I'm 50-50, side by side layer sliced top down I'm ok at, but multi-layered top downs are a *****. --------------- I really want to make a new map but the idea is often far too involved to want to get started or it just ends up as either a symmetrical map or an asymmetrical map that is secretly a modified symmetrical map. Since i have always prefered asymmetrical maps, this is really frustrating. I see some amazing maps across all fps communities but I can't help but feel fatigued at the almost cookie cutter competitive style maps or the symetrical wash. I really don't want to help contribute to it, even if it is in my own microscopic way. I feel lost in this whole aesthetic world. I've never been good at bringing what's in my head out in front of me. Add to that the inability to get my friends in to get their feedback, and I'm left feeling uninspired. I would look elsewhere for feedback but honestly it's my friends I forge for. Sorry in advance for whining.
Honestly, I hate drawing formal physical layouts in general. Most gamedev tools these days will give you a way to capture an orthogonal version of your playspaces anyway.
I actually draw my maps in an orthographic projection Industrial Arts 1 taught me a lot back during my freshman year of high school
Btw already did the warpath lobby. Ended up being impromptu. Probably won't do another unless people really want to
They actually asked me in my interviews why I don't seem to use top down layouts and I told them the same thing. I build my maps way too free flowing to even make sense of a top down with all the fluctuations in verticality. Plus I find it easier just to remember and then build block outs
LOL I don't expect anyone else to really understand them, I know they probably only make sense to me. I keep height variations simple. A whole unit is not traversable, .5 is. Dotted lines indicate walls/tunnels underneath other structures. @A 3 Legged Goat Yeah it helps a lot to plan that too, might as well. It's a lot more satisfying to pull the lighting off on a naturally lit map than a chroma boxed one.
Hey, have to start somewhere, looks pretty good too. I just went head first with monolith. Haha. The community was very helpful and accepting though, that's probably why it turned out as well as it did. Hope to see you stick around there! More forgers need to migrate on my opinion.