well, which is exactly what describes you and I guarantee anyone you've played it with. The fact that you think holding the chapel is the best bet and use this as an example how I know this. Yeah there's 7 doorways in the chapel, but there's ONLY 4 on the outside wall, what does that tell you? It tells you it's hard to LEAVE the chapel and it's EASY for someone to break the setups because they can breach better. These are the kind of things you constantly miss.

    And look at that overhead of the map? You're gonna control 60% of the map from the back 30% of the map? You don't know how spawning works lmao. Which ironically Halo 5 has the smallest spawn influence of any Halo.

    You have access to incin every 3 minutes (which has 2 shots so have fun with 2 shots every 3 minutes and an irrelevant DB), and that's it. To say you control binary is as stupid as when you told me the team on Port 66 in the park controlled Binary. And if you have easy access to hydra than the other team has easy access to incin. And OS. And Binary. Your perception on these things is so skewed.

    You LITERALLY have the least sightlines.

    It's like everything you say is so polar flipped retarded opposite. You have the worst intuition I've ever seen on someone who's tried to analyze something.

    But I'll tell you the same thing I've told Purely that he won't do. You can stop being a little pwussyboi and trying to deconstruct maps with your retarded weed logic and ACTUALLY play me on the map several times and I'll live stream it too. You can stay in the chapel all you want and we'll see what happens.

    LMAO and this is how I know you're no different than Purely and xzamplez and you just say stupid **** out of personal issues.

    Just so everyone knows salty is still salty I didn't push Port 66 for mm because the lobby near unanimously after several tests agreed it played like dog **** and that was the response I gave him why. Only I didn't come here and rant about it, he did.
     
  14. SaltyKoala

    SaltyKoala Ancient
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    BY USING THE RED Y and RED C not sitting in the chapel, I made that pretty clear . There are like 11 spawns on Oblivion. You can easily block a team spawning in the chapel by having one player go to either arm of the red Y. Not rocket science lol. OMG its almost like that red areas the middle of the map!

    Oh and you mean that lame excuse of 2 playtests where both games were more or less a 3v4, with your team being UP players and your team STILL LOSING because you can't work with your team and couldn't use garden effectively ? LMFAO. Your damn right I'm still salty about that.

    I'm in the process of making and releasing a champ level gameplay breakdown video of Port 66 Slayer and Strongholds and comparing it to video of that sad excuse of a playtest you had. Ill make sure to post links to the entirety of the game film of your playtest and theirs so people can objectively view it for themselves.
     
  15. MultiLockOn

    MultiLockOn Ancient
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    Okay Salty lol you do that.

    Make one good map, ever, and I'll listen to your opinions.
     
  16. SaltyKoala

    SaltyKoala Ancient
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    Fixed. Working on it bro.
     
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  17. Yevah

    Yevah Ancient
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    The pit is not dull it's the greatest map of all time.
     
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  18. HeX Reapers

    HeX Reapers Legendary
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    Here we go again AGAIN...
     
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  19. Dunco

    Dunco Troll Whisperer
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    It was my idea for the 4 power ups..Was suppose to be 4 camo but whatevs
     
  20. Zombievillan

    Zombievillan Ancient
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    Man that's clutch
     
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