What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    I'm not trying to upset you. I've talked to Tyrant about it. I trust Tyrant's word.
     
    Xandrith likes this.
  2. Box Knows

    Box Knows Mythic
    Senior Member

    Messages:
    1,372
    Likes Received:
    4,046
    Malta is so bad I actually wrote like 2 long paragraphs on here complaining about it and I never do things like that. I was probably just butt hurt I lost. But I hate maps where I can't outplay my opponents and everything is so forced. Maybe because searching solo is cancer but either way...
     
  3. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    Nah dude xzamples said it was just the spawning just get good

    You've literally NEVER even seen the original block out of the map and you're assuming that both xandrith and I are lying. Ok.
     
    Xandrith likes this.
  4. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

    Messages:
    2,670
    Likes Received:
    7,152
    If it's not a persona then you literally think everyone is a stupid ******? Ok.

    It's not at all accurate if you're trying to suggest that I think we chose the wrong maps. I've never said or meant to imply that, because I don't think that. I think Malta plays terribly, but that's beside the point, because I think they ALL play terribly. I'm still happy with the rankings of the maps for the most part.
     
    ThisIsNotTheNSA likes this.
  5. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    When did I say everyone is a stupid ******

    And I was under the assumption you didn't agree with the rankings anymore from some of your posts. Okay so the blame falls on all the judges then. Is that better?
     
  6. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    @a Chunk Maybe I never directly said it, but the only thing I'm blaming you for being a bullet sponge. Most of my dislike for the way the contest was handled can be attributed to 343's involvement because the matchmaking schedule ****ed with our testing, which in turn ****ed with my willingness to participate. I'm not excusing my behavior back then. It's why I left the staff.

    @AceOfSpades
    If we want to debate design, then here's the bottom line:

    Xzamples is a design guy. He likes simplicity and readability above all else. I respect anyone who feels that way.
    Multi is an innovation guy. He likes doing something different. I also have tremendous respect for that.

    Neither of them see eye to eye because Xzamples is stuck in the past - where maps were all indoor, room based flat colored designs, and Multi is inherently against that because it's already been done.

    I have seen Multi Forge and he can **** out those kind of maps at twice the rate Chronmeister can. But if I had been Forging since Halo 3 and making those for TEN ****ING YEARS, I would have probably seen it all by then.

    I suppose it bears repeating that I do not always agree with him, even when I understand his point of view. We literally just disagreed about Legion, I disagreed about Cobalt and Heads Up and I don't even enjoy playing Oblivion. Let's dispel this notion that I do not have my own opinions because it's stupid.

    My opinion is based on what makes the most sense. A year ago, 3x3 maps made sense to me because I was technically new to Forge. But since then, I've challenged myself to think outside of that grid and any other proverbial box to test the limits of both Forge and my creativity. And I've discerned for myself that, with an editor as powerful as Halo 5's, the only obstacle is how much you are willing to compromise your vision.

    My favorite map in this game was Salty's Andesian Towers and the nigga deleted it (along with all his other ****) because the atmosphere was slightly different after an update. If he compromised on that, we could have had one of the best 2v2-4v4 maps in this game, and rest assured I would have sucked Salty's **** if that map was in the contest because it had everything I value in a design:

    • Strong Presentation. There is no excuse to not do this anymore. If you want to keep making instant oatmeal and eat it out of a cup because that's how you've been doing it for years, then that's fine. But don't serve me that ****. I like my oatmeal old fashioned with raisins, sugar and some ****ing fruit in that *****, and it better be in one of those shiny china bowls that you bring out for the guests.
    • Unique Design. There is also no excuse to make something derivative or templatey. If I told you I was writing a story where humans have to survive hordes of zombies, you would groan before I even get to the premise because it's been done to death already (no pun intended). Obviously true orignality is hard to come by, but Xzamples appears to hold steadfast to his preferences for these vanilla Zombie flicks to the extent that he whines about his immersion as soon as you give one of the humans a lightsaber.
    In Forge terms, Xzamples once said to me that he didn't find terrain interesting at all. How is the fact that the one thing we've never been able to do uninteresting? Nature is inherently more liberating than a bunch of ****ing blocks because it has no shape or order. While people who use terrain may not have the calculated technical prowess of block Forgers, they have the ability to be far more creating and expressive. If Xzampes wants to refute this point, then by all means, but all I heard was another old school Forger complaining about things changing.

    But that's because none of that matters to him. Xzamples cares about gameplay first and foremost, and as soon as anything makes him the slightest bit uncomfortable, he'll dismiss it. This is why he prefers maps that are more or less one color and texture. But it's this preference that leaves his palate dry because in the end, all the maps he likes end up playing the same, because we've been playing them for 4 Halo games already. Hell, the nigga even went to play the same style of map in a different game.

    I'm not going to sit here and say Multi's maps are inherently superior. He builds for himself and his audience will logically be small as a result. But here we have experimental ideas that dare to be different juxtaposed with samey ideas that play it safe. Which do you think deserves praise? Which do you think is more of a showcase of the improvements in Halo 5 Forge? And which author do you think will have the wider breadth of knowledge and skill?

    If you don't challenge yourself and your ideas and stay within your comfort zone, you will not grow. And it is for that reason why I find the opinion of Xzamples and anyone else who "was a good level designer in past Halo game" to no longer be relevant. If you can't hang, then you will be replaced.

    Michael Jackson is the King of Pop, and every album he made was relevant to the times. If he was making pop today he would absolutely destroy all these trash one-trick artists. Or he could have kept wasting his talent on disco and become irrelevant
     
    #10846 Goat, Mar 25, 2017
    Last edited: Mar 25, 2017
    Dunco, Xandrith, a Chunk and 2 others like this.
  7. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    Yeah, one of the most influential people in the forge community is notorious for "having awful opinions". Maybe in your small echo chamber.

    It takes a lot for me to call a map bad. I'm not as careless with word usage as you are. In its current state it plays poorly, but the design has potential.

    Goat admits fault because he's a flag in the wind. His will bends to the pressure of the public because of his insecurity.
     
  8. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    @xzamplez you keep playing this stupid insecurity card. I know the extent of my abilities, but I am confident in my skill as an artist and a designer who can grow and evolve. If this level design community didn't have its head so far up its own ass that they cried wolf every time someone challenged them to grow then maybe more of us would care to contribute more maps. But I've heard enough trash from the likes of @no god anywhere and @Soldat Du Christ to know who is really narrow minded and already hitting their plateau. Halo players are a boring demographic.
     
  9. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    JUST STOP CALLING EACH OTHER NAMES AND INSULTING EACH OTHER. Everyone is taking everything way too personally.
     
  10. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    How can you read his post right above yours and call him a flag in the wind. This is possibly the most arrogant obnoxious completely worthless things I've ever read on this forum. Goats unfinished maps look like they were painted by God's hands compared to anything you've produced and I'd gladly listen to his opinions over yours.

    If Malta had "potential" then why did you force the matchmaking community to play the dogshit unrealized version instead of fixing it? It's because you didn't know how bad it was, just admit your mistake. Literally anyone who has ever played Malta can tell you that it's probably the worst map to ever enter a Halo 2v2 playlist.
     
    Goat, Box Knows and Xandrith like this.
  11. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

    Messages:
    904
    Likes Received:
    2,648
    Oh man this is still going
     
  12. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    Schnitzel made a longass thread last year about Forgers shoving their preferences down people's throats. The **** Xzamples is saying is on the level of "both teams need to have color coded sides" or "that might confuse players the first time." It's nit picky psuedo-intellectual Forge fluff that he is willing to pull out of his ass one minute, and then flip the definition of another term the next. It's childish discussion that deserves nothing less than childish insults at that point.

    The biggest revelation I had in this game is that you can make whatever the **** you want. If we want to debate whether the execution was done well or not, that's one thing, but this enroached into discussion about the contest because it's that exact same mentality that lead to homogenous designs being selected.
     
    AceOfSpades and MultiLockOn like this.
  13. HeX Reapers

    HeX Reapers Legendary
    Senior Member

    Messages:
    1,748
    Likes Received:
    3,866
    Dude I've just been hitting refresh lmao.
     
  14. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    Again. You're welcome for keeping forgehub alive
    --- Double Post Merged, Mar 25, 2017 ---
    The longer we're on forgehub the more I realize schnitzel was right about pretty much everything and everyone


    #freeschnit
     
    Dunco, Box Knows, Xandrith and 2 others like this.
  15. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    For the record, I don't look down on anyone here until they act pretentious. Everyone is on a different skill level and everyone is making maps that they want to make. That's all well and cool.

    But I expect a contest or matchmaking playlist to be a selection of the best maps - not of the judge's preferred maps - because these are a representation of Forge's potential. And I expect the community to continue to challenge one another to grow that potential instead of get butthurt.

    If ya'll wanna tell me my map sucks, then I will gladly listen. But if it sucks because it's "not Halo accessible" or not tailored to your preferences or whatever hogwash I've heard across lobbies, then that simply tells me that I have nothing to learn from you; you will never grow beyond where you are.
     
    Box Knows, Xandrith and MultiLockOn like this.
  16. ThisIsNotTheNSA

    Messages:
    279
    Likes Received:
    333
  17. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

    Messages:
    904
    Likes Received:
    2,648
    Yo the funny thing is, that potentially controversial map I'm working on is based on this exact kind of thing going on in Forgehub.

    There's gonna be some salt when it's done.
     
  18. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    Malta should have never been in the Top 10, but the fact that it was in matchmaking was 343's decision, not any of the judges'.

    Everyone was interested in Malta during testing and we all agreed to give it a shot. I repeatedly asked about it because I think it could have been a good map. But the map had tremendous problems that I do not believe are easily salvageable, and therefore I find its placing in the contest to be a smoking gun demonstrating how woefully inefficient this "opinion based" judging system is.

    IN LITERALLY EVERY OTHER CONTEST, you ask the judge for their opinions before the contest so they can sit down with you. When you submit it to a contest, you use a consistent template so the rules are transparent. Why ForgeHub cannot get this right is completely beyond me, but that alone invalidates any further contest run by the site regardless of how much money is being offered.
     
    fame28, Xandrith and MultiLockOn like this.
  19. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    You misinterpret what I look for and what I prefer. Gameplay above all else.

    This is part of the problem. You see my preference as inferior and outdated. Somehow you see knocking down walls or making a map out of rocks new age. It's not. It's all been done. The unique aspect of design is in the intracacies.

    I've been designing maps since Halo 3 as well. I go out of my way to study maps on other games to broaden my library. I've seen a lot of maps. I haven't seen it all.
    I did say that. I explained that architecture is one of the aspects that drew me to map design. You are again describing my preference as inferior. The way you interpreted that statement was very shallow. I wasn't complaining, I was openly expressing my self-aware bias.

    If I was a good level designer in a past Halo game, it's because I haven't made a map in Halo since Reach. I can hang just fine.


    The difference between you and me is that I don't view peoples' preferences as inferior or outdated: just different. What you and Multi do may be relatively new in terms of Halo, but not new in general. I've seen enough maps to understand what experience I like, and how to provide that experience.
     
    CANADIAN ECHO likes this.
  20. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    If I had $700~ for a 2v2 contest would that be something people here would participate in.

    And should I theoretically hold it now or wait until H6 because this game is really dead right now. Ideally I'd want a $3000 prize pool
     
    K a n t a l o p e likes this.

Share This Page