Haha yeah I'm sure the idea in its current state has flaws. Literally something I thought of in 30 seconds.
to those who haven't heard me in party chat, i promise i don't sound like a douche. i'm actually mildly profane very polite and soft spoken unless you catch me when i'm drunk
A matter of debate, but I respect the opinion. Tyrant did a good job designing the map. @Forge4dayz Who are you? I haven't seen a single map of yours. All I know about you is that you seem to be a Multi groupie. @MultiLockOn Another map, another example of not understanding what makes a map play well. Keep it up, it's entertaining.
Purely didn't design storm peaks ahahhaha I'm the only 3rd party who saw the original version and I'm telling you it wasn't the same.
OOOOH I've GOT this one! NO you IDIOT I saw the original TOO. You OBVIOUSLY don't understand how FORGE WORKS.
I straight up asked you what was wrong with Legion and to put it into words and you refused to. You said the tele wasn't clear and then backtracked on that and said it was campable. Then you said it was confusing because you come out a different direction. Then you used vague fluff words like "design flaws" without actually saying anything still. Then you said xandrith didn't even make storm peaks and it was purelys design. Then you said I could never fathom what makes Angst so great and a solid experience (hint: it's nothing) Then you said Heads Up was cut because it could potentially be campy (which it wouldn't) but left in the two slowest playing submissions with Hangar and Hazard and ****ed the matchmaking community and everyone who actually made solid experiences AND YOU STILL WON'T ADMIT MALTA WAS A GIGANTIC PIECE OF **** Whatever man, you're a caricature of yourself at this point and you represent such a dated close minded philosophy towards level design where everything has to follow your retarded rules. I'm glad you've shown everyone how ridiculous the judging was for that contest Anyways I already told you I'm done talking to you. Anyone who refuses to go through a teleporter because they come out in a different direction isn't worth a damn and you've made just about nothing quality in your level design career. Seriously I feel like I'm back in Reach where people had the most ridiculous strict rules for everything. Have fun in murder miners.
Yea **** off Xzamplez, you wanted to start **** and you just deflected everything. Youre a washed up Forger who cant hang and has **** opinions. Pretty much everything you said in the contest was contradictory or stupidly biased and most of the old guard are the same. No disrespect to anyone who made a map for the contest, but when you are asked to judge a map, prefences have no place in it. I apologized to Purely after i said i didnt like Optic Prison because I didnt like hallways. Who ****ing cares what i like? The map was good and if we actually had time to play them, the same may have been said if many others.
If anyone wants to test Khaleaus for 3v3 of 4-player FFA, tell me! I haven't gotten around to testing it because of the game I'm making. Also, I've made Oblivious, Stanley Steamer, Tlaloc, Generic UNSC #2048, and Khaleaus visible. Here's the link. @xzamplez I respect Multi and get excited when he releases something because he puts passion into his main maps. To be honest I only really like two of his maps: Oblivion and Trinity. Show me a map that you've made in Halo 5.
No. That had nothing to do with what made it into matchmaking. Every one of the maps you listed earlier was passed on to 343 for implementation into matchmaking, with the exception of Smokestack. Hangar and Hazard were Top 10 maps at the very worst, and would've been in matchmaking regardless. I hated all the maps, lol. I wanted to cut Hazard after the first time I played it. And then I played more maps and realized that they sucked even more. If I'm judging anything in Halo 5, it's going to turn into a contest of which maps suck the least, because they all result in an unenjoyable playing experience for me. Also, I totally and completely disagree with the way you're painting XzampleZ as a judge. I know we've had this discussion before, but the whole purpose of judges is to judge. You're not there for Quality Control. Any fool can do that. You're literally there for your opinion. It's the one place where preferences should be expressed. That doesn't mean you totally discount something that doesn't align with your preferences, but to expect a judge not to express their opinions makes zero sense. We all voted in favor of maps we didn't like. That alone demonstrates an ability to express opinions, and then look past them. It's the same thing you're referring to with Optic Prison. Every single one of the judges did the same thing. I can't even fathom how you came away from that experience with the impression that XzampleZ is inflexible. For you to attack his participation as a judge is ridiculous considering you weren't anywhere near a model judge yourself. You went MIA for a large portion of the judging. You were hesitant to express your opinions (which, by the way, might have swayed us toward results you and other members of the community would've been more content with), and I won't even get into the details about the undermining you engaged in. XzampleZ was not a problem as a judge. Talk about deflecting. Sheesh.
@a Chunk I know you're not confrontational, but you have to agree it's astounding that Multi places the blame for everything he doesn't like about the contest on me. @A 3 Legged Goat You are a coward. You were a failure as a judge. You are impressionable to the point that you've let Multi's cancerous ego seep into you. @Forge4dayz I haven't made anything in Halo 5. This is one of the many maps I've made since Angst: The beauty of Murder Miners is that you can't hide behind flash and gimmicks. The maps that play the best are the ones that rise to the top. Multi's untrained eye would see this as an unoriginal map as well. But, the concept of this map (an asym consisting of symmetrical rooms) is something I've never seen done.
Xzamples thought Orxgens was the best map submitted and it was a mess of overdesign and oversegmentation on top of the unbalanced weapon sandbox. And then there was the whole framerate fiasco that caused a bunch of unnecessary controversy, which i warned against. That is exactly why opinions shouldnt be used to judge contests and why i refrained from sharing mine, especially since i didnt even know what worked in Halo 5 yet I went MIA because real life commitments are more important than video game ones - you of all people know that.When i came back, all of a sudden there was a top selection because War was errandboy for Unyshek. Obviously if i had been there and all of us had played the maps more, **** would have been different, but mind you i never imply it would have been any better. The contest was a cluster **** from the beginning because none of us are good players, and 2v2 maps need to be played under high stress conditions. So many of those tests were thrown intentionally, and people wonder why i wanted out. I have never had a problem admitting that i messed up by the community and i was inexperienced. Can the same be said of the others?
The more this conversation goes on, the more I see evidence of the community's problems. And all of it can be boiled downed to one word. Pride. If there's one constant I've been seeing, it's that everyone ultimately prefers their own judgement to the point that a separate opinion is like a burning scar on one's ego. And, to be honest, this place has become more of a prideful, sneering cauldron of ego ever since we lost the one person that kept people's egos in check. You know who I'm talking about, and you also know I'm right to an extent. Forgehub could use some much needed ego cleaning, otherwise this will no longer become a place where forgers can put stuff about stuff. Right now, it's mostly become a place where forgers will **** on ****. So uh, that's my read on things. Don't lose a cow over it, would you kindly.