What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    I just wanna talk about maps and map design without having anyone insult each other. Unfortunately, some people seem to take harsh criticism of their maps as personal attacks.

    *shrugs *
     
  2. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    And I would like to help any way I can!

    Here's a pitch..... Built Fur War. An arena FPS about Furries slaying eachother.
     
  3. AceOfSpades

    AceOfSpades Talented
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    I'd pay $60 to not play that
     
  4. Preacher001

    Preacher001 Forerunner
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    You just described the majority of my games collection.
     
    #11244 Preacher001, Mar 31, 2017
    Last edited: Mar 31, 2017
  5. AceOfSpades

    AceOfSpades Talented
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    Thanks Obama


    And steam sales
     
  6. RegrettedKarma6

    RegrettedKarma6 Recruit
    Senior Member

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    Steam sales rock and suck simultaneously. I love adding to my library of games I'll never play.
     
  7. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I'm living the bachelor life for the next month, which means more forge time. :cool: I may get about 4 days to forge instead of the usual 2. :tedium:

    I'm hoping I can at least get all of my blockouts setup for playtests.

    I'm pretty happy with Avalon. Just needs some minor adjustments and maybe one or two more playtests and it should be good to go.

    I saw Brusky did a 4v4 test on Gallows the other day. It seemed to hold 8 players pretty well. That's not at all what I intended, and doesn't really fit the design, so I'm working on rescaling/redesigning it.

    I've completed some changes to my 2 base sym, so I'll be putting down spawns and getting that playable soon.

    I have a few other maps I haven't touched in a while that I plan to spend a bit of time on as well.


    The scaling needed in this game is still baffling to me. o_O
     
  8. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    April Fools?
     
  9. a Chunk

    a Chunk Blockout Artist
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    Nah. My girlfriend is visiting her home country for the next month. I can pretty much do whatever I want, aside from the 70 or so hours of work I do each week. So I figure I can at least double my forging time. :D
     
    K a n t a l o p e, Xandrith and Goat like this.
  10. Preacher001

    Preacher001 Forerunner
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    Yeah, I'm less a gamer these days and more a game collector.
     
  11. MultiLockOn

    MultiLockOn Ancient
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    If you need me to look at your map and immediately tell you it sucks...Just give me the word
     
  12. Aschur

    Aschur Wubba lubba dub dub
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    Can't be bothered to read the past ~30 pages of pure stupidity, so I dunno if anyone has mentioned it recently - but I've been playing Dark Souls 3 again. The new expansion is actually really nice looking, manages to be bleak like the rest of the game but at the same time it is colorful and awesome. I'll try and take some non-spoilery screenshots.
     
  13. Buddy Jumps

    Buddy Jumps Jumpmaster
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    Agreed! From Software know what they're doing. :yes:
     
  14. Zombievillan

    Zombievillan Ancient
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    Conquers bad fur day?
     
  15. HeX Reapers

    HeX Reapers Legendary
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    Maybe it's just a hunch, but I feel like you might run into some problems by calling one of your games """Oblivion""".
     
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  16. MultiLockOn

    MultiLockOn Ancient
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    Not if my game is one gajillion times better
     
  17. HeX Reapers

    HeX Reapers Legendary
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    Will it have wave-based survival?
     
  18. MultiLockOn

    MultiLockOn Ancient
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    The entire game will be based on the breakout aesthetic
     
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  19. a Chunk

    a Chunk Blockout Artist
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    Why waste your time loading it up...just tell me right now, lol.

    On a serious note, one of the things I always struggle with is accepting imperfections on my maps. I spend so much time on them that very often all I see are the flaws. I suppose an argument could be made that we shouldn't accept imperfections, but I guess I see the perfect map as something that simply doesn't and won't exist. So my challenge is to see the imperfections, and not throw the baby out with the bathwater. A lot of times what I do is to, in combination with working out the biggest flaws, focus on what makes the map unique, and what makes it work. And a flawed map can definitely work in the right scenarios, sometimes exceptionally well. Lockout Oddball is a perfect example of this.

    I'm not really sure why I brought this up. It's just something that's been on my mind lately. I spend so much of my time revisiting my maps. Some of them have played relatively well, despite obvious flaws in the designs. I typically go into those projects focused on fixing the flaws, but then I realize that there's definitely something right with the map also, or it wouldn't work at all and wouldn't be worth revisiting. I've kind of learned to place just as much importance on finding what's special about a map as I do on finding what's wrong with a map. I think overall we have a tendency to obsess over flaws, and it results in us overlooking the 'good' parts of our maps.
     
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  20. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    Ew.

    Something I've found that helps is to time-box my map development. This can be calendar time or more of an hour count, but the time limit will stop me from the endless perfection circle where I cut everything that played well. Then, let my map "cool off" for a month or two before I come back for edits. It's a bit like writing, I guess. If I come back and it's utter crap, then it's easy to drop. But if it is bearable to play, taking that break to work on other projects helps me more easily find the "what's special about the map" that you are talking about.
     

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