I am fed up with the amount of quitters in halo. Sure, this has been a part of the game forever, but I don't think the bans you inflict are working. Simple solution: a yield function for the in-game menu. Only available after someone quits, it allows a majority vote to give up. It will help game flow, anger issues, and even cater to those that care a lot about their stats. Calm logic aside, if this isn't implemented in h6, we're not friends anymore, and **** YOU ****ING QUITTERS
Overwatch competitive has the ban but it also has it if a person quits a rank game they can't start another one until it finishes or they just join back into the same game. You will also lose SR. This leads to another problem though. People switching to Hanzo and shooting arrows into the sky.
It was really funny. I was trying to carry Xzamples and his buddies. They like to run weird **** that is why I say carry. Are offensive round started and I receive a message stating "You guys threw the first round so I am throwing this round." He just walked out of spawn and started firing arrows straight up. What was funny is we took first point Hanamura still with him doing this. Moral of the story is that Tracer carries really hard if you know what your doing.
I like the idea of only being able to start another game when the original game of the person who left ends. But also, there should be a hidden sort of tally added to players and how often they quit so those who quit games frequently can be matched up against each other and not taint other matches.
there just needs to be a good system of detecting discos vs crashes, vs actual real quits. So long as discos aren't accidentally counted, I'm for some sort of mild punishment, that accumulates over time. In customs, there could be a rating that says how often someone quits. If above a certain level set by the host, they cannot join.