What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    We can't help it if nobody posts map pics in here. They are free to do so at any point.

    I swear I'm like 2 staff posts away from posting animal porn on this site, lol.


    Edit: I'm going to forge a map soon. There I'm back on topic.
     
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  2. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    If you want the site to be more accommodating to new users, consolidation should be what you are aiming for, not spreading everything thin.

    I imagine that when a new user comes to a site and sees that it has all these different sections and threads, but they only have ~4 replies - that they think the site is really low traffic and isn't worth their time. When they see that the site has 10 threads that are all massively populated, that might help them decide to stay and contribute to the community.


    Also, just so this post is "on topic", forge is a thing that exists in Halo 5.
     
  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Making WAYWO exclusive to Forge projects serves only to benefit new members who come here once, post a picture, and then leave because nobody wants to comment on a map from somebody they don't know.

    Consolidate the forums: Forge Forum and General Discussion Forum. Make dedicated threads for everything, including an introduction thread so these new members can make themselves known. To the actual active user base, the site doesn't appear to be growing at all.

    If ya'll make WAYWO a picture-only thread, it'll die, and activity will either leave the site or move to a general discussion thread, where it'll be impossible for you to tell people not to post pictures of their maps because it wont be "off topic".
     
    #11303 Goat, Apr 2, 2017
    Last edited: Apr 2, 2017
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  4. S0UL FLAME

    S0UL FLAME Mythic
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    It's like ForgeGate all over again.

    Hell, Multi was a part of this debacle too. What are the odds.
     
  5. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    High because I ain't no pwussyboi who shoots from the hip and dusnt afraid of anybodyone.
     
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  6. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    Ladies and Gentleman of the WAYWO.
    As you were. (originally)
     
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  7. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Please use the proper pronoun. I identify as a goat.
     
  8. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    My pronouns are he, him, and daddy.
     
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  9. Zombievillan

    Zombievillan Ancient
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    Fixed
     
  10. Preacher001

    Preacher001 Forerunner
    Senior Member

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    I thought I'd throw a little something something to Linnsker for his Epitaph remake and I'm not sure he'll even use it. I just couldn't help but show this nightmare that is a very effective remake of the original Rocket lift. I never bothered making the visible part of the lift, so he's on his own on that if he uses it.

    image (7).png

    I really want @no god anywhere to revisit his Construct remake (Contract). I tried using the sliders as lifts in there and they worked great. It was especially satisfying to jump into the streams of the smaller lifts and be wisked away like the original.

    Gravity slides really need to affect grenades.
     
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  11. BodeyBode

    BodeyBode Ancient

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    [​IMG]

    spent a few hours working on this... thoughts?


    In other news. The season 3 premiere of Rick and Morty was dope
     
    Yevah likes this.
  12. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    Broken pic for me.

    And indeed, Rick and Morty was amazing. I NEED THE SZECHUAN SAUCE.
    --- Double Post Merged, Apr 2, 2017 ---
    @Preacher001 that looks like it was a pain in the ass to make.
     
  13. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Good job getting the crate in there I guess. What it really needs is a truck though.
     
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  14. HeX Reapers

    HeX Reapers Legendary
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    Contract should get a re-haul to look like High Citadel honestly. @no god anywhere
     
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  15. Preacher001

    Preacher001 Forerunner
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    It took some doing. I gave it a few tries but they didn't work as well as I had hoped, and non of them realigned you the way the original did. Fortunately I got this xmas tree shape in my head that would pull the player up and towards the central spine of the lift. After that all I had to do was figure how much force it would take to shoot you to the middle of the map. I was worried I might have to put more sliders along the route but the lift worked just fine.

    I didn't realize how much work it takes to make an omnidirectional lift that is almost 3 stories tall.
     
  16. Xandrith

    Xandrith Promethean
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    Salty's new map looks awesome. It's probably his most impressive map so far in my opinion.
     
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  17. K a n t a l o p e

    K a n t a l o p e Promethean
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    I love how my simple texture map looks like a H2 map so far. Helps that I'm also watching Naded play H3.
    Amphitheater.png
     
    #11317 K a n t a l o p e, Apr 3, 2017
    Last edited: Apr 3, 2017
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  18. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Looks a bit like hazmat room in Goliath. ;)

    Textures look great though. Might need to add a little detail to give depth and break up the repetition. Sand or light colored dirt would really look nice in my opinion.

    What software is that by the way?
     
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  19. K a n t a l o p e

    K a n t a l o p e Promethean
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    I'm using Unreal 4. I'm only worried about recreating geometry atm, so textures will come later.
     
  20. Goat

    Goat Rock Paper Scissors Scrap
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    I'm a week LTTP but I just hopped on Forge to reacquaint myself with Oblivion's lighting. My TV is LCD and it's 10 odd years old, but I've color corrected it to screenshots to get the most accurate representation of the game. I also have my Halo 5 brightness up to 5.

    Because there is no true illumination rendering in this game for interior spaces, the map has very harsh shadows, almost as if the blacks are crushed. This game also has some stupid light bloom effect where if you're looking at a bright object far away, your screen brigthens, and if you look at something closer to you, it'll darken. It makes absolutely no sense, and it doesn't help that when the lightning strikes, it dims the entire map regardless of where you are for a few seconds.

    Oblivion has some of the most photorealistic lighting in the game, but when those shadows are as high contrast as they are, it's no wonder people can't see **** on it. There are areas where I can walk around and look at the ground and the whole screen will just turn black because of the bloom. It seems most of this can be attributed to the game's lousy lighting engine.

    I hopped on a few other maps and I'm noticing the same crushed black thing going on, but it seems to be the worst on parallax.
     
    #11320 Goat, Apr 3, 2017
    Last edited: Apr 3, 2017

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