HSFN / iForge Custom Testing

Discussion in 'Halo and Forge Discussion' started by brusky0086, Feb 6, 2017.

  1. INFINUT

    INFINUT Iforge
    Forge Critic

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    I think I played this one does it have a trampoline in it??
     
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  2. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    It does! Do you have a past video of the gameplay? I'm very interested to hear how it plays.
     
  3. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

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    I remember had tested it with WARH0LIC and ATN, here is the summary:

    PROS: It's a great theme, we enjoyed the asthetics and the basic layout is quite interesting.
    CONS: Kinda repetitive gameplay because spawns are unbalanced, one team constantly spawned near the rappel wall. Also, some pathways are TOO narrow, especially with a sword as power weapon. Maybe if you can spread the those walls it would be great, especially in the center of the map where it appears to be all the issues, outside ring plays nice :)
     
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  4. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

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    Special GITS testing:
    • GamerTag: Randy 355
    • Map: Geist
    • Gametype: Slayer, CTF & Strongholds
    • Player Count: 4v4
    • Map Link
    • GamerTag: Myhtic Fritz
    • Map: Thermoptic
    • Gametype: Slayer & Strongholds
    • Player Count: 4v4
    • Map Link
     
    #124 ArturBloodshot, Apr 4, 2017
    Last edited: Apr 9, 2017
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  5. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    The iForge Experience brought to you by HSFN and ForgeHub .

    Map Feedback(must have played3 times)

    Paladin by JA50N 0 and Whos Blaze
    4v4 Core-
    Some of the best Forerunner designs around.Very well built and layers out.No issues great job you two:)

    Nemesis by Warholic
    Extermination and 4v4 core
    Looks killer War!Great aesthetical touches.Plays very well core ,extermination seems to end in a lot of ties.All in all tho a solid map from one of our best.

    Cypress by Stray Morais
    4v4 Core
    Excellent design on the archway ,Solid layout,Wish stairs area by the back deck a little bigger,routes work great.A go to for my core games right now!

    Mess Hall by INFINUT
    4v4 core
    A re-creation of The Pillar of Autumn's cafeteria and sourounding hallways is impressive in its accuracy and plays very balanced.A great time for your players:)

    Memento by Artur Bloodshot
    4v4 Core
    Great atmosphere and Forerunner designs highlight a balanced core map.Fog may be causing Frame rate issues at corners however that is the only issue this map faces.Very solid work.

    Soulrift by Ascend Hyperion
    4v4 Core
    Soulrift is dope.Super dope.Plays very well for strongholds.Routes are good except we're I always fall off lol.Killer design of the arc in the sky as well.I recommend this to salty players:)

    Cerberus by Whos Blaze
    Extermination
    Very well crafted with interesting routes.The lifts on flanks to high center makes for unique and unexpected gameplay.1 of the few Extermination maps that has not ended a round in a tie.Well done .

    Bags of Sand
    By The222v
    4v4 core
    An all natural terrain map that is meant for super competitive games.No call out a here so pay attention to we're u are,excellent to test your skills.Some of the best terrain I've seen in H5.

    Geist (MM) by Randy_355
    GITS winner
    4v4 core
    No wonder it won it Plays and looks great.The broken bridge is excellently done and the layout works well .Well done CF!

    Chron's Keep by Chronmeister
    4v4 core
    Looks super good.Very well done layout with overlapping routes and intricate pathing.Another winner from Chron.This map is very underplayed,give it a shot!

    Remous by BedCedRic06
    4v4 Core
    A remake of Backwash and a very well done one.True to original and the changes made work well with it.A very talented up and coming forger guys!

    More reviews are being typed up so I have feedback on 47 more maps coming.All streams are also on YouTube now on my Channel
    Brusky0086
    --- Double Post Merged, Apr 7, 2017 ---
    GITS maps -Special Lobby Saturday or Sunday!
     
  6. Bloodpony

    Bloodpony Forerunner
    Senior Member

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    #126 Bloodpony, Apr 8, 2017
    Last edited: Apr 14, 2017
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  7. JA50N 0

    JA50N 0 Legendary

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    Just wanted to say, you guys are all doing a great job!!! Keep it up :D
    See you on the battlefield Spartans!
     
  8. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    All of these maps have basic lighting and aesthetics. Hoping to get gameplay testing before finalizing the visuals. The maps don't have screenshots attached to them because Microsoft sucks.

    GamerTag: a Chunk
    Map: Crab Grab
    Preferred Gametype: CTF (Slayer would be okay also)
    Player Count: 8 (4v4)
    Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_8186bf69-c22d-4663-b942-9731cdd94b07
    Description: Symmetrical 2-Base map
    Feedback: Spawning, Power weapons (selection, placement, timing). Fun factor.


    GamerTag: a Chunk
    Map: Winsome Melody
    Gametype: Slayer
    Player Count: 4 (2v2)
    Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_f0c594af-97c7-4526-b90d-175519bcc061
    Description: 2v2 Slayer map where one side is relatively linear while the other side has a lot of overlap.
    Feedback: Flow, spawning, balance.


    GamerTag: a Chunk
    Map: Eventide
    Gametype: Slayer
    Player Count: 4 (2v2)
    Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_e547a9b2-5465-425e-bff2-f3e877c32ddd
    Description: A Doughnut. Designed to have the pickups drive the movement. It was originally intended to be for 1v1 but I overscaled it, so let's see how it works for 2v2...
    Feedback: Flow, pace of play, weapon, powerup selection and placement.
     
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  9. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    So I made a few changes allowing zombies to pick up certain powerups and I tried scripting waypoints for the last man standing. Hopefully it won't bug but I haven't seen it in action so I don't know how it'll play. I apologize if the waypoints glitch out. They have before.

    Gamertag: KeeLoker
    Map: PC: The Labs
    Gametype: Project Chimera
    Player Count: 12
    Description: Linear infection map with 2 possible paths to take
    Feedback?: Waypoints, powerups for infected, gameplay overall, and anything else helpful.
     
    #129 KeeLoker, Apr 14, 2017
    Last edited: Apr 16, 2017
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  10. Tempfirefox00

    Tempfirefox00 Legendary

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  11. Brandon R.

    Brandon R. Legendary

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  12. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    Core maps submitted that have yet to receive feedback are testing now and feedback plus footage will be out soon,tonight I have to get a few minigames tested first and then on to Infection games and our normal sunday screams.Starting in 20 minutes on Twitch.3K smash up first sorry about delay,BTB maps are tough to keep all 16 in game right now ,I will try to coorganize with Squally daBeans in the next few weeks because he has btb testing too and is quite knowledgeable so I should be getting this who have been waiting for awhile soon so I'm sorry but I didn't forget u all(lxm)
    See ya soon guys message for invite:)-Brusky
     
  13. FlandersNed

    FlandersNed Legendary

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    Thank you for playing my map at the beginning. Just wanted to talk about it a bit:

    • The idea of the game isn't to kill each other directly; the tanks in the middle fly out and knock down the platforms. You have to survive that. You can see what I mean if you watch the CS:S "3k_smash" gametype videos on YouTube, which is what it is based on:
    • If you can get to the middle by navigating the platforms that fall towards it and jump into it, you teleport to the Phaeton and the Void Railgun.
    • There is a 'TELEPORT' marker inside the pit, but everyone died to quickly to see it. On that note...
    • Because you aren't supposed to kill each other, the gamemode gives you a gun with only one bullet. Unfortunately, I didn't realise that even with 10% player damage, the DMR is a shieldless one-shot-headshot kill. I chose that one because it has a target marker (so you can mark other people) but what I should do instead is give everyone pistols with one shot and have the map put waypoints over everyone's head.
    • I should also make it more clear by having health recharge be instant. Unfortunately I can't turn melee off...
    • I'l also make a 'VEHICLE' waypoint like I did for the 'TELEPORT' one.
    Sorry that it wasn't clear. Hopefully, if it gets tested some time later, everything will be in order...
     
  14. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Hey Brusky!

    Map name: Catching Fire
    Gamertag: CaptainDireWolf
    Players: 16 (8 teams of 2 best) or (4 teams of 4) whatever you want.
    Game type: Catching Fire: https://www.halowaypoint.com/en-us/...DireWolf_5410656b-da18-484d-9b38-4899ab19bb04
    Description: Fight as tributes in the 75th Annual Hunger Games. The tropical arena is in the shape of a clock, based on the second Hunger Games movie. Everyone starts each round (win 3 rounds) with swords and your goal is to rush the Cornucopia to obtain the best weapons to kill your opponents before they kill you. Otherwise you can escape to the trees and collect powerups to help as well, but don't stay too long or the environment will kill you.

    Link: https://www.halowaypoint.com/en-us/...DireWolf_713be386-5b10-455b-a74d-6be243e8661d
     
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  15. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    Sunday night screams stream
    KeeLoker
    Hell jumper
    Paints
    And more

     
  16. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

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    Testing core maps in a bit
     
  17. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Map name: storm beta
    Gamertag: Mr Deliciousman
    Player count: 4v4
    Game type: slayer
    Map link: https://www.halowaypoint.com/en-us/...ciousMan_f6d7281a-24a0-4b72-8599-60efca0c135f
    Notes: this is a wip. I would like feedback specifically how both sides are balanced and if the artwork is interesting and unique. Also, I would like to see how pathing is along with if players are constantly cycling through the map.
     
  18. Dead Cassette

    Dead Cassette Legendary

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    Map: Ajoite
    link:https://www.halowaypoint.com/en-us/...Cassette_3f3aa73d-b23e-4396-b75f-c581c4f189e3
    map description: Unknown forerunner site, caved in, abandoned, and overgrown. an asymmetrical 4v4 core map.supports all gametypes
    i would like to test slayer first then strongholds.

    after testing this i completed this map with all the feedback i got. this is the final version so i would like feedback on art. other feed back would help too
     
  19. Mistercheif1171

    Mistercheif1171 Legendary

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  20. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Mapname:
    EYEOFTHESTORM
    Gamertag: Mr Deliciousman
    Playercount:4v4
    Game type: slayer and strongholds
    Preferred game type: slayer
    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_5e8268d8-7e5c-454e-9927-9bea54afdc45
    Notes: I would like to see how people feel about the art and to see if both sides are balanced. Also, if the patching creates interesting gameplay. This has many improvements that should play better.
     

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