Hey Keeloker — I wish there was a fall safe for when people would enter the game : ( but I had only a max of 14...At one point we had 16 but they joined midgame then the fireteam got broken up when we were back in the main menu .... Did you adjust the timer to the game it felt faster than usual. ( that could have been just that we played with a couple randoms too) Im not sure I noticed the new path but I might be able to look later today to see if anyone else used it . The crowd dug it in general tho. Good stuff.
GamerTag: a Chunk Map: The Gallows Gametype: Slayer Player Count: 4 Players (2v2) Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_a7a270c9-d349-4448-b5f6-af2dde4d2549 Description: Rooms and hallways surround an open center atrium. Lots of Catwalks and varied elevations. Looking primarily to get gameplay related feedback. I'm already in the process of changing the maps aesthetic, so any feedback regarding the appearance will most likely be in vain. GamerTag: a Chunk Co-Forgers?: WeedCough Map: Avalon Gametype: Slayer Player Count: 4 Players (2v2) Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_61b593ed-351e-4a82-8e04-caa9ce51dc50 Description: Smallish room based map. Inspired by the Reach map 'Angst' from XzampleZ. There are no named volumes or cameras set up on this map yet. I want to verify that it plays decently before taking the time to do those.
Map name: Gym 117 Gamertag: CaptainDireWolf CoForger: UnsortedGuy Players: 4v4 Game type: slayer or strongholds Description: This map was of course inspired by a workout gym, where I tried to incorporate adequate flow of gameplay through fun jumps and different heights to make things interesting and replayable. Looking for suggestions for weapon placements and overall "entertainment" factor of the map. Thanks! Link: https://www.halowaypoint.com/en-us/...DireWolf_5bc45522-3a80-42d0-8757-eca9d0ed0016
GamerTag: Qrrbrbirbei Co-Forgers: Map: Reverie Gametype: CTF Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db GameType Link: Description: Middle gutted and changed to allow more top play, quicker routes, and more sight lines. [/QUOTE]
Map: pre-test Gamertag: Tempfirefox00 Gametype: 2v2 Curious if I expanded slightly if it would be more of a 4v4 Link: https://www.halowaypoint.com/en-us/...ireFox00_764ba73a-7f18-44b8-aac4-44580e05c0a6
GT Chronmeister Map Deluxe https://www.halowaypoint.com/en-us/...nmeister_c48cb905-83ac-425e-bf9f-a55f3ad3bb70 4v4 Slayer Please
GT Chronmeister Map: Deluxe ( https://www.halowaypoint.com/en-us/...nmeister_c48cb905-83ac-425e-bf9f-a55f3ad3bb70 ) 4v4 Strongholds Map Thread: https://www.forgehub.com/maps/deluxe.5030/